Player Matchup

Scylla
Scylla
Haha blicks
Scylla
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,407 Elo+
Party 1
Medusa
Medusa
ItsIronlung69
Medusa
Level 48
God Stats
0W - 1L
1,181 SR
Queue Stats
1W - 5L
1,296 Elo+
Party 1
Chaac
Chaac
Ryguy356
Chaac
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 114L
1,309 Elo+
Party 1
Team Averages
Level 63
1,394 SR
1,337 Elo+

VS

Team Averages
Level 120
1,541 SR
1,401 Elo+
Athena
Athena
Misanthropiae
Athena
Level 126
God Stats
7W - 5L
1,523 SR
Queue Stats
284W - 311L
1,364 Elo+
Party 2
Surtr
Surtr
RussianPrcussion
Surtr
Level 109
God Stats
6W - 5L
1,396 SR
Queue Stats
180W - 199L
1,339 Elo+
Party 2
Vamana
Vamana
SizedSaucer3
Vamana
Level 124
God Stats
44W - 23L
1,704 SR
Queue Stats
194W - 198L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
11
1 / 7 / 1
6,464
646
6,210
8,884
3,129
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
0 / 6 / 2
6,291
629
5,569
9,133
3,934
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
Ryguy356
Chaac
11
0 / 4 / 2
6,425
643
9,967
13,561
10,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 13
8,304
830
4,834
10,135
10,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
2 / 2 / 11
7,700
770
7,029
12,515
11,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vamana
15
15 / 0 / 2
10,101
1,010
15,817
9,561
6,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
1
Kills
17
17
Deaths
2
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
7
1
0.21
L
0
6
2
0.17
W
0
0
13
6.5
W
2
2
11
3.75
L
Chaac
Ryguy356
Chaac
0
4
2
0.25
W
Vamana
15
0
2
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,746
Damage
27,680
31,578
Taken
32,211
17,869
Mitigated
28,576
4,498
Healing
7,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
6,210
1,359
0
0
8,884
3,129
0
1,019
7,559
18,421
0
L
5,569
2,811
0
605
9,133
3,934
0
1,520
7,388
0
16,207
W
4,834
796
1,441
2,727
10,135
10,394
258
2,944
6,796
17,014
0
W
7,029
2,038
0
2,882
12,515
11,364
185
1,680
10,346
354
17,995
L
Chaac
Ryguy356
Chaac
9,967
2,119
0
3,893
13,561
10,806
0
2,552
10,571
0
25,812
W
Vamana
15,817
9,249
0
841
9,561
6,818
2,083
1,691
7,746
0
43,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,180
Gold Earned
26,105
104
Minions Killed
114
0
Camps Cleared
0
492,279
Distance Traveled
603,613
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,464
646
29
3
0
146,777
0
L
Medusa
6,291
629
36
4
0
155,223
0
W
Athena
8,304
830
28
3
0
202,399
0
W
Surtr
7,700
770
28
3
0
193,586
1
L
Chaac
6,425
643
39
4
0
190,279
0
W
Vamana
10,101
1,010
58
6
0
207,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role