Player Matchup

Skadi
Skadi
ALM1GHTYM3RKZ
Skadi
Level 109
God Stats
0W - 5L
1,305 SR
Queue Stats
15W - 31L
1,294 Elo+
Party 1
Atlas
Atlas
Sinoflare1
Atlas
Level 101
God Stats
0W - 3L
1,242 SR
Queue Stats
33W - 33L
1,470 Elo+
Party 1
Shiva
Shiva
TheFireStart501
Shiva
Level 64
God Stats
3W - 2L
1,694 SR
Queue Stats
26W - 43L
1,409 Elo+
Party 1
Susano
Susano
XXFaZeYOLOswagXX
Susano
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 71L
1,415 Elo+
Party 1
Baron Samedi
Baron Samedi
wolf master549
Baron Samedi
Level 99
God Stats
4W - 3L
1,624 SR
Queue Stats
101W - 120L
1,487 Elo+
Party 1
Team Averages
Level 104
1,473 SR
1,415 Elo+

VS

Team Averages
Level 111
1,369 SR
1,402 Elo+
Hera
Hera
 
Hera
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chiron
Chiron
Alexandyr
Chiron
Level 165
God Stats
5W - 3L
1,457 SR
Queue Stats
174W - 170L
1,391 Elo+
Party 2
Bacchus
Bacchus
PKFireXXI
Bacchus
Level 14
God Stats
3W - 5L
1,287 SR
Queue Stats
9W - 12L
1,286 Elo+
Party 2
Nu Wa
Nu Wa
StuntManKiller
Nu Wa
Level 80
God Stats
1W - 0L
1,358 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Kali
Kali
bigbaddavis
Kali
Level 153
God Stats
1W - 0L
1,244 SR
Queue Stats
4W - 7L
1,333 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,286
441
3,190
7,310
2,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
8
0 / 1 / 0
5,506
459
3,927
9,690
6,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
0 / 4 / 1
5,545
462
3,269
12,331
6,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 0
5,778
482
5,068
9,628
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
wolf master549
Baron Samedi
11
0 / 2 / 0
5,644
470
3,407
6,777
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
3 / 1 / 3
7,528
627
6,857
6,890
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Alexandyr
Chiron
10
5 / 0 / 0
6,715
560
7,327
3,750
1,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
PKFireXXI
Bacchus
10
0 / 0 / 6
6,467
539
4,164
7,293
6,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 0 / 2
6,962
580
6,429
4,941
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 0 / 1
7,862
655
2,470
8,290
4,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
1
Kills
14
14
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
1
3
4.5
L
0
4
0
0
W
Chiron
Alexandyr
Chiron
5
0
0
5
W
Bacchus
PKFireXXI
Bacchus
0
0
6
3
L
Atlas
0
1
0
0
W
1
0
2
2
L
0
4
1
0.13
L
1
3
0
0.33
W
5
0
1
5.5
L
Baron Samedi
wolf master549
Baron Samedi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,861
Damage
27,247
45,736
Taken
31,164
21,966
Mitigated
16,627
8,721
Healing
11,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
6,857
1,354
0
1,590
6,890
2,223
155
0
6,890
54,515
0
L
3,190
1,237
0
175
7,310
2,991
0
2,259
5,051
0
33,914
W
Chiron
Alexandyr
Chiron
7,327
3,169
423
1,019
3,750
1,264
687
964
2,786
0
45,646
W
Bacchus
PKFireXXI
Bacchus
4,164
1,042
0
1,861
7,293
6,970
232
2,726
4,567
11,288
0
L
Atlas
3,927
1,644
159
2,531
9,690
6,469
0
2,759
6,931
20,253
0
W
6,429
1,500
0
670
4,941
1,803
0
3,179
1,762
43,933
0
L
3,269
145
0
2,186
12,331
6,494
161
6,331
6,000
0
35,665
L
5,068
1,083
0
1,884
9,628
3,350
19
2,627
7,001
0
41,121
W
2,470
1,218
0
5,448
8,290
4,367
120
465
7,825
0
56,395
L
Baron Samedi
wolf master549
Baron Samedi
3,407
157
52
1,734
6,777
2,662
0
3,474
3,303
46,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,759
Gold Earned
35,534
290
Minions Killed
349
0
Camps Cleared
0
1,183,929
Distance Traveled
1,144,050
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,528
627
80
7
0
205,969
5
L
Skadi
5,286
441
72
6
0
230,257
4
W
Chiron
6,715
560
68
6
0
219,248
0
W
Bacchus
6,467
539
15
1
0
218,936
1
L
Atlas
5,506
459
17
1
0
241,882
2
W
Nu Wa
6,962
580
85
7
0
225,534
0
L
Shiva
5,545
462
60
5
0
234,885
0
L
Susano
5,778
482
76
6
0
260,601
0
W
Kali
7,862
655
101
8
0
274,363
3
L
Baron Samedi
5,644
470
65
5
0
216,304
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role