Player Matchup

Neith
Neith
Get A Life Kidz
Neith
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 134L
1,557 Elo+
Solo
Ganesha
Ganesha
MONOcelMARE
Ganesha
Level 76
God Stats
3W - 2L
1,661 SR
Queue Stats
323W - 340L
1,485 Elo+
Solo
Athena
Athena
MistyKO06
Athena
Level 80
God Stats
2W - 3L
1,186 SR
Queue Stats
497W - 497L
1,460 Elo+
Solo
Sol
Sol
UK_TAYLOR888
Sol
Level 137
God Stats
1W - 6L
1,120 SR
Queue Stats
218W - 255L
1,440 Elo+
Solo
Zeus
Zeus
amusedandalone
Zeus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 76L
1,415 Elo+
Solo
Team Averages
Level 92
1,393 SR
1,471 Elo+

VS

Team Averages
Level 98
1,492 SR
1,458 Elo+
Merlin
Merlin
 
Merlin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Argantriork
Anubis
Level 81
God Stats
0W - 2L
1,302 SR
Queue Stats
102W - 127L
1,401 Elo+
Solo
Sun Wukong
Sun Wukong
Oinj
Sun Wukong
Level 107
God Stats
4W - 3L
1,658 SR
Queue Stats
116W - 135L
1,420 Elo+
Party 1
Agni
Agni
Stanouch
Agni
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 8
8,703
791
11,080
8,015
3,800
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
MONOcelMARE
Ganesha
13
0 / 2 / 12
8,280
753
7,027
12,686
15,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Athena
MistyKO06
Athena
13
2 / 1 / 7
8,381
762
5,325
14,806
9,588
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
3 / 1 / 9
9,055
823
9,708
7,202
4,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
5 / 2 / 4
8,071
734
12,081
6,383
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
0 / 2 / 5
7,900
718
7,962
6,407
2,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Geb
 
Geb
14
1 / 0 / 3
7,168
652
5,619
14,920
9,039
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
12
0 / 7 / 3
7,100
645
5,911
9,742
5,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Oinj
Sun Wukong
15
3 / 1 / 3
7,954
723
5,223
8,969
10,311
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
12
3 / 5 / 2
7,331
666
8,900
7,073
2,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
15
Kills
7
7
Deaths
15
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
5
1.25
L
Geb
 
Geb
1
0
3
2.5
L
Anubis
0
7
3
0.21
W
5
1
8
9
W
Ganesha
MONOcelMARE
Ganesha
0
2
12
3
W
Athena
MistyKO06
Athena
2
1
7
5.5
L
Sun Wukong
Oinj
Sun Wukong
3
1
3
4.5
L
Agni
3
5
2
0.8
W
3
1
9
7.5
W
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,221
Damage
33,615
49,092
Taken
47,111
36,222
Mitigated
30,118
24,567
Healing
15,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
7,962
160
594
760
6,407
2,555
0
5,045
1,271
30,440
0
L
Geb
 
Geb
5,619
446
544
5,616
14,920
9,039
0
11,258
3,599
10,221
0
L
Anubis
5,911
122
100
692
9,742
5,266
0
6,484
3,223
17,514
0
W
11,080
4,746
0
3,650
8,015
3,800
248
5,657
2,357
0
20,208
W
Ganesha
MONOcelMARE
Ganesha
7,027
358
2,757
4,764
12,686
15,857
0
8,081
4,578
18,195
0
W
Athena
MistyKO06
Athena
5,325
911
2,140
6,032
14,806
9,588
0
6,584
8,215
10,522
0
L
Sun Wukong
Oinj
Sun Wukong
5,223
848
2,328
3,560
8,969
10,311
0
6,144
2,781
0
7,446
L
Agni
8,900
409
922
399
7,073
2,947
0
4,902
2,096
11,818
0
W
9,708
1,525
1,161
2,761
7,202
4,008
88
4,228
2,967
28,205
0
W
12,081
456
817
485
6,383
2,969
177
3,792
2,583
20,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,490
Gold Earned
37,453
129
Minions Killed
104
0
Camps Cleared
0
1,074,238
Distance Traveled
925,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,900
718
55
5
0
195,103
0
L
Geb
7,168
652
12
1
0
195,323
0
L
Anubis
7,100
645
24
2
0
151,485
0
W
Neith
8,703
791
28
3
0
226,797
0
W
Ganesha
8,280
753
0
0
0
216,289
0
W
Athena
8,381
762
13
1
0
228,246
0
L
Sun Wukong
7,954
723
5
0
0
218,514
0
L
Agni
7,331
666
8
1
0
164,590
0
W
Sol
9,055
823
54
5
0
197,977
0
W
Zeus
8,071
734
34
3
0
204,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role