Player Matchup

Danzaburou
Danzaburou
D_Bad-Guy1
Danzaburou
Level 87
God Stats
29W - 22L
1,530 SR
Queue Stats
77W - 67L
1,469 Elo+
Party 1
Ra
Ra
Hs HORSE
Ra
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
89W - 109L
1,238 Elo+
Solo
Vamana
Vamana
M3RK_SMoKE
Vamana
Level 29
God Stats
6W - 4L
1,363 SR
Queue Stats
54W - 54L
1,397 Elo+
Party 2
Chang'e
Chang'e
NorthScrew
Chang'e
Level 85
God Stats
37W - 21L
1,817 SR
Queue Stats
341W - 323L
1,478 Elo+
Party 1
Sylvanus
Sylvanus
racket8604
Sylvanus
Level 106
God Stats
2W - 3L
1,311 SR
Queue Stats
85W - 84L
1,466 Elo+
Party 2
Team Averages
Level 68
1,504 SR
1,410 Elo+

VS

Team Averages
Level 80
1,399 SR
1,401 Elo+
Ares
Ares
Brigham Sibley
Ares
Level 27
God Stats
1W - 4L
1,221 SR
Queue Stats
36W - 36L
1,339 Elo+
Party 3
Bellona
Bellona
Cryknightred
Bellona
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 35L
1,414 Elo+
Solo
Anubis
Anubis
Gh0stHuntr9249
Anubis
Level 125
God Stats
0W - 1L
1,602 SR
Queue Stats
42W - 42L
1,472 Elo+
Solo
Pele
Pele
UltraMagnus51
Pele
Level 81
God Stats
7W - 11L
1,293 SR
Queue Stats
69W - 61L
1,387 Elo+
Party 3
Ishtar
Ishtar
darthjp99
Ishtar
Level 70
God Stats
2W - 4L
1,379 SR
Queue Stats
59W - 50L
1,391 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
D_Bad-Guy1
Danzaburou
16
7 / 1 / 9
10,600
589
11,391
11,491
4,936
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 6 / 10
9,042
502
6,711
16,966
7,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vamana
M3RK_SMoKE
Vamana
18
13 / 1 / 5
11,625
646
21,599
20,539
14,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
NorthScrew
Chang'e
13
4 / 6 / 4
9,211
512
12,652
15,712
6,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
racket8604
Sylvanus
14
3 / 0 / 16
10,270
571
7,992
17,369
16,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,210
345
3,289
11,538
6,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
Cryknightred
Bellona
15
5 / 5 / 3
9,563
531
16,760
21,222
20,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 4 / 1
9,738
541
14,837
12,824
7,516
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
4 / 8 / 1
8,445
469
16,109
18,937
7,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
darthjp99
Ishtar
10
1 / 6 / 1
6,974
387
7,501
13,963
5,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
21
29
Kills
14
14
Deaths
29
44
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Bellona
Cryknightred
Bellona
5
5
3
1.3
W
Danzaburou
D_Bad-Guy1
Danzaburou
7
1
9
11.5
L
4
4
1
1.13
W
2
6
10
1.17
W
Vamana
M3RK_SMoKE
Vamana
13
1
5
15.5
W
Chang'e
NorthScrew
Chang'e
4
6
4
1
L
4
8
1
0.56
L
Ishtar
darthjp99
Ishtar
1
6
1
0.25
W
Sylvanus
racket8604
Sylvanus
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,345
Damage
58,496
82,077
Taken
78,484
50,270
Mitigated
47,514
34,830
Healing
14,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,289
264
0
790
11,538
6,686
0
2,931
8,607
21,742
0
L
Bellona
Cryknightred
Bellona
16,760
3,894
0
2,616
21,222
20,691
113
10,485
10,737
101
66,572
W
Danzaburou
D_Bad-Guy1
Danzaburou
11,391
6,736
146
5,987
11,491
4,936
3,082
3,002
8,489
0
71,302
L
14,837
623
0
6,130
12,824
7,516
294
4,774
7,983
90,531
0
W
6,711
797
384
4,000
16,966
7,776
144
6,277
10,689
55,175
0
W
Vamana
M3RK_SMoKE
Vamana
21,599
14,001
0
3,480
20,539
14,364
47
2,268
18,271
0
112,425
W
Chang'e
NorthScrew
Chang'e
12,652
1,045
2,320
4,071
15,712
6,988
0
1,679
14,033
48,503
0
L
16,109
3,935
0
1,669
18,937
7,166
0
5,833
13,104
0
57,834
L
Ishtar
darthjp99
Ishtar
7,501
4,534
0
2,842
13,963
5,455
0
3,265
10,698
0
35,143
W
Sylvanus
racket8604
Sylvanus
7,992
2,404
6,733
7,709
17,369
16,206
135
5,671
11,698
26,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,748
Gold Earned
40,930
395
Minions Killed
388
0
Camps Cleared
0
1,706,289
Distance Traveled
1,606,748
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,210
345
31
2
0
298,768
5
L
Bellona
9,563
531
108
6
0
345,689
2
W
Danzaburou
10,600
589
105
6
0
323,440
2
L
Anubis
9,738
541
123
7
0
281,919
2
W
Ra
9,042
502
81
5
0
339,433
0
W
Vamana
11,625
646
125
7
0
420,810
0
W
Chang'e
9,211
512
57
3
0
301,685
0
L
Pele
8,445
469
73
4
0
368,763
0
L
Ishtar
6,974
387
53
3
0
311,609
0
W
Sylvanus
10,270
571
27
2
0
320,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role