Player Matchup

Athena
Athena
Gold V
SebaNacho
Athena
Gold V
Level 147
God Stats
2W - 2L
1,640 SR
Queue Stats
13W - 10L
1,360 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
SilverRyuzen
Aphrodite
Gold IV
Level 158
God Stats
2W - 2L
1,629 SR
Queue Stats
104W - 86L
1,335 MMR
Party 1
Thor
Thor
Silver III
sYagamiCross
Thor
Silver III
Level 176
God Stats
7W - 9L
1,369 SR
Queue Stats
82W - 92L
785 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 160
1,546 SR
1,160 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 106
1,395 SR
1,085 MMR
Artemis
Artemis
Bronze III
InuKaminari
Artemis
Bronze III
Level 149
God Stats
1W - 1L
1,271 SR
Queue Stats
39W - 52L
1,102 MMR
Solo
Sol
Sol
Silver V
TheFarmerJon
Sol
Silver V
Level 107
God Stats
84W - 107L
1,413 SR
Queue Stats
121W - 174L
730 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
Zerilk
Sun Wukong
Silver II
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,424 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
SebaNacho
Athena
15
0 / 0 / 12
10,481
749
9,445
24,319
30,458
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Aphrodite
SilverRyuzen
Aphrodite
16
7 / 1 / 4
10,836
774
20,680
14,995
9,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
5 / 2 / 5
10,705
765
15,801
13,159
7,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ah PuchAh Muzen CabHelAtlasMartichoras

VS

Bans
Baron SamediThothDanzaburouHe BoMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
InuKaminari
Artemis
12
0 / 3 / 2
8,202
586
9,315
14,441
5,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 7 / 2
9,524
680
15,783
19,188
7,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Zerilk
Sun Wukong
15
2 / 2 / 1
9,452
675
17,329
19,197
16,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
3
3
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Artemis
InuKaminari
Artemis
0
3
2
0.33
W
Athena
SebaNacho
Athena
0
0
12
6
W
Aphrodite
SilverRyuzen
Aphrodite
7
1
4
9
L
1
7
2
0.29
L
Sun Wukong
Zerilk
Sun Wukong
2
2
1
1.25
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,926
Damage
42,427
52,473
Taken
52,826
47,791
Mitigated
29,294
26,612
Healing
12,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
InuKaminari
Artemis
9,315
4,069
484
1,707
14,441
5,651
0
9,296
5,145
0
34,153
W
Athena
SebaNacho
Athena
9,445
2,140
0
6,078
24,319
30,458
53
7,975
16,344
21,064
0
W
Aphrodite
SilverRyuzen
Aphrodite
20,680
1,842
8,837
10,186
14,995
9,969
1,922
4,185
10,810
69,761
0
L
15,783
6,390
465
5,281
19,188
7,096
225
9,335
9,853
58,991
0
L
Sun Wukong
Zerilk
Sun Wukong
17,329
3,204
600
3,789
19,197
16,547
0
11,839
7,358
77
39,431
W
15,801
1,202
0
1,511
13,159
7,364
788
3,950
9,209
0
44,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,022
Gold Earned
27,178
171
Minions Killed
172
0
Camps Cleared
0
857,237
Distance Traveled
743,622
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,202
586
42
3
0
230,146
0
W
Athena
10,481
749
9
1
0
312,420
0
W
Aphrodite
10,836
774
101
7
0
262,119
0
L
Sol
9,524
680
78
6
0
221,569
0
L
Sun Wukong
9,452
675
52
4
0
291,907
0
W
Thor
10,705
765
61
4
0
282,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role