Player Matchup

Anubis
Anubis
Bombproof77
Anubis
Level 17
God Stats
0W - 1L
1,222 SR
Queue Stats
1W - 3L
1,219 Elo+
Solo
Ganesha
Ganesha
Danielomar22
Ganesha
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 114L
1,533 Elo+
Party 2
Jormungandr
Jormungandr
FireHazard259
Jormungandr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,483 Elo+
Party 2
Atlas
Atlas
SynysterReborn
Atlas
Level 26
God Stats
0W - 3L
1,286 SR
Queue Stats
127W - 147L
1,425 Elo+
Solo
Persephone
Persephone
xLucasR95
Persephone
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 97L
1,456 Elo+
Solo
Team Averages
Level 45
1,402 SR
1,423 Elo+

VS

Team Averages
Level 58
1,524 SR
1,522 Elo+
Neith
Neith
CrimsonOmega15
Neith
Level 106
God Stats
4W - 0L
1,817 SR
Queue Stats
172W - 178L
1,502 Elo+
Party 1
Scylla
Scylla
KIDDLANDO
Scylla
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 87L
1,434 Elo+
Party 3
Izanami
Izanami
VonKrampus
Izanami
Level 26
God Stats
2W - 2L
1,197 SR
Queue Stats
196W - 191L
1,516 Elo+
Party 1
Bakasura
Bakasura
dc4tim
Bakasura
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
176W - 161L
1,468 Elo+
Party 3
Discordia
Discordia
manny_aka_fresh9
Discordia
Level 26
God Stats
2W - 1L
1,604 SR
Queue Stats
16W - 7L
1,691 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
4 / 5 / 5
8,104
810
9,638
10,042
7,450
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
Danielomar22
Ganesha
15
0 / 5 / 9
7,123
712
4,398
14,892
20,079
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
FireHazard259
Jormungandr
13
2 / 5 / 3
7,182
718
4,778
11,145
12,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

5
0 / 1 / 0
5,567
557
1,544
1,922
1,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Persephone
xLucasR95
Persephone
15
6 / 4 / 1
8,655
866
8,202
9,257
5,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 12
9,163
916
8,198
6,090
2,501
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
KIDDLANDO
Scylla
16
10 / 3 / 7
10,093
1,009
9,410
8,073
3,167
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
VonKrampus
Izanami
13
0 / 4 / 11
7,674
767
5,824
8,375
3,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bakasura
dc4tim
Bakasura
14
3 / 3 / 10
8,361
836
4,305
8,761
9,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Discordia
15
3 / 3 / 15
9,288
929
17,214
6,937
2,861
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
75
12
Kills
20
20
Deaths
15
18
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Anubis
4
5
5
1.3
W
4
2
12
5
L
Ganesha
Danielomar22
Ganesha
0
5
9
0.9
L
Jormungandr
FireHazard259
Jormungandr
2
5
3
0.7
W
Scylla
KIDDLANDO
Scylla
10
3
7
4.5
L
0
1
0
0
W
Izanami
VonKrampus
Izanami
0
4
11
1.38
W
Bakasura
dc4tim
Bakasura
3
3
10
2.67
W
Discordia
3
3
15
3.5
L
Persephone
xLucasR95
Persephone
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,560
Damage
44,951
47,258
Taken
38,236
46,243
Mitigated
20,973
9,498
Healing
12,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
9,638
130
748
2,351
10,042
7,450
0
6,375
3,626
20,560
0
W
8,198
4,875
0
1,788
6,090
2,501
2,572
5,231
810
0
18,403
L
Ganesha
Danielomar22
Ganesha
4,398
251
647
1,018
14,892
20,079
0
6,422
7,690
12,950
0
L
Jormungandr
FireHazard259
Jormungandr
4,778
485
204
640
11,145
12,677
0
7,681
3,066
10,953
0
W
Scylla
KIDDLANDO
Scylla
9,410
177
556
1,895
8,073
3,167
361
5,797
2,058
18,992
0
L
1,544
449
0
286
1,922
1,036
0
89
1,795
2,755
0
W
Izanami
VonKrampus
Izanami
5,824
4,464
635
1,603
8,375
3,002
2,079
6,653
1,594
0
14,102
W
Bakasura
dc4tim
Bakasura
4,305
2,284
994
1,986
8,761
9,442
193
5,527
3,151
0
4,699
W
Discordia
17,214
819
649
1,897
6,937
2,861
1,158
4,683
2,063
31,139
0
L
Persephone
xLucasR95
Persephone
8,202
320
926
2,678
9,257
5,001
0
6,047
2,723
16,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,631
Gold Earned
44,579
75
Minions Killed
112
0
Camps Cleared
0
678,689
Distance Traveled
906,317
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,104
810
36
4
0
170,738
0
W
Neith
9,163
916
19
2
0
168,507
0
L
Ganesha
7,123
712
2
0
0
150,915
0
L
Jormungandr
7,182
718
10
1
0
162,636
0
W
Scylla
10,093
1,009
28
3
0
186,475
0
L
Atlas
5,567
557
3
0
0
19,223
0
W
Izanami
7,674
767
17
2
0
189,309
0
W
Bakasura
8,361
836
5
1
0
168,581
0
W
Discordia
9,288
929
43
4
0
193,445
0
L
Persephone
8,655
866
24
2
0
175,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role