Player Matchup

Thor
Thor
CadenceDavey06
Thor
Level 34
God Stats
1W - 1L
1,476 SR
Queue Stats
29W - 40L
1,299 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
IonicTheoduke
Ah Muzen Cab
Level 92
God Stats
4W - 8L
1,308 SR
Queue Stats
33W - 47L
1,298 Elo+
Party 2
Fenrir
Fenrir
kwhiq
Fenrir
Level 28
God Stats
1W - 2L
1,299 SR
Queue Stats
18W - 23L
1,336 Elo+
Party 2
Team Averages
Level 51
1,361 SR
1,311 Elo+

VS

Team Averages
Level 51
1,436 SR
1,302 Elo+
Izanami
Izanami
BlxdeJhonRobin
Izanami
Level 61
God Stats
9W - 7L
1,658 SR
Queue Stats
46W - 66L
1,258 Elo+
Party 1
Nu Wa
Nu Wa
NH InvertUwu
Nu Wa
Level 43
God Stats
6W - 4L
1,134 SR
Queue Stats
56W - 56L
1,292 Elo+
Party 1
Bacchus
Bacchus
NH Sorcrar
Bacchus
Level 50
God Stats
3W - 0L
1,517 SR
Queue Stats
15W - 13L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 7
8,763
584
6,453
19,048
6,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Muzen Cab
IonicTheoduke
Ah Muzen Cab
17
12 / 5 / 0
12,482
832
22,349
18,597
7,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
kwhiq
Fenrir
13
0 / 3 / 4
9,001
600
3,901
9,917
3,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 6
10,320
688
7,926
16,797
7,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
8 / 3 / 6
12,339
823
16,492
11,149
4,724
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
NH Sorcrar
Bacchus
17
5 / 4 / 6
12,195
813
9,295
16,148
23,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
12
Kills
15
15
Deaths
12
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
2
5
6
1
L
0
7
7
0.5
L
Ah Muzen Cab
IonicTheoduke
Ah Muzen Cab
12
5
0
2.4
W
8
3
6
3.67
W
Bacchus
NH Sorcrar
Bacchus
5
4
6
2
L
Fenrir
kwhiq
Fenrir
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,703
Damage
33,713
47,562
Taken
44,094
17,465
Mitigated
35,342
2,679
Healing
11,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,926
6,520
36
2,711
16,797
7,593
972
24
16,773
0
56,497
L
6,453
844
0
794
19,048
6,334
53
10,439
8,609
0
17,137
L
Ah Muzen Cab
IonicTheoduke
Ah Muzen Cab
22,349
11,372
0
1,432
18,597
7,286
1,409
9,603
8,994
0
69,833
W
16,492
7,346
266
3,137
11,149
4,724
1,020
0
11,149
49,104
0
W
Bacchus
NH Sorcrar
Bacchus
9,295
1,753
249
5,123
16,148
23,025
306
127
16,021
35,237
0
L
Fenrir
kwhiq
Fenrir
3,901
362
0
453
9,917
3,845
0
5,793
4,124
0
23,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,246
Gold Earned
34,854
142
Minions Killed
199
0
Camps Cleared
0
693,342
Distance Traveled
721,625
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,320
688
82
5
0
224,625
0
L
Thor
8,763
584
21
1
0
219,138
0
L
Ah Muzen Cab
12,482
832
84
6
0
208,582
0
W
Nu Wa
12,339
823
73
5
0
230,743
0
W
Bacchus
12,195
813
44
3
0
266,257
0
L
Fenrir
9,001
600
37
2
0
265,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role