Player Matchup

Mulan
Mulan
BicOne
Mulan
Level 89
God Stats
20W - 15L
1,497 SR
Queue Stats
76W - 104L
1,459 Elo+
Party 1
Sobek
Sobek
Empoleon6512
Sobek
Level 104
God Stats
8W - 8L
1,626 SR
Queue Stats
38W - 57L
1,419 Elo+
Party 1
Anubis
Anubis
EzGato
Anubis
Level 129
God Stats
3W - 2L
1,829 SR
Queue Stats
81W - 104L
1,482 Elo+
Party 1
Hun Batz
Hun Batz
firejm
Hun Batz
Level 45
God Stats
14W - 21L
1,490 SR
Queue Stats
53W - 71L
1,469 Elo+
Party 1
Jing Wei
Jing Wei
meowing4money
Jing Wei
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,195 Elo+
Party 1
Team Averages
Level 75
1,588 SR
1,405 Elo+

VS

Team Averages
Level 142
1,604 SR
1,485 Elo+
Geb
Geb
Assassin Squad8
Geb
Level 121
God Stats
25W - 19L
1,853 SR
Queue Stats
272W - 258L
1,504 Elo+
Solo
Osiris
Osiris
D3STINY H 3 R 0
Osiris
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
153W - 146L
1,519 Elo+
Party 2
Serqet
Serqet
FirstBaldur117
Serqet
Level 158
God Stats
18W - 19L
1,621 SR
Queue Stats
192W - 309L
1,428 Elo+
Solo
Janus
Janus
KelHanx
Janus
Level 119
God Stats
4W - 4L
1,444 SR
Queue Stats
7W - 5L
1,410 Elo+
Solo
Heimdallr
Heimdallr
Shion kaiton
Heimdallr
Level 159
God Stats
5W - 4L
1,603 SR
Queue Stats
233W - 194L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BicOne
Mulan
15
4 / 4 / 4
8,591
781
8,814
12,154
10,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

13
2 / 2 / 6
7,709
701
4,886
11,876
11,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
EzGato
Anubis
15
2 / 3 / 7
8,247
750
8,709
7,151
4,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hun Batz
firejm
Hun Batz
14
3 / 6 / 5
8,067
733
7,284
12,616
7,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
meowing4money
Jing Wei
13
0 / 5 / 5
7,188
653
4,436
10,737
4,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 5
8,726
793
3,425
10,598
8,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 3 / 11
8,193
745
4,494
11,527
13,615
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
7 / 1 / 8
9,202
837
11,926
8,082
5,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
KelHanx
Janus
16
6 / 3 / 8
9,432
857
15,767
5,931
2,504
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Shion kaiton
Heimdallr
16
3 / 3 / 9
8,745
795
9,934
11,490
5,129
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
61
11
Kills
20
20
Deaths
11
27
Assists
41
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Mulan
BicOne
Mulan
4
4
4
1.5
W
1
3
11
2.17
L
2
2
6
2.5
L
Anubis
EzGato
Anubis
2
3
7
1.83
W
7
1
8
11
W
Janus
KelHanx
Janus
6
3
8
3.33
W
Heimdallr
Shion kaiton
Heimdallr
3
3
9
2.5
L
Hun Batz
firejm
Hun Batz
3
6
5
0.92
L
Jing Wei
meowing4money
Jing Wei
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,129
Damage
45,546
54,534
Taken
47,628
37,516
Mitigated
35,409
4,631
Healing
8,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,425
287
1,405
1,764
10,598
8,881
87
4,797
5,801
13,352
0
L
Mulan
BicOne
Mulan
8,814
564
0
996
12,154
10,205
0
4,455
7,558
0
21,264
W
4,494
956
0
392
11,527
13,615
39
3,149
8,378
0
19,833
L
4,886
317
0
1,588
11,876
11,676
0
4,735
6,677
13,042
0
L
Anubis
EzGato
Anubis
8,709
462
0
1,281
7,151
4,218
68
1,720
5,373
26,851
0
W
11,926
2,492
0
490
8,082
5,280
189
1,617
6,465
0
24,637
W
Janus
KelHanx
Janus
15,767
237
0
355
5,931
2,504
264
775
5,156
45,139
0
W
Heimdallr
Shion kaiton
Heimdallr
9,934
4,335
0
3,846
11,490
5,129
1,615
3,257
8,233
0
39,501
L
Hun Batz
firejm
Hun Batz
7,284
2,227
0
112
12,616
7,241
0
3,700
8,858
0
20,162
L
Jing Wei
meowing4money
Jing Wei
4,436
3,482
0
654
10,737
4,176
0
4,582
6,155
0
13,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,802
Gold Earned
44,298
152
Minions Killed
221
0
Camps Cleared
0
1,108,320
Distance Traveled
1,225,043
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,726
793
15
1
0
232,475
0
L
Mulan
8,591
781
27
2
0
228,399
0
W
Osiris
8,193
745
30
3
0
271,697
0
L
Sobek
7,709
701
17
2
0
220,149
0
L
Anubis
8,247
750
55
5
0
207,722
0
W
Serqet
9,202
837
42
4
0
262,442
0
W
Janus
9,432
857
69
6
0
230,668
3
W
Heimdallr
8,745
795
65
6
0
227,761
0
L
Hun Batz
8,067
733
31
3
0
244,958
0
L
Jing Wei
7,188
653
22
2
0
207,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role