Player Matchup

Awilix
Awilix
ESFINGED
Awilix
Level 111
God Stats
10W - 3L
1,500 SR
Queue Stats
272W - 225L
1,509 Elo+
Party 3
Charybdis
Charybdis
SSZero03
Charybdis
Level 104
God Stats
3W - 4L
1,292 SR
Queue Stats
41W - 31L
1,435 Elo+
Party 2
Baron Samedi
Baron Samedi
SSZero09
Baron Samedi
Level 185
God Stats
1W - 1L
1,904 SR
Queue Stats
30W - 26L
1,467 Elo+
Party 2
Sun Wukong
Sun Wukong
SuperEpsilon
Sun Wukong
Level 29
God Stats
8W - 6L
1,673 SR
Queue Stats
184W - 152L
1,540 Elo+
Party 3
Hades
Hades
es0c0nques0
Hades
Level 82
God Stats
29W - 17L
1,642 SR
Queue Stats
186W - 155L
1,467 Elo+
Party 3
Team Averages
Level 102
1,602 SR
1,484 Elo+

VS

Team Averages
Level 96
1,505 SR
1,467 Elo+
Artemis
Artemis
 
Artemis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
IIlllIlI0IlIIlII
Tyr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 120L
1,359 Elo+
Solo
Artio
Artio
TheBlackBeast83
Artio
Level 106
God Stats
7W - 10L
1,455 SR
Queue Stats
153W - 159L
1,471 Elo+
Party 1
Fenrir
Fenrir
ferdelacruz9002
Fenrir
Level 106
God Stats
12W - 18L
1,567 SR
Queue Stats
523W - 511L
1,520 Elo+
Solo
Charybdis
Charybdis
rage7u71
Charybdis
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 33L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
ESFINGED
Awilix
15
10 / 2 / 5
9,882
659
10,699
13,257
5,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
SSZero03
Charybdis
14
2 / 3 / 7
8,564
571
4,989
10,221
3,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
SSZero09
Baron Samedi
12
2 / 4 / 5
8,020
535
6,283
14,926
16,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sun Wukong
SuperEpsilon
Sun Wukong
13
3 / 1 / 4
8,518
568
5,769
8,207
4,603
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
5 / 4 / 8
9,030
602
18,877
14,456
7,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
5 / 7 / 1
7,957
530
9,872
12,401
4,942
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 2 / 0
5,402
360
1,931
6,410
4,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 3 / 8
7,433
496
3,970
16,695
17,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
8 / 3 / 2
8,938
596
10,269
15,271
7,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
rage7u71
Charybdis
10
0 / 7 / 6
6,871
458
6,877
12,615
5,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
31
22
Kills
14
14
Deaths
22
29
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
5
7
1
0.79
W
Awilix
ESFINGED
Awilix
10
2
5
6.25
L
0
2
0
0
W
Charybdis
SSZero03
Charybdis
2
3
7
1.83
W
Baron Samedi
SSZero09
Baron Samedi
2
4
5
1.13
W
Sun Wukong
SuperEpsilon
Sun Wukong
3
1
4
5
L
1
3
8
1.67
W
5
4
8
2.25
L
8
3
2
3
L
Charybdis
rage7u71
Charybdis
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,617
Damage
32,919
61,067
Taken
63,392
38,133
Mitigated
39,990
18,219
Healing
10,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,872
6,384
0
2,036
12,401
4,942
0
3,482
8,919
0
50,803
W
Awilix
ESFINGED
Awilix
10,699
3,967
0
844
13,257
5,397
0
436
12,821
0
62,213
L
1,931
449
0
931
6,410
4,542
507
536
5,874
0
12,390
W
Charybdis
SSZero03
Charybdis
4,989
3,211
0
2,973
10,221
3,981
3,056
171
10,050
0
55,589
W
Baron Samedi
SSZero09
Baron Samedi
6,283
832
553
4,262
14,926
16,180
0
781
14,145
35,276
0
W
Sun Wukong
SuperEpsilon
Sun Wukong
5,769
1,969
140
2,296
8,207
4,603
825
277
7,930
0
45,354
L
3,970
1,312
2,236
3,224
16,695
17,500
220
8,768
7,927
13,562
0
W
18,877
2,082
1,077
6,074
14,456
7,972
995
2,305
12,151
69,547
0
L
10,269
2,704
0
780
15,271
7,659
86
4,852
10,419
0
66,848
L
Charybdis
rage7u71
Charybdis
6,877
3,776
0
1,243
12,615
5,347
0
7,522
5,093
0
36,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,014
Gold Earned
36,601
404
Minions Killed
258
0
Camps Cleared
0
1,424,604
Distance Traveled
1,239,575
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,957
530
67
4
0
279,190
2
W
Awilix
9,882
659
80
5
0
335,825
0
L
Tyr
5,402
360
17
1
0
133,596
2
W
Charybdis
8,564
571
94
6
0
251,408
0
W
Baron Samedi
8,020
535
40
3
0
271,295
3
W
Sun Wukong
8,518
568
68
5
0
296,086
0
L
Artio
7,433
496
16
1
0
296,560
0
W
Hades
9,030
602
122
8
0
269,990
0
L
Fenrir
8,938
596
100
7
0
317,075
0
L
Charybdis
6,871
458
58
4
0
213,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role