Player Matchup

Artemis
Artemis
KingGuerrero96
Artemis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,341 Elo+
Party 1
Baba Yaga
Baba Yaga
Mistermojo2
Baba Yaga
Level 84
God Stats
4W - 4L
1,533 SR
Queue Stats
249W - 228L
1,488 Elo+
Party 1
Skadi
Skadi
ShadowTurret
Skadi
Level 144
God Stats
3W - 2L
1,831 SR
Queue Stats
205W - 164L
1,565 Elo+
Party 1
Anhur
Anhur
ilovebaccas
Anhur
Level 45
God Stats
3W - 0L
1,692 SR
Queue Stats
135W - 118L
1,556 Elo+
Party 1
Shiva
Shiva
xxet
Shiva
Level 61
God Stats
14W - 6L
1,594 SR
Queue Stats
554W - 518L
1,535 Elo+
Solo
Team Averages
Level 70
1,630 SR
1,497 Elo+

VS

Team Averages
Level 109
1,516 SR
1,497 Elo+
Artio
Artio
Au Sholito
Artio
Level 108
God Stats
0W - 1L
1,389 SR
Queue Stats
11W - 15L
1,288 Elo+
Solo
Anhur
Anhur
Beautifulwar
Anhur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,525 Elo+
Solo
Merlin
Merlin
Kreamsoda 125
Merlin
Level 138
God Stats
3W - 4L
1,339 SR
Queue Stats
317W - 312L
1,532 Elo+
Solo
Danzaburou
Danzaburou
Lucifresh
Danzaburou
Level 62
God Stats
1W - 2L
1,659 SR
Queue Stats
162W - 150L
1,585 Elo+
Solo
Odin
Odin
ThankATank
Odin
Level 170
God Stats
13W - 9L
1,693 SR
Queue Stats
715W - 712L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 10 / 10
11,659
777
10,090
17,352
8,798
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baba Yaga
Mistermojo2
Baba Yaga
18
2 / 4 / 15
10,844
723
17,183
15,589
9,379
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
17 / 5 / 8
14,748
983
25,944
17,892
10,576
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

17
3 / 7 / 9
10,943
730
3,582
13,860
6,307
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shiva
xxet
Shiva
19
3 / 2 / 14
11,445
763
7,076
28,061
26,195
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
4
0 / 3 / 1
4,348
290
0
2,808
1,137
13
6 / 5 / 5
9,837
656
8,170
11,201
5,243
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
7 / 6 / 11
13,161
877
24,023
15,256
9,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Lucifresh
Danzaburou
20
8 / 8 / 14
12,247
816
20,957
19,146
11,589
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 7 / 13
12,180
812
16,024
20,741
29,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
72
29
Kills
28
28
Deaths
29
56
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Artio
0
3
1
0.17
L
6
5
5
1.7
W
4
10
10
0.9
L
7
6
11
2.08
L
Danzaburou
Lucifresh
Danzaburou
8
8
14
1.88
W
Baba Yaga
Mistermojo2
Baba Yaga
2
4
15
2.38
W
17
5
8
4.2
L
7
7
13
1.93
W
3
7
9
1.07
W
Shiva
xxet
Shiva
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,875
Damage
69,174
92,754
Taken
69,152
61,255
Mitigated
56,347
27,544
Healing
17,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
0
0
0
0
2,808
1,137
0
0
2,808
0
0
L
8,170
4,507
370
2,639
11,201
5,243
46
3,290
7,911
0
12,294
W
10,090
5,251
0
733
17,352
8,798
1,872
4,459
12,865
0
19,478
L
24,023
1,033
1,637
4,306
15,256
9,195
148
4,359
10,897
57,319
0
L
Danzaburou
Lucifresh
Danzaburou
20,957
8,898
89
3,587
19,146
11,589
1,352
3,566
15,580
0
36,180
W
Baba Yaga
Mistermojo2
Baba Yaga
17,183
523
1,050
3,911
15,589
9,379
1,189
3,246
12,315
28,385
0
W
25,944
15,240
1,855
5,241
17,892
10,576
4,613
5,325
12,407
0
51,653
L
16,024
1,074
242
4,182
20,741
29,183
0
5,968
14,773
6,910
21,721
W
3,582
1,546
752
887
13,860
6,307
750
4,620
9,233
0
12,377
W
Shiva
xxet
Shiva
7,076
681
2,769
10,346
28,061
26,195
323
10,872
17,012
86
30,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,639
Gold Earned
51,773
156
Minions Killed
140
0
Camps Cleared
0
1,326,596
Distance Traveled
817,663
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,348
290
0
0
0
2,391
0
L
Anhur
9,837
656
17
1
0
122,896
0
W
Artemis
11,659
777
19
1
0
229,248
0
L
Merlin
13,161
877
70
5
0
233,102
0
L
Danzaburou
12,247
816
33
2
0
212,905
0
W
Baba Yaga
10,844
723
24
2
0
288,411
0
W
Skadi
14,748
983
59
4
0
234,702
0
L
Odin
12,180
812
20
1
0
246,369
0
W
Anhur
10,943
730
16
1
0
270,715
0
W
Shiva
11,445
763
38
3
0
303,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role