Player Matchup

Thanatos
Thanatos
BigSneakyGoosey
Thanatos
Level 124
God Stats
4W - 3L
1,500 SR
Queue Stats
128W - 138L
1,421 Elo+
Party 1
Agni
Agni
Hi-Tech1
Agni
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,451 Elo+
Party 1
Izanami
Izanami
LoyaIize
Izanami
Level 49
God Stats
0W - 1L
1,287 SR
Queue Stats
7W - 10L
1,454 Elo+
Party 1
Ix Chel
Ix Chel
Oo_Active_oO
Ix Chel
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 113L
1,392 Elo+
Party 1
Nemesis
Nemesis
THE_LF-_-
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,365 Elo+
Party 1
Team Averages
Level 72
1,457 SR
1,416 Elo+

VS

Team Averages
Level 73
1,617 SR
1,483 Elo+
Atlas
Atlas
CaptSaVe
Atlas
Level 68
God Stats
10W - 1L
1,931 SR
Queue Stats
244W - 228L
1,449 Elo+
Solo
Chronos
Chronos
XTaCoRappierX
Chronos
Level 74
God Stats
4W - 0L
1,726 SR
Queue Stats
129W - 136L
1,482 Elo+
Solo
Neith
Neith
dodgethis01
Neith
Level 118
God Stats
5W - 3L
1,474 SR
Queue Stats
160W - 170L
1,525 Elo+
Party 2
Da Ji
Da Ji
lynkxi
Da Ji
Level 62
God Stats
4W - 4L
1,418 SR
Queue Stats
157W - 168L
1,514 Elo+
Party 2
Shiva
Shiva
thugsandals
Shiva
Level 41
God Stats
6W - 3L
1,539 SR
Queue Stats
287W - 310L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
3 / 9 / 4
8,356
696
9,534
12,378
5,452
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Agni
15
2 / 8 / 7
9,330
778
12,959
12,492
5,169
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
LoyaIize
Izanami
19
3 / 4 / 7
10,764
897
14,130
14,326
7,472
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ix Chel
Oo_Active_oO
Ix Chel
15
4 / 5 / 3
8,771
731
10,124
11,785
5,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Nemesis
THE_LF-_-
Nemesis
13
1 / 7 / 7
7,973
664
8,083
15,028
7,385
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
CaptSaVe
Atlas
19
10 / 1 / 18
11,620
968
16,015
16,360
18,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chronos
17
9 / 5 / 19
10,617
885
15,087
13,221
7,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 1 / 21
10,241
853
11,009
9,188
4,798
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
lynkxi
Da Ji
16
5 / 3 / 25
9,693
808
8,533
12,094
6,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
3 / 4 / 28
9,463
789
10,735
15,535
20,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
144
13
Kills
33
33
Deaths
14
28
Assists
111
Player
Kills
Deaths
Assists
KDA
L
Thanatos
3
9
4
0.56
W
Atlas
CaptSaVe
Atlas
10
1
18
19
L
Agni
2
8
7
0.69
L
Izanami
LoyaIize
Izanami
3
4
7
1.63
L
Ix Chel
Oo_Active_oO
Ix Chel
4
5
3
1.1
L
Nemesis
THE_LF-_-
Nemesis
1
7
7
0.64
W
Chronos
9
5
19
3.7
W
6
1
21
16.5
W
Da Ji
lynkxi
Da Ji
5
3
25
5.83
W
3
4
28
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,830
Damage
61,379
66,009
Taken
66,398
30,800
Mitigated
57,604
17,811
Healing
27,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
9,534
1,849
408
2,271
12,378
5,452
0
4,424
7,954
0
10,837
W
Atlas
CaptSaVe
Atlas
16,015
5,023
3,195
6,561
16,360
18,607
234
6,018
10,342
31,405
0
L
Agni
12,959
530
0
0
12,492
5,169
110
6,225
6,267
24,605
0
L
Izanami
LoyaIize
Izanami
14,130
9,466
775
2,804
14,326
7,472
0
6,254
8,072
0
43,919
L
Ix Chel
Oo_Active_oO
Ix Chel
10,124
758
6,531
2,472
11,785
5,322
68
8,552
3,233
16,235
0
L
Nemesis
THE_LF-_-
Nemesis
8,083
1,850
1,377
1,173
15,028
7,385
0
6,531
8,497
0
9,783
W
Chronos
15,087
5,749
1,091
1,696
13,221
7,027
3,474
4,336
8,885
30,910
0
W
11,009
4,092
658
2,764
9,188
4,798
2,137
2,154
7,034
0
31,125
W
Da Ji
lynkxi
Da Ji
8,533
1,195
2,170
2,401
12,094
6,921
1,214
5,023
7,071
0
14,978
W
10,735
872
2,947
3,716
15,535
20,251
335
5,552
9,983
1,187
19,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,194
Gold Earned
51,634
108
Minions Killed
118
0
Camps Cleared
0
961,770
Distance Traveled
1,156,939
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,356
696
2
0
0
159,287
0
W
Atlas
11,620
968
25
2
0
260,368
0
L
Agni
9,330
778
26
2
0
181,407
0
L
Izanami
10,764
897
64
5
0
196,396
0
L
Ix Chel
8,771
731
7
1
0
223,371
0
L
Nemesis
7,973
664
9
1
0
201,309
0
W
Chronos
10,617
885
38
3
0
207,254
0
W
Neith
10,241
853
32
3
0
222,501
0
W
Da Ji
9,693
808
7
1
0
234,584
0
W
Shiva
9,463
789
16
1
0
232,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role