Player Matchup

Anubis
Anubis
 
Anubis
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
LawlessBxRxx
Yu Huang
Level 66
God Stats
1W - 4L
1,524 SR
Queue Stats
187W - 168L
1,505 Elo+
Party 3
Kuzenbo
Kuzenbo
Misanthope5
Kuzenbo
Level 119
God Stats
3W - 4L
1,396 SR
Queue Stats
350W - 372L
1,572 Elo+
Solo
Charybdis
Charybdis
Stinkholesmash1
Charybdis
Level 27
God Stats
0W - 2L
1,268 SR
Queue Stats
214W - 178L
1,582 Elo+
Solo
Izanami
Izanami
oElite30o
Izanami
Level 124
God Stats
3W - 6L
1,314 SR
Queue Stats
147W - 125L
1,590 Elo+
Party 3
Team Averages
Level 97
1,400 SR
1,550 Elo+

VS

Team Averages
Level 116
1,437 SR
1,572 Elo+
Vulcan
Vulcan
Ahazi
Vulcan
Level 147
God Stats
8W - 5L
1,439 SR
Queue Stats
594W - 567L
1,542 Elo+
Party 1
Chaac
Chaac
AtlasMyth
Chaac
Level 103
God Stats
7W - 5L
1,656 SR
Queue Stats
380W - 349L
1,593 Elo+
Party 1
Nox
Nox
Goober413
Nox
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 91L
1,596 Elo+
Party 2
Cerberus
Cerberus
JustAnothaSmurf
Cerberus
Level 68
God Stats
1W - 1L
1,264 SR
Queue Stats
159W - 152L
1,560 Elo+
Party 1
Bakasura
Bakasura
StubbyKnubs22
Bakasura
Level 159
God Stats
2W - 0L
1,327 SR
Queue Stats
140W - 141L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
4 / 4 / 3
12,141
759
17,389
12,663
7,884
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Yu Huang
LawlessBxRxx
Yu Huang
16
2 / 5 / 5
10,075
630
8,743
11,973
6,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
Misanthope5
Kuzenbo
15
1 / 6 / 6
9,629
602
8,436
21,072
26,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Stinkholesmash1
Charybdis
14
0 / 6 / 4
8,569
536
9,317
13,005
5,712
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
oElite30o
Izanami
15
1 / 7 / 3
9,010
563
9,324
14,810
6,174
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Ahazi
Vulcan
20
7 / 2 / 11
12,565
785
20,902
9,658
4,987
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
AtlasMyth
Chaac
20
6 / 1 / 21
12,685
793
17,343
21,172
25,925
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
5 / 1 / 17
11,297
706
12,690
6,441
2,329
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
17
4 / 3 / 15
10,618
664
4,840
14,405
18,844
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
StubbyKnubs22
Bakasura
19
6 / 5 / 20
12,000
750
13,868
23,270
27,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
112
8
Kills
28
28
Deaths
12
21
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
4
3
1.38
W
Vulcan
Ahazi
Vulcan
7
2
11
6.25
W
Chaac
AtlasMyth
Chaac
6
1
21
16.5
W
5
1
17
13.5
W
Cerberus
4
3
15
3.83
L
Yu Huang
LawlessBxRxx
Yu Huang
2
5
5
0.9
L
Kuzenbo
Misanthope5
Kuzenbo
1
6
6
0.67
L
Charybdis
Stinkholesmash1
Charybdis
0
6
4
0.33
W
Bakasura
StubbyKnubs22
Bakasura
6
5
20
3.2
L
Izanami
oElite30o
Izanami
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,209
Damage
69,643
73,523
Taken
74,946
52,776
Mitigated
79,134
17,175
Healing
36,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
17,389
261
873
3,948
12,663
7,884
0
8,884
3,455
54,083
0
W
Vulcan
Ahazi
Vulcan
20,902
6,449
1,122
1,085
9,658
4,987
1,254
4,407
5,251
66,034
0
W
Chaac
AtlasMyth
Chaac
17,343
890
3,640
8,116
21,172
25,925
710
11,295
9,877
3,872
27,840
W
12,690
684
3,187
1,974
6,441
2,329
2,115
2,819
1,899
26,128
0
W
Cerberus
4,840
307
877
2,492
14,405
18,844
306
6,634
7,771
13,380
165
L
Yu Huang
LawlessBxRxx
Yu Huang
8,743
792
955
1,827
11,973
6,209
0
5,352
5,944
24,098
0
L
Kuzenbo
Misanthope5
Kuzenbo
8,436
1,807
2,423
3,171
21,072
26,797
0
12,014
7,818
13,681
514
L
Charybdis
Stinkholesmash1
Charybdis
9,317
3,401
601
1,862
13,005
5,712
0
7,331
4,954
0
25,411
W
Bakasura
StubbyKnubs22
Bakasura
13,868
8,443
5,036
9,272
23,270
27,049
2,057
8,899
14,371
0
15,547
L
Izanami
oElite30o
Izanami
9,324
6,045
548
967
14,810
6,174
0
6,943
6,037
0
25,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,424
Gold Earned
59,165
199
Minions Killed
214
0
Camps Cleared
0
1,200,139
Distance Traveled
1,610,338
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
12,141
759
85
5
0
266,589
0
W
Vulcan
12,565
785
111
7
0
339,586
0
W
Chaac
12,685
793
17
1
0
328,238
0
W
Nox
11,297
706
32
2
0
317,800
0
W
Cerberus
10,618
664
14
1
0
289,376
0
L
Yu Huang
10,075
630
37
2
0
200,492
0
L
Kuzenbo
9,629
602
15
1
0
276,288
0
L
Charybdis
8,569
536
19
1
0
227,087
0
W
Bakasura
12,000
750
40
3
0
335,338
0
L
Izanami
9,010
563
43
3
0
229,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role