Player Matchup

Nox
Nox
 
Nox
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Mr Mr BTA
Sol
Level 143
God Stats
3W - 3L
1,292 SR
Queue Stats
181W - 165L
1,542 Elo+
Party 2
Medusa
Medusa
WebSillo
Medusa
Level 100
God Stats
1W - 0L
1,247 SR
Queue Stats
100W - 103L
1,554 Elo+
Party 1
Mulan
Mulan
WheatenAid
Mulan
Level 127
God Stats
22W - 15L
1,654 SR
Queue Stats
119W - 114L
1,531 Elo+
Party 2
Team Averages
Level 131
1,439 SR
1,525 Elo+

VS

Team Averages
Level 118
1,537 SR
1,599 Elo+
Medusa
Medusa
Hedgefund
Medusa
Level 126
God Stats
0W - 2L
1,314 SR
Queue Stats
97W - 81L
1,549 Elo+
Solo
Baron Samedi
Baron Samedi
Snówball
Baron Samedi
Level 140
God Stats
10W - 6L
1,788 SR
Queue Stats
442W - 410L
1,564 Elo+
Party 3
Merlin
Merlin
TheDanimaI
Merlin
Level 157
God Stats
7W - 8L
1,582 SR
Queue Stats
237W - 228L
1,626 Elo+
Solo
Jormungandr
Jormungandr
VerifiedMar
Jormungandr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,695 Elo+
Party 3
Nemesis
Nemesis
ledchucker
Nemesis
Level 156
God Stats
6W - 6L
1,500 SR
Queue Stats
220W - 206L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
15
4 / 2 / 9
8,551
855
9,479
7,464
3,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
15
6 / 4 / 5
8,448
845
10,148
10,166
6,297
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
1 / 1 / 7
7,803
780
8,617
7,106
2,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
WebSillo
Medusa
16
5 / 0 / 3
8,918
892
10,575
8,723
3,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
14
2 / 1 / 9
7,853
785
5,486
9,458
7,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Hedgefund
Medusa
14
3 / 2 / 3
7,923
792
6,714
10,957
4,402
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Snówball
Baron Samedi
12
0 / 6 / 3
6,730
673
3,887
9,034
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Merlin
TheDanimaI
Merlin
15
3 / 2 / 2
8,103
810
10,253
8,213
3,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
VerifiedMar
Jormungandr
13
1 / 4 / 0
7,431
743
2,736
12,328
10,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
ledchucker
Nemesis
13
1 / 4 / 4
7,167
717
7,057
11,707
5,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
20
18
Kills
8
8
Deaths
18
33
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
4
2
9
4.25
W
Fenrir
 
Fenrir
6
4
5
2.13
L
Medusa
Hedgefund
Medusa
3
2
3
2.25
W
1
1
7
4.5
L
Baron Samedi
Snówball
Baron Samedi
0
6
3
0.25
L
Merlin
TheDanimaI
Merlin
3
2
2
2
L
Jormungandr
VerifiedMar
Jormungandr
1
4
0
0.25
W
Medusa
WebSillo
Medusa
5
0
3
6.5
W
Mulan
2
1
9
6.5
L
Nemesis
ledchucker
Nemesis
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,305
Damage
30,647
42,917
Taken
52,239
24,475
Mitigated
28,215
7,031
Healing
7,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
9,479
1,576
0
250
7,464
3,670
3
3,751
3,713
33,386
0
W
Fenrir
 
Fenrir
10,148
2,189
0
955
10,166
6,297
56
3,987
6,179
0
15,775
L
Medusa
Hedgefund
Medusa
6,714
3,182
0
2,141
10,957
4,402
0
2,336
8,499
0
33,600
W
8,617
2,719
0
2,695
7,106
2,907
3,074
3,590
3,516
36,069
0
L
Baron Samedi
Snówball
Baron Samedi
3,887
241
310
850
9,034
4,601
0
2,788
6,210
11,695
0
L
Merlin
TheDanimaI
Merlin
10,253
526
0
470
8,213
3,667
0
3,033
5,094
33,424
0
L
Jormungandr
VerifiedMar
Jormungandr
2,736
390
824
530
12,328
10,450
130
6,997
5,155
15,071
0
W
Medusa
WebSillo
Medusa
10,575
4,611
0
1,241
8,723
3,906
1,687
1,807
6,916
0
39,996
W
Mulan
5,486
438
0
1,890
9,458
7,695
441
3,741
5,717
0
18,297
L
Nemesis
ledchucker
Nemesis
7,057
2,261
0
2,031
11,707
5,095
0
2,942
8,627
0
16,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,573
Gold Earned
37,354
245
Minions Killed
188
0
Camps Cleared
0
1,142,139
Distance Traveled
922,300
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,551
855
74
7
0
229,728
0
W
Fenrir
8,448
845
10
1
0
237,744
0
L
Medusa
7,923
792
58
6
0
204,718
1
W
Sol
7,803
780
56
6
0
222,404
0
L
Baron Samedi
6,730
673
20
2
0
137,876
0
L
Merlin
8,103
810
65
7
0
204,945
0
L
Jormungandr
7,431
743
24
2
0
167,248
0
W
Medusa
8,918
892
76
8
0
226,019
0
W
Mulan
7,853
785
29
3
0
226,244
0
L
Nemesis
7,167
717
21
2
0
207,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role