Player Matchup

Maui
Maui
Fathershaan
Maui
Level 83
God Stats
2W - 4L
1,509 SR
Queue Stats
78W - 88L
1,463 Elo+
Solo
Ra
Ra
NACHO_FLOW_
Ra
Level 116
God Stats
6W - 7L
1,651 SR
Queue Stats
95W - 84L
1,511 Elo+
Party 1
Cernunnos
Cernunnos
Sanguis Yeti
Cernunnos
Level 109
God Stats
8W - 5L
1,381 SR
Queue Stats
211W - 209L
1,525 Elo+
Solo
King Arthur
King Arthur
dveg__o
King Arthur
Level 121
God Stats
18W - 15L
1,478 SR
Queue Stats
274W - 253L
1,514 Elo+
Party 1
Bakasura
Bakasura
joaquin_el_pro
Bakasura
Level 101
God Stats
3W - 5L
1,571 SR
Queue Stats
21W - 38L
1,274 Elo+
Party 1
Team Averages
Level 106
1,518 SR
1,457 Elo+

VS

Team Averages
Level 73
1,540 SR
1,451 Elo+
Kukulkan
Kukulkan
FLECA08
Kukulkan
Level 46
God Stats
3W - 4L
1,302 SR
Queue Stats
305W - 310L
1,399 Elo+
Party 2
Gilgamesh
Gilgamesh
HashEra8896
Gilgamesh
Level 126
God Stats
12W - 5L
1,658 SR
Queue Stats
425W - 408L
1,468 Elo+
Solo
Cernunnos
Cernunnos
JamaikNatural
Cernunnos
Level 42
God Stats
5W - 1L
1,755 SR
Queue Stats
145W - 141L
1,415 Elo+
Party 2
Fenrir
Fenrir
MarioCALFI
Fenrir
Level 47
God Stats
12W - 9L
1,483 SR
Queue Stats
233W - 214L
1,471 Elo+
Party 2
He Bo
He Bo
fernandomx07
He Bo
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
411W - 379L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 2
9,074
432
4,347
16,576
19,674
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
5 / 1 / 2
12,390
590
9,705
8,600
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cernunnos
Sanguis Yeti
Cernunnos
5
0 / 2 / 0
6,088
290
1,223
2,819
762
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
dveg__o
King Arthur
17
2 / 3 / 7
10,551
502
16,380
19,642
22,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
17
4 / 3 / 3
10,613
505
12,090
19,364
10,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FLECA08
Kukulkan
17
2 / 4 / 1
10,272
489
4,662
11,222
6,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
HashEra8896
Gilgamesh
18
1 / 3 / 3
11,134
530
3,095
17,873
12,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
JamaikNatural
Cernunnos
16
2 / 1 / 6
9,736
464
13,055
9,551
4,392
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
MarioCALFI
Fenrir
15
2 / 3 / 5
9,919
472
6,345
20,315
18,597
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 3 / 4
9,493
452
11,382
12,296
4,554
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
14
Kills
10
11
Deaths
14
14
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
FLECA08
Kukulkan
2
4
1
0.63
L
3
2
2
2
W
Gilgamesh
HashEra8896
Gilgamesh
1
3
3
0.83
W
Cernunnos
JamaikNatural
Cernunnos
2
1
6
5
W
Fenrir
MarioCALFI
Fenrir
2
3
5
1.5
L
5
1
2
6
L
Cernunnos
Sanguis Yeti
Cernunnos
0
2
0
0
L
King Arthur
dveg__o
King Arthur
2
3
7
1.83
W
3
3
4
1.67
L
Bakasura
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,745
Damage
38,539
67,001
Taken
71,257
58,093
Mitigated
45,837
19,673
Healing
15,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
FLECA08
Kukulkan
4,662
1,074
0
0
11,222
6,028
887
4,857
6,101
83,296
0
L
4,347
534
0
2,767
16,576
19,674
108
2,231
14,339
36,925
0
W
Gilgamesh
HashEra8896
Gilgamesh
3,095
969
0
5,164
17,873
12,266
0
261
17,582
0
97,559
W
Cernunnos
JamaikNatural
Cernunnos
13,055
6,776
0
3,110
9,551
4,392
2,310
2,748
6,763
0
89,249
W
Fenrir
MarioCALFI
Fenrir
6,345
1,304
2,201
2,295
20,315
18,597
565
5,817
13,418
0
24,265
L
9,705
1,161
1,488
3,924
8,600
4,545
168
4,447
4,153
125,777
0
L
Cernunnos
Sanguis Yeti
Cernunnos
1,223
725
0
815
2,819
762
0
0
2,819
0
13,222
L
King Arthur
dveg__o
King Arthur
16,380
893
0
3,103
19,642
22,835
0
5,141
14,486
1,613
74,029
W
11,382
250
0
2,887
12,296
4,554
0
2,838
8,901
73,419
0
L
Bakasura
12,090
7,718
0
7,576
19,364
10,277
1,008
4,196
15,160
0
83,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,716
Gold Earned
50,554
522
Minions Killed
566
0
Camps Cleared
0
1,825,101
Distance Traveled
1,981,712
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,272
489
148
7
0
357,693
0
L
Maui
9,074
432
44
2
0
397,952
3
W
Gilgamesh
11,134
530
164
8
0
391,313
0
W
Cernunnos
9,736
464
115
5
0
369,612
2
W
Fenrir
9,919
472
26
1
0
420,510
1
L
Ra
12,390
590
214
10
0
418,136
0
L
Cernunnos
6,088
290
23
1
0
73,725
0
L
King Arthur
10,551
502
112
5
0
417,178
4
W
He Bo
9,493
452
113
5
0
442,584
0
L
Bakasura
10,613
505
129
6
0
518,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role