Player Matchup

Lancelot
Lancelot
IVAmBiiTiioNs
Lancelot
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 92L
1,345 Elo+
Party 1
Cliodhna
Cliodhna
KuridelXX
Cliodhna
Level 27
God Stats
0W - 2L
1,250 SR
Queue Stats
40W - 49L
1,344 Elo+
Party 1
Yemoja
Yemoja
NotBobbyLobby
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 33L
1,323 Elo+
Party 1
Gilgamesh
Gilgamesh
ToxicHobos
Gilgamesh
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 132L
1,554 Elo+
Solo
Ao Kuang
Ao Kuang
xReBelxXbadASSx
Ao Kuang
Level 18
God Stats
0W - 2L
1,256 SR
Queue Stats
8W - 14L
1,325 Elo+
Party 1
Team Averages
Level 38
1,401 SR
1,378 Elo+

VS

Team Averages
Level 23
1,500 SR
1,455 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BuNNyGiRL456511
Ao Kuang
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 138L
1,539 Elo+
Solo
Anubis
Anubis
ChacalonJunior
Anubis
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 17L
1,253 Elo+
Solo
Hel
Hel
ShoeT
Hel
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,545 Elo+
Solo
Cerberus
Cerberus
cbunzzz
Cerberus
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
IVAmBiiTiioNs
Lancelot
11
1 / 4 / 0
5,218
870
3,501
8,031
9,237
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
KuridelXX
Cliodhna
10
1 / 5 / 0
5,542
924
4,677
7,826
2,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 1 / 1
5,377
896
2,427
5,390
6,542
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Gilgamesh
ToxicHobos
Gilgamesh
1
0 / 0 / 0
1,584
264
0
0
0
Ao Kuang
11
1 / 4 / 1
5,411
902
1,729
7,708
5,473
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
4 / 0 / 8
6,728
1,121
5,246
7,332
6,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
11
4 / 1 / 8
6,717
1,120
4,642
5,415
2,455
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
3 / 0 / 10
6,836
1,139
9,649
3,742
1,814
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Hel
ShoeT
Hel
12
2 / 1 / 10
6,580
1,097
3,141
3,814
2,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
cbunzzz
Cerberus
11
1 / 1 / 10
6,460
1,077
3,600
7,155
5,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
60
3
Kills
14
14
Deaths
3
2
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
0
8
8
W
Ao Kuang
4
1
8
8
W
3
0
10
8
L
Lancelot
IVAmBiiTiioNs
Lancelot
1
4
0
0.25
L
Cliodhna
KuridelXX
Cliodhna
1
5
0
0.2
L
0
1
1
0.5
W
Hel
ShoeT
Hel
2
1
10
7
L
Gilgamesh
ToxicHobos
Gilgamesh
0
0
0
0
W
Cerberus
cbunzzz
Cerberus
1
1
10
6
L
Ao Kuang
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,334
Damage
26,278
28,955
Taken
27,458
23,302
Mitigated
18,592
5,165
Healing
18,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
5,246
1,296
471
1,948
7,332
6,729
52
1,366
5,966
13,094
0
W
Ao Kuang
4,642
1,398
121
1,327
5,415
2,455
949
919
4,496
6,396
0
W
9,649
736
594
374
3,742
1,814
217
402
3,340
20,041
0
L
Lancelot
IVAmBiiTiioNs
Lancelot
3,501
321
11
410
8,031
9,237
0
6,711
1,320
0
9,010
L
Cliodhna
KuridelXX
Cliodhna
4,677
144
23
619
7,826
2,050
0
7,531
295
0
8,730
L
2,427
704
2,399
1,432
5,390
6,542
0
5,037
353
5,539
0
W
Hel
ShoeT
Hel
3,141
244
11,117
1,805
3,814
2,378
197
901
2,913
6,715
0
L
Gilgamesh
ToxicHobos
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
cbunzzz
Cerberus
3,600
216
0
899
7,155
5,216
0
568
6,587
9,498
0
L
Ao Kuang
1,729
285
0
271
7,708
5,473
0
6,999
709
2,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,132
Gold Earned
33,321
26
Minions Killed
84
0
Camps Cleared
0
453,890
Distance Traveled
624,051
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,728
1,121
16
3
0
119,844
0
W
Ao Kuang
6,717
1,120
6
1
0
119,723
0
W
Anubis
6,836
1,139
26
4
0
132,794
0
L
Lancelot
5,218
870
10
2
0
134,022
0
L
Cliodhna
5,542
924
11
2
0
101,962
0
L
Yemoja
5,377
896
4
1
0
113,060
0
W
Hel
6,580
1,097
13
2
0
133,369
0
L
Gilgamesh
1,584
264
0
0
0
0
0
W
Cerberus
6,460
1,077
23
4
0
118,321
0
L
Ao Kuang
5,411
902
1
0
0
104,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role