Player Matchup

Chaac
Chaac
OnlyWright
Chaac
Level 14
God Stats
6W - 10L
1,278 SR
Queue Stats
29W - 45L
1,191 Elo+
Party 2
Jing Wei
Jing Wei
SingeArufa
Jing Wei
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 59L
1,299 Elo+
Solo
He Bo
He Bo
Styixx
He Bo
Level 68
God Stats
2W - 3L
1,178 SR
Queue Stats
46W - 57L
1,205 Elo+
Party 2
Team Averages
Level 38
1,319 SR
1,232 Elo+

VS

Team Averages
Level 64
1,471 SR
1,328 Elo+
Osiris
Osiris
CaptianEggnog
Osiris
Level 28
God Stats
2W - 4L
1,413 SR
Queue Stats
37W - 32L
1,223 Elo+
Party 1
Anhur
Anhur
Elkn
Anhur
Level 114
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 14L
1,538 Elo+
Solo
Ix Chel
Ix Chel
JustSumWater
Ix Chel
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 30L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
2 / 2 / 3
7,989
726
7,351
9,735
11,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
SingeArufa
Jing Wei
4
0 / 0 / 1
5,858
533
260
460
120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

He Bo
Styixx
He Bo
15
3 / 3 / 2
8,339
758
10,832
7,357
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 0
8,520
775
6,000
9,448
5,954
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anhur
Elkn
Anhur
13
2 / 0 / 2
8,157
742
2,569
4,783
1,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
JustSumWater
Ix Chel
13
0 / 2 / 5
7,890
717
5,104
8,678
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
12
5
Kills
5
5
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
3
3
0
1
W
Anhur
Elkn
Anhur
2
0
2
3
W
Ix Chel
JustSumWater
Ix Chel
0
2
5
1.25
L
Chaac
2
2
3
1.75
L
Jing Wei
SingeArufa
Jing Wei
0
0
1
0.5
L
He Bo
Styixx
He Bo
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,443
Damage
13,673
17,552
Taken
22,909
14,749
Mitigated
11,553
4,352
Healing
4,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,000
2,580
0
419
9,448
5,954
0
4,065
5,030
0
24,154
W
Anhur
Elkn
Anhur
2,569
2,050
0
1,250
4,783
1,859
1,059
1,885
2,674
0
22,562
W
Ix Chel
JustSumWater
Ix Chel
5,104
556
721
2,136
8,678
3,740
0
5,765
2,775
26,389
0
L
Chaac
7,351
1,175
0
2,463
9,735
11,442
160
2,877
6,858
1,199
26,133
L
Jing Wei
SingeArufa
Jing Wei
260
156
0
339
460
120
0
95
365
0
2,055
L
He Bo
Styixx
He Bo
10,832
543
0
1,550
7,357
3,187
500
2,159
5,198
36,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,186
Gold Earned
24,567
107
Minions Killed
130
0
Camps Cleared
0
418,372
Distance Traveled
560,084
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,520
775
35
3
0
219,404
0
W
Anhur
8,157
742
48
4
0
162,992
0
W
Ix Chel
7,890
717
47
4
0
177,688
0
L
Chaac
7,989
726
36
3
0
184,837
0
L
Jing Wei
5,858
533
5
0
0
34,713
0
L
He Bo
8,339
758
66
6
0
198,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role