Player Matchup

Hercules
Hercules
 
Hercules
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Belakgerby21
Gilgamesh
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 30L
1,394 Elo+
Solo
Hades
Hades
CallMePants
Hades
Level 205
God Stats
5W - 10L
1,215 SR
Queue Stats
671W - 690L
1,465 Elo+
Party 1
Merlin
Merlin
Murasaki-Shinu
Merlin
Level 104
God Stats
2W - 3L
1,657 SR
Queue Stats
159W - 157L
1,548 Elo+
Solo
Artio
Artio
RaichuWu420
Artio
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 136L
1,491 Elo+
Solo
Team Averages
Level 116
1,475 SR
1,480 Elo+

VS

Team Averages
Level 136
1,587 SR
1,480 Elo+
Olorun
Olorun
FallenOphan
Olorun
Level 148
God Stats
3W - 2L
1,389 SR
Queue Stats
284W - 294L
1,489 Elo+
Party 2
Geb
Geb
FearSpiderCrawl
Geb
Level 127
God Stats
7W - 1L
1,812 SR
Queue Stats
335W - 353L
1,483 Elo+
Party 2
Atlas
Atlas
Kenm130
Atlas
Level 149
God Stats
6W - 2L
1,734 SR
Queue Stats
249W - 245L
1,469 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
VeganDoboy808
Ah Muzen Cab
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 85L
1,464 Elo+
Solo
Danzaburou
Danzaburou
superman4254
Danzaburou
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 127L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
0 / 5 / 1
6,460
808
8,258
16,230
18,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Belakgerby21
Gilgamesh
5
0 / 1 / 0
5,136
642
0
1,461
1,028
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 6 / 6
7,580
948
11,092
11,082
8,051
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
3 / 3 / 2
7,316
915
9,126
7,763
4,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
5 / 4 / 4
8,449
1,056
4,817
11,929
12,925
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
6 / 2 / 6
9,077
1,135
7,643
8,451
3,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 2 / 8
8,367
1,046
3,945
11,304
9,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
Kenm130
Atlas
14
3 / 2 / 12
8,794
1,099
9,091
11,454
8,922
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ah Muzen Cab
VeganDoboy808
Ah Muzen Cab
14
2 / 2 / 11
7,818
977
8,644
6,923
2,852
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
superman4254
Danzaburou
16
4 / 2 / 15
9,224
1,153
11,058
9,454
4,167
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
69
10
Kills
17
19
Deaths
10
13
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
5
1
0.1
L
Gilgamesh
Belakgerby21
Gilgamesh
0
1
0
0
L
2
6
6
0.83
W
Olorun
6
2
6
4.5
W
2
2
8
3
W
Atlas
Kenm130
Atlas
3
2
12
4.5
L
3
3
2
1.33
L
5
4
4
1.75
W
Ah Muzen Cab
VeganDoboy808
Ah Muzen Cab
2
2
11
3.75
W
Danzaburou
superman4254
Danzaburou
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,293
Damage
40,381
48,465
Taken
47,586
44,854
Mitigated
28,513
13,027
Healing
20,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,258
2,205
67
3,634
16,230
18,611
234
6,605
9,625
0
16,852
L
Gilgamesh
Belakgerby21
Gilgamesh
0
0
0
0
1,461
1,028
0
577
884
0
0
L
11,092
979
597
1,655
11,082
8,051
624
4,817
6,265
15,916
0
W
Olorun
7,643
3,473
2,761
2,612
8,451
3,568
541
5,292
3,013
20,878
0
W
3,945
536
3,751
2,602
11,304
9,004
311
3,615
7,565
6,883
0
W
Atlas
Kenm130
Atlas
9,091
3,484
1,474
3,088
11,454
8,922
404
5,189
6,111
19,828
0
L
9,126
101
0
1,400
7,763
4,239
64
2,842
4,921
23,596
0
L
4,817
1,037
2,944
2,730
11,929
12,925
156
5,838
6,091
6,647
0
W
Ah Muzen Cab
VeganDoboy808
Ah Muzen Cab
8,644
5,215
515
1,208
6,923
2,852
3,197
4,419
2,458
0
22,492
W
Danzaburou
superman4254
Danzaburou
11,058
7,729
288
2,187
9,454
4,167
3,214
5,976
3,404
0
23,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,941
Gold Earned
43,280
77
Minions Killed
106
0
Camps Cleared
0
567,629
Distance Traveled
809,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,460
808
18
2
0
147,439
0
L
Gilgamesh
5,136
642
0
0
0
20,544
0
L
Hades
7,580
948
19
2
0
127,300
0
W
Olorun
9,077
1,135
34
4
0
165,728
0
W
Geb
8,367
1,046
10
1
0
168,610
0
W
Atlas
8,794
1,099
14
2
0
176,238
0
L
Merlin
7,316
915
36
5
0
110,437
0
L
Artio
8,449
1,056
4
1
0
161,909
0
W
Ah Muzen Cab
7,818
977
23
3
0
157,936
0
W
Danzaburou
9,224
1,153
25
3
0
140,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role