Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
G FORCE 707
Baron Samedi
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 36L
1,305 Elo+
Solo
Zeus
Zeus
TheFearlessTrash
Zeus
Level 118
God Stats
103W - 101L
1,469 SR
Queue Stats
285W - 281L
1,412 Elo+
Party 1
Anubis
Anubis
familiakichese
Anubis
Level 61
God Stats
35W - 27L
1,486 SR
Queue Stats
143W - 138L
1,411 Elo+
Solo
Bellona
Bellona
tatumbatum
Bellona
Level 43
God Stats
28W - 30L
1,514 SR
Queue Stats
317W - 359L
1,360 Elo+
Solo
Team Averages
Level 61
1,494 SR
1,397 Elo+

VS

Team Averages
Level 52
1,419 SR
1,322 Elo+
Horus
Horus
Ejay104
Horus
Level 60
God Stats
6W - 7L
1,444 SR
Queue Stats
388W - 393L
1,382 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
No_Vaseline04
Morgan Le Fay
Level 66
God Stats
3W - 9L
1,357 SR
Queue Stats
46W - 75L
1,315 Elo+
Party 2
Achilles
Achilles
WyfySauceWest
Achilles
Level 28
God Stats
0W - 4L
1,348 SR
Queue Stats
20W - 35L
1,274 Elo+
Party 2
Izanami
Izanami
diane_cremeuse
Izanami
Level 28
God Stats
24W - 30L
1,443 SR
Queue Stats
35W - 55L
1,312 Elo+
Party 2
Bakasura
Bakasura
grizoulefou1
Bakasura
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 61L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
9 / 4 / 8
10,983
578
16,311
16,128
6,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
G FORCE 707
Baron Samedi
11
1 / 5 / 5
7,786
410
6,709
9,055
3,970
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
4 / 1 / 2
9,513
501
6,468
7,754
3,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
18 / 5 / 7
12,284
647
23,471
18,755
8,638
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
tatumbatum
Bellona
14
3 / 2 / 9
9,495
500
8,338
11,802
9,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ejay104
Horus
11
0 / 11 / 2
7,244
381
3,476
19,915
8,475
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
No_Vaseline04
Morgan Le Fay
17
8 / 3 / 3
11,136
586
17,481
10,620
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
WyfySauceWest
Achilles
12
4 / 6 / 3
8,652
455
9,053
17,678
17,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 7 / 0
8,235
433
4,337
14,805
4,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
grizoulefou1
Bakasura
15
5 / 8 / 2
9,774
514
9,185
20,696
8,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
27
35
Kills
17
17
Deaths
35
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
9
4
8
3.25
L
Horus
Ejay104
Horus
0
11
2
0.09
W
Baron Samedi
G FORCE 707
Baron Samedi
1
5
5
0.7
L
Morgan Le Fay
No_Vaseline04
Morgan Le Fay
8
3
3
3.17
W
4
1
2
5
L
Achilles
WyfySauceWest
Achilles
4
6
3
0.92
L
0
7
0
0
W
18
5
7
4.3
L
Bakasura
grizoulefou1
Bakasura
5
8
2
0.75
W
Bellona
tatumbatum
Bellona
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,297
Damage
43,532
63,494
Taken
83,714
31,491
Mitigated
43,362
16,461
Healing
13,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
16,311
7,663
0
4,500
16,128
6,406
2,480
4,296
11,071
0
78,972
L
Horus
Ejay104
Horus
3,476
2,693
930
2,630
19,915
8,475
0
8,440
11,300
0
37,339
W
Baron Samedi
G FORCE 707
Baron Samedi
6,709
1,522
160
1,174
9,055
3,970
273
1,292
7,191
43,164
0
L
Morgan Le Fay
No_Vaseline04
Morgan Le Fay
17,481
511
0
488
10,620
4,253
168
6,833
3,644
78,212
0
W
6,468
583
0
637
7,754
3,089
1,163
3,436
4,270
65,340
0
L
Achilles
WyfySauceWest
Achilles
9,053
1,548
0
2,395
17,678
17,859
200
9,902
7,279
0
45,951
L
4,337
3,415
0
3,321
14,805
4,549
1,660
4,766
9,994
0
56,720
W
23,471
815
0
9,332
18,755
8,638
1,148
5,347
12,553
75,695
0
L
Bakasura
grizoulefou1
Bakasura
9,185
7,396
0
4,005
20,696
8,226
919
6,707
13,864
0
48,479
W
Bellona
tatumbatum
Bellona
8,338
1,610
0
658
11,802
9,388
195
3,110
8,168
0
57,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,061
Gold Earned
45,041
475
Minions Killed
393
0
Camps Cleared
0
1,512,428
Distance Traveled
1,754,426
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,983
578
123
6
0
313,660
0
L
Horus
7,244
381
44
2
0
349,113
0
W
Baron Samedi
7,786
410
53
3
0
214,465
0
L
Morgan Le Fay
11,136
586
120
6
0
357,724
0
W
Zeus
9,513
501
110
6
0
313,907
1
L
Achilles
8,652
455
48
3
0
324,476
0
L
Izanami
8,235
433
87
5
0
311,467
0
W
Anubis
12,284
647
96
5
0
330,300
0
L
Bakasura
9,774
514
94
5
0
411,646
0
W
Bellona
9,495
500
93
5
0
340,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role