Player Matchup

Ra
Ra
Dragonsmoke102
Ra
Level 11
God Stats
1W - 2L
1,722 SR
Queue Stats
1W - 4L
1,496 Elo+
Party 2
Bellona
Bellona
QKE Nihilife
Bellona
Level 8
God Stats
1W - 4L
1,508 SR
Queue Stats
1W - 4L
1,496 Elo+
Party 2
Ao Kuang
Ao Kuang
Sum Adam
Ao Kuang
Level 63
God Stats
0W - 2L
1,253 SR
Queue Stats
1W - 4L
1,496 Elo+
Party 2
Team Averages
Level 27
1,494 SR
1,496 Elo+

VS

Team Averages
Level 60
1,567 SR
1,420 Elo+
Ix Chel
Ix Chel
REKK Mercury
Ix Chel
Level 62
God Stats
19W - 18L
1,501 SR
Queue Stats
104W - 103L
1,431 Elo+
Party 1
Bacchus
Bacchus
SupachefKrupp
Bacchus
Level 5
God Stats
3W - 2L
1,777 SR
Queue Stats
3W - 4L
1,456 Elo+
Party 1
Surtr
Surtr
WRYDStepBro
Surtr
Level 114
God Stats
12W - 6L
1,421 SR
Queue Stats
40W - 35L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 1
9,681
692
12,340
13,025
5,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
QKE Nihilife
Bellona
12
0 / 7 / 4
8,597
614
7,731
18,060
15,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ao Kuang
Sum Adam
Ao Kuang
13
1 / 5 / 2
8,628
616
9,985
14,341
7,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
REKK Mercury
Ix Chel
17
7 / 0 / 6
11,514
822
15,793
8,237
3,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
15
1 / 2 / 9
10,775
770
6,807
12,541
16,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
8 / 2 / 4
11,447
818
18,408
18,386
9,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
3
Kills
16
16
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
Bellona
QKE Nihilife
Bellona
0
7
4
0.29
W
Ix Chel
REKK Mercury
Ix Chel
7
0
6
10
L
Ao Kuang
Sum Adam
Ao Kuang
1
5
2
0.4
W
Bacchus
1
2
9
2.75
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,056
Damage
41,008
45,426
Taken
39,164
28,751
Mitigated
29,623
5,642
Healing
6,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,340
1,855
1,086
1,580
13,025
5,649
0
8,009
5,016
50,865
0
L
Bellona
QKE Nihilife
Bellona
7,731
3,055
0
2,111
18,060
15,769
0
8,308
9,752
552
16,737
W
Ix Chel
REKK Mercury
Ix Chel
15,793
2,488
1,189
683
8,237
3,472
1,394
5,158
3,079
56,441
0
L
Ao Kuang
Sum Adam
Ao Kuang
9,985
2,842
0
865
14,341
7,333
0
6,657
7,684
22,566
0
W
Bacchus
6,807
803
0
2,268
12,541
16,240
47
7,227
5,209
18,327
0
W
18,408
10,971
0
2,773
18,386
9,911
636
9,938
8,212
461
54,035

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,906
Gold Earned
33,736
152
Minions Killed
172
0
Camps Cleared
0
749,466
Distance Traveled
840,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,681
692
105
8
0
266,785
0
L
Bellona
8,597
614
26
2
0
239,052
0
W
Ix Chel
11,514
822
87
6
0
273,476
0
L
Ao Kuang
8,628
616
21
2
0
243,629
0
W
Bacchus
10,775
770
17
1
0
277,689
0
W
Surtr
11,447
818
68
5
0
288,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role