Player Matchup

Yemoja
Yemoja
KidArcane7294
Yemoja
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
152W - 142L
1,411 Elo+
Solo
Shiva
Shiva
Kulkukant
Shiva
Level 82
God Stats
8W - 7L
1,515 SR
Queue Stats
574W - 557L
1,471 Elo+
Solo
Skadi
Skadi
SScreenMan
Skadi
Level 43
God Stats
20W - 15L
1,482 SR
Queue Stats
89W - 114L
1,386 Elo+
Solo
Ne Zha
Ne Zha
Whiskeypup
Ne Zha
Level 76
God Stats
38W - 19L
1,704 SR
Queue Stats
164W - 150L
1,508 Elo+
Solo
Vulcan
Vulcan
XxEtxrnalxX
Vulcan
Level 86
God Stats
11W - 9L
1,589 SR
Queue Stats
233W - 302L
1,364 Elo+
Solo
Team Averages
Level 70
1,558 SR
1,428 Elo+

VS

Team Averages
Level 51
1,499 SR
1,325 Elo+
Ares
Ares
BIanqs
Ares
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,304 Elo+
Party 1
Danzaburou
Danzaburou
BoNnO54
Danzaburou
Level 61
God Stats
5W - 4L
1,487 SR
Queue Stats
19W - 29L
1,303 Elo+
Party 2
Athena
Athena
Chawton
Athena
Level 66
God Stats
13W - 16L
1,652 SR
Queue Stats
23W - 31L
1,380 Elo+
Party 2
Artemis
Artemis
TheMojoeRizen
Artemis
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,304 Elo+
Party 1
Pele
Pele
tiphil88
Pele
Level 64
God Stats
3W - 6L
1,355 SR
Queue Stats
23W - 30L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 5
9,006
474
5,403
9,432
9,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
Kulkukant
Shiva
16
6 / 6 / 9
10,605
558
17,535
21,453
18,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
14
1 / 3 / 2
8,767
461
7,174
9,720
4,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
Whiskeypup
Ne Zha
18
9 / 2 / 7
11,498
605
15,017
14,779
6,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
17
6 / 2 / 8
11,183
589
15,067
5,742
2,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BIanqs
Ares
12
3 / 5 / 1
7,857
414
6,234
15,901
13,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
BoNnO54
Danzaburou
13
1 / 2 / 2
7,692
405
8,011
11,903
4,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Chawton
Athena
13
1 / 4 / 6
8,609
453
3,901
20,461
15,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
12
2 / 9 / 3
8,120
427
10,192
16,648
7,801
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Pele
17
7 / 3 / 1
10,402
547
10,769
16,202
6,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
23
Kills
14
14
Deaths
23
31
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
BIanqs
Ares
3
5
1
0.7
L
Danzaburou
BoNnO54
Danzaburou
1
2
2
1
L
Athena
Chawton
Athena
1
4
6
1
W
1
1
5
3.5
W
Shiva
Kulkukant
Shiva
6
6
9
1.75
W
Skadi
1
3
2
0.67
L
Artemis
2
9
3
0.39
W
Ne Zha
Whiskeypup
Ne Zha
9
2
7
6.25
W
Vulcan
6
2
8
5
L
Pele
7
3
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,196
Damage
39,107
61,126
Taken
81,115
41,790
Mitigated
48,475
13,566
Healing
17,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
BIanqs
Ares
6,234
624
0
1,354
15,901
13,490
671
1,776
14,125
27,837
0
L
Danzaburou
BoNnO54
Danzaburou
8,011
3,716
0
3,016
11,903
4,768
0
4,430
7,473
0
50,145
L
Athena
Chawton
Athena
3,901
1,178
2,675
3,692
20,461
15,705
44
6,073
14,388
18,980
0
W
5,403
926
1,682
2,595
9,432
9,497
104
706
8,710
28,534
0
W
Shiva
Kulkukant
Shiva
17,535
2,131
138
3,881
21,453
18,675
510
4,402
16,631
595
72,759
W
Skadi
7,174
3,547
0
2,192
9,720
4,065
457
1,196
8,524
0
66,683
L
Artemis
10,192
6,491
0
3,028
16,648
7,801
2,279
3,884
12,764
0
55,376
W
Ne Zha
Whiskeypup
Ne Zha
15,017
5,230
0
2,828
14,779
6,993
4,236
2,262
12,381
0
95,617
W
Vulcan
15,067
2,535
0
250
5,742
2,560
556
973
4,745
77,718
0
L
Pele
10,769
2,707
0
3,619
16,202
6,711
0
4,578
11,624
0
90,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,059
Gold Earned
42,680
467
Minions Killed
352
0
Camps Cleared
0
1,728,414
Distance Traveled
1,688,243
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,857
414
33
2
0
353,968
0
L
Danzaburou
7,692
405
74
4
0
328,378
0
L
Athena
8,609
453
25
1
0
358,345
1
W
Yemoja
9,006
474
41
2
0
332,760
6
W
Shiva
10,605
558
77
4
0
363,509
0
W
Skadi
8,767
461
105
6
0
304,793
0
L
Artemis
8,120
427
77
4
0
295,403
0
W
Ne Zha
11,498
605
131
7
0
365,136
0
W
Vulcan
11,183
589
113
6
0
362,216
0
L
Pele
10,402
547
143
8
0
352,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role