Player Matchup

Kali
Kali
DarkCloudSpike
Kali
Level 39
God Stats
8W - 17L
1,462 SR
Queue Stats
69W - 72L
1,420 Elo+
Solo
Danzaburou
Danzaburou
KingGalaxy23
Danzaburou
Level 34
God Stats
1W - 4L
1,349 SR
Queue Stats
6W - 24L
1,242 Elo+
Solo
Surtr
Surtr
MasterTurtle869
Surtr
Level 62
God Stats
45W - 61L
1,451 SR
Queue Stats
289W - 301L
1,405 Elo+
Solo
Hades
Hades
ZealousCharisma
Hades
Level 82
God Stats
0W - 2L
1,411 SR
Queue Stats
70W - 84L
1,345 Elo+
Solo
Cerberus
Cerberus
cuchi9902
Cerberus
Level 57
God Stats
4W - 3L
1,217 SR
Queue Stats
161W - 187L
1,403 Elo+
Solo
Team Averages
Level 55
1,378 SR
1,363 Elo+

VS

Team Averages
Level 51
1,583 SR
1,413 Elo+
Cu Chulainn
Cu Chulainn
Creepergotbanned
Cu Chulainn
Level 61
God Stats
3W - 5L
1,550 SR
Queue Stats
79W - 75L
1,402 Elo+
Solo
He Bo
He Bo
RunItUpFoo
He Bo
Level 43
God Stats
9W - 8L
1,430 SR
Queue Stats
95W - 113L
1,361 Elo+
Solo
Neith
Neith
Vitter T
Neith
Level 54
God Stats
35W - 39L
1,496 SR
Queue Stats
531W - 511L
1,436 Elo+
Solo
Merlin
Merlin
dinamity223
Merlin
Level 47
God Stats
40W - 25L
1,498 SR
Queue Stats
446W - 444L
1,342 Elo+
Solo
Bellona
Bellona
lmTrashLikeFr
Bellona
Level 49
God Stats
29W - 28L
1,939 SR
Queue Stats
408W - 369L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,382
538
3,446
9,030
3,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
KingGalaxy23
Danzaburou
8
1 / 4 / 1
4,974
497
3,435
8,237
3,129
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 0
5,569
557
5,094
10,576
6,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
1 / 6 / 0
5,610
561
4,917
10,639
5,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
cuchi9902
Cerberus
7
1 / 3 / 2
4,780
478
1,253
7,465
4,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Creepergotbanned
Cu Chulainn
10
1 / 1 / 5
5,736
574
6,171
8,495
6,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
12
4 / 2 / 5
6,944
694
5,716
6,760
2,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Vitter T
Neith
10
5 / 1 / 2
6,107
611
6,401
4,591
1,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Merlin
12
6 / 0 / 1
6,672
667
4,657
3,692
1,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
11
1 / 0 / 2
6,353
635
6,014
9,170
9,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
17
17
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Creepergotbanned
Cu Chulainn
1
1
5
3.5
L
1
1
2
2
L
Danzaburou
KingGalaxy23
Danzaburou
1
4
1
0.38
L
0
3
0
0
W
He Bo
4
2
5
3.25
W
Neith
Vitter T
Neith
5
1
2
6
L
1
6
0
0.17
L
Cerberus
cuchi9902
Cerberus
1
3
2
0.67
W
Merlin
6
0
1
6.5
W
Bellona
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,145
Damage
28,959
45,947
Taken
32,708
21,888
Mitigated
20,906
9,624
Healing
9,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Creepergotbanned
Cu Chulainn
6,171
1,084
0
710
8,495
6,063
833
712
7,783
0
28,001
L
3,446
1,289
0
1,311
9,030
3,318
0
1,502
7,528
0
31,496
L
Danzaburou
KingGalaxy23
Danzaburou
3,435
1,675
0
1,680
8,237
3,129
0
0
8,237
0
31,448
L
5,094
2,274
0
3,233
10,576
6,043
0
857
9,719
179
36,621
W
He Bo
5,716
1,193
0
2,693
6,760
2,380
0
3,434
3,326
48,101
0
W
Neith
Vitter T
Neith
6,401
2,056
174
2,256
4,591
1,564
2,071
442
4,149
0
36,747
L
4,917
370
40
1,654
10,639
5,075
20
7,961
2,678
35,581
0
L
Cerberus
cuchi9902
Cerberus
1,253
208
0
1,706
7,465
4,323
0
53
7,412
4,555
0
W
Merlin
4,657
671
0
1,102
3,692
1,300
0
1,582
2,110
32,300
0
W
Bellona
6,014
935
0
2,506
9,170
9,599
79
101
9,069
0
43,255

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,315
Gold Earned
31,812
238
Minions Killed
302
0
Camps Cleared
0
934,208
Distance Traveled
1,003,204
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,736
574
42
4
0
195,586
2
L
Kali
5,382
538
46
5
0
213,235
0
L
Danzaburou
4,974
497
41
4
0
168,434
2
L
Surtr
5,569
557
78
8
0
204,828
0
W
He Bo
6,944
694
87
9
0
216,603
2
W
Neith
6,107
611
48
5
0
166,720
0
L
Hades
5,610
561
64
6
0
191,515
0
L
Cerberus
4,780
478
9
1
0
156,196
2
W
Merlin
6,672
667
56
6
0
207,234
0
W
Bellona
6,353
635
69
7
0
217,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role