Player Matchup

Ganesha
Ganesha
Haze045
Ganesha
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
61W - 72L
1,304 Elo+
Party 1
Heimdallr
Heimdallr
Monraquilla-
Heimdallr
Level 42
God Stats
20W - 22L
1,475 SR
Queue Stats
138W - 162L
1,363 Elo+
Party 1
Chaac
Chaac
O41597
Chaac
Level 48
God Stats
1W - 2L
1,395 SR
Queue Stats
295W - 313L
1,407 Elo+
Party 1
Ix Chel
Ix Chel
Quinnith90
Ix Chel
Level 157
God Stats
35W - 26L
1,584 SR
Queue Stats
610W - 606L
1,497 Elo+
Solo
Pele
Pele
Tinchbo
Pele
Level 45
God Stats
9W - 5L
1,547 SR
Queue Stats
167W - 173L
1,414 Elo+
Party 1
Team Averages
Level 64
1,500 SR
1,397 Elo+

VS

Team Averages
Level 79
1,506 SR
1,359 Elo+
Nemesis
Nemesis
BouBa-du_92
Nemesis
Level 68
God Stats
3W - 4L
1,570 SR
Queue Stats
70W - 67L
1,451 Elo+
Party 2
Nu Wa
Nu Wa
Julen_GSRT
Nu Wa
Level 37
God Stats
2W - 4L
1,622 SR
Queue Stats
26W - 55L
1,325 Elo+
Solo
Raijin
Raijin
Leonmarshy
Raijin
Level 141
God Stats
8W - 5L
1,640 SR
Queue Stats
240W - 231L
1,505 Elo+
Solo
Atlas
Atlas
RYRImontana
Atlas
Level 6
God Stats
0W - 2L
1,218 SR
Queue Stats
5W - 6L
1,087 Elo+
Party 2
Xbalanque
Xbalanque
X7_Thunder_7X
Xbalanque
Level 145
God Stats
299W - 296L
1,479 SR
Queue Stats
300W - 300L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Haze045
Ganesha
12
0 / 0 / 8
8,353
491
4,238
11,112
8,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
Monraquilla-
Heimdallr
13
1 / 5 / 6
7,889
464
7,442
12,375
4,906
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
O41597
Chaac
17
4 / 2 / 1
10,378
610
9,455
14,197
10,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ix Chel
Quinnith90
Ix Chel
16
7 / 4 / 3
10,105
594
14,164
12,808
5,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Pele
Tinchbo
Pele
16
12 / 2 / 2
10,988
646
11,972
14,387
5,672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BouBa-du_92
Nemesis
12
0 / 4 / 3
7,524
443
6,531
16,833
6,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
14
3 / 6 / 1
8,682
511
8,460
11,863
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Raijin
Leonmarshy
Raijin
14
3 / 6 / 1
8,548
503
11,847
12,550
5,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 5
6,938
408
5,318
13,021
13,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Xbalanque
X7_Thunder_7X
Xbalanque
13
6 / 4 / 1
8,099
476
8,637
9,432
3,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
24
Kills
12
13
Deaths
24
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BouBa-du_92
Nemesis
0
4
3
0.38
W
Ganesha
Haze045
Ganesha
0
0
8
4
L
Nu Wa
3
6
1
0.58
L
Raijin
Leonmarshy
Raijin
3
6
1
0.58
W
Heimdallr
Monraquilla-
Heimdallr
1
5
6
0.8
W
Chaac
O41597
Chaac
4
2
1
2.25
W
Ix Chel
Quinnith90
Ix Chel
7
4
3
2.13
L
0
4
5
0.63
W
Pele
Tinchbo
Pele
12
2
2
6.5
L
Xbalanque
X7_Thunder_7X
Xbalanque
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,271
Damage
40,793
64,879
Taken
63,699
35,113
Mitigated
32,779
18,281
Healing
6,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BouBa-du_92
Nemesis
6,531
3,297
0
878
16,833
6,577
0
4,044
12,533
0
57,790
W
Ganesha
Haze045
Ganesha
4,238
612
188
3,466
11,112
8,863
0
5,065
5,917
18,314
0
L
Nu Wa
8,460
1,776
0
1,665
11,863
4,354
0
0
11,863
66,826
0
L
Raijin
Leonmarshy
Raijin
11,847
1,125
0
485
12,550
5,053
0
8,106
4,022
66,372
0
W
Heimdallr
Monraquilla-
Heimdallr
7,442
2,083
0
1,304
12,375
4,906
196
4,969
7,328
0
62,977
W
Chaac
O41597
Chaac
9,455
2,006
0
5,693
14,197
10,353
543
5,885
8,312
0
80,276
W
Ix Chel
Quinnith90
Ix Chel
14,164
968
771
2,952
12,808
5,319
284
5,053
7,385
82,114
0
L
5,318
2,407
0
780
13,021
13,431
0
4,081
8,872
16,920
0
W
Pele
Tinchbo
Pele
11,972
3,488
0
3,907
14,387
5,672
11
3,893
10,312
0
85,169
L
Xbalanque
X7_Thunder_7X
Xbalanque
8,637
4,615
0
2,300
9,432
3,364
0
1,415
8,007
0
47,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,713
Gold Earned
39,791
473
Minions Killed
402
0
Camps Cleared
0
1,753,378
Distance Traveled
1,664,228
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,524
443
73
4
0
422,605
3
W
Ganesha
8,353
491
9
1
0
325,894
0
L
Nu Wa
8,682
511
112
7
0
278,064
0
L
Raijin
8,548
503
130
8
0
318,237
3
W
Heimdallr
7,889
464
105
6
0
337,565
6
W
Chaac
10,378
610
132
8
0
333,720
0
W
Ix Chel
10,105
594
115
7
0
346,262
4
L
Atlas
6,938
408
10
1
0
387,516
0
W
Pele
10,988
646
112
7
0
409,937
0
L
Xbalanque
8,099
476
77
5
0
257,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role