Player Matchup

Thoth
Thoth
ArcaneFaust
Thoth
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
317W - 355L
1,372 Elo+
Solo
Thanatos
Thanatos
EazyDoeziT_xD
Thanatos
Level 182
God Stats
1W - 3L
1,206 SR
Queue Stats
234W - 283L
1,437 Elo+
Party 1
Khepri
Khepri
Miss_KittyGamer
Khepri
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 138L
1,471 Elo+
Party 1
Surtr
Surtr
RNJRgreen
Surtr
Level 157
God Stats
12W - 17L
1,360 SR
Queue Stats
57W - 65L
1,302 Elo+
Solo
Ishtar
Ishtar
diddysclub
Ishtar
Level 157
God Stats
5W - 10L
1,473 SR
Queue Stats
218W - 224L
1,454 Elo+
Solo
Team Averages
Level 137
1,408 SR
1,407 Elo+

VS

Team Averages
Level 111
1,560 SR
1,453 Elo+
He Bo
He Bo
BearSurker
He Bo
Level 104
God Stats
4W - 4L
1,534 SR
Queue Stats
309W - 313L
1,464 Elo+
Solo
Odin
Odin
Caaiioo15
Odin
Level 123
God Stats
4W - 2L
1,764 SR
Queue Stats
112W - 127L
1,353 Elo+
Solo
Hachiman
Hachiman
CreeperMine05
Hachiman
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 103L
1,452 Elo+
Solo
Ra
Ra
GamerTillDeath93
Ra
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 79L
1,503 Elo+
Solo
Arachne
Arachne
TheBoyWonder758
Arachne
Level 152
God Stats
5W - 3L
1,500 SR
Queue Stats
207W - 193L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 2
7,344
565
6,199
9,265
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
EazyDoeziT_xD
Thanatos
14
7 / 2 / 2
8,584
660
7,576
11,467
5,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 2 / 5
6,916
532
2,550
8,785
8,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
RNJRgreen
Surtr
14
3 / 1 / 3
8,460
651
10,564
11,695
6,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
diddysclub
Ishtar
11
2 / 3 / 3
6,973
536
5,068
7,812
3,371
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
3 / 4 / 1
6,864
528
5,738
9,485
2,822
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
9
1 / 3 / 4
6,118
471
3,125
10,312
7,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
CreeperMine05
Hachiman
11
3 / 4 / 3
6,699
515
9,786
8,321
2,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 5 / 1
7,301
562
5,559
8,832
3,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 2 / 0
6,603
508
5,097
12,470
7,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
18
Kills
11
12
Deaths
18
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
4
2
1.5
L
He Bo
3
4
1
0.88
L
Odin
1
3
4
1
L
Hachiman
CreeperMine05
Hachiman
3
4
3
1.13
W
Thanatos
EazyDoeziT_xD
Thanatos
7
2
2
4
L
3
5
1
0.7
W
1
2
5
1.75
W
Surtr
RNJRgreen
Surtr
3
1
3
4.5
L
1
2
0
0.5
W
Ishtar
diddysclub
Ishtar
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,957
Damage
29,305
49,024
Taken
49,420
27,836
Mitigated
23,959
13,049
Healing
10,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,199
439
0
614
9,265
3,480
0
6,600
2,616
37,533
0
L
He Bo
5,738
482
0
3,083
9,485
2,822
0
1,081
8,404
45,980
0
L
Odin
3,125
640
0
2,750
10,312
7,685
0
1,976
8,336
0
16,803
L
Hachiman
CreeperMine05
Hachiman
9,786
6,492
0
1,217
8,321
2,559
0
1,820
6,501
0
41,292
W
Thanatos
EazyDoeziT_xD
Thanatos
7,576
2,441
0
6,877
11,467
5,076
0
1,274
10,193
0
52,094
L
5,559
314
0
1,079
8,832
3,470
0
3,898
4,934
53,400
0
W
2,550
675
0
854
8,785
8,991
395
919
7,866
21,451
0
W
Surtr
RNJRgreen
Surtr
10,564
4,471
0
3,405
11,695
6,918
4
1,899
9,796
532
69,100
L
5,097
4,114
0
2,439
12,470
7,423
57
203
12,267
0
51,262
W
Ishtar
diddysclub
Ishtar
5,068
3,214
0
1,299
7,812
3,371
2,784
556
7,256
0
47,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,277
Gold Earned
33,585
364
Minions Killed
342
0
Camps Cleared
0
1,277,361
Distance Traveled
1,251,455
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,344
565
55
4
0
242,752
0
L
He Bo
6,864
528
77
6
0
265,307
2
L
Odin
6,118
471
23
2
0
245,189
0
L
Hachiman
6,699
515
62
5
0
230,314
0
W
Thanatos
8,584
660
78
6
0
303,794
0
L
Ra
7,301
562
90
7
0
257,466
0
W
Khepri
6,916
532
24
2
0
255,523
0
W
Surtr
8,460
651
122
9
0
271,411
0
L
Arachne
6,603
508
90
7
0
253,179
0
W
Ishtar
6,973
536
85
7
0
203,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role