Player Matchup

Horus
Horus
BlinBlinPR
Horus
Level 86
God Stats
29W - 24L
1,370 SR
Queue Stats
567W - 571L
1,455 Elo+
Solo
Xbalanque
Xbalanque
TTVxVeRsATuRtLe
Xbalanque
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Thiccgoomba
Morgan Le Fay
Level 68
God Stats
4W - 4L
1,469 SR
Queue Stats
50W - 52L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
belastONE
Baron Samedi
Level 110
God Stats
1W - 2L
1,481 SR
Queue Stats
84W - 90L
1,470 Elo+
Solo
Maui
Maui
n00bComplex
Maui
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 80
1,464 SR
1,483 Elo+

VS

Team Averages
Level 95
1,556 SR
1,455 Elo+
Jing Wei
Jing Wei
Fox1107
Jing Wei
Level 125
God Stats
7W - 4L
1,496 SR
Queue Stats
128W - 123L
1,441 Elo+
Party 1
Janus
Janus
LISHARDEN
Janus
Level 69
God Stats
4W - 1L
1,615 SR
Queue Stats
38W - 36L
1,571 Elo+
Solo
Khepri
Khepri
LLpunk2
Khepri
Level 129
God Stats
14W - 9L
1,569 SR
Queue Stats
86W - 99L
1,440 Elo+
Party 1
Mulan
Mulan
MitchtheSnitch
Mulan
Level 104
God Stats
7W - 8L
1,318 SR
Queue Stats
122W - 130L
1,441 Elo+
Party 1
Ravana
Ravana
lawman92
Ravana
Level 49
God Stats
4W - 3L
1,780 SR
Queue Stats
192W - 188L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
13
2 / 6 / 1
7,755
485
8,890
16,467
13,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
TTVxVeRsATuRtLe
Xbalanque
13
1 / 3 / 1
7,460
466
5,684
9,550
3,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Thiccgoomba
Morgan Le Fay
16
2 / 2 / 0
9,242
578
4,390
10,555
4,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
belastONE
Baron Samedi
13
0 / 6 / 0
7,561
473
4,588
10,224
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 2 / 2
6,995
437
2,806
12,619
10,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fox1107
Jing Wei
15
2 / 2 / 1
8,995
562
6,188
9,706
4,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
LISHARDEN
Janus
16
8 / 0 / 3
10,348
647
10,578
8,087
3,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
LLpunk2
Khepri
13
0 / 0 / 6
8,056
504
2,969
5,775
4,982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
4 / 3 / 4
9,108
569
9,267
15,672
15,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
lawman92
Ravana
17
5 / 0 / 6
9,882
618
7,370
4,140
2,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
5
Kills
19
19
Deaths
5
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Horus
2
6
1
0.42
W
Jing Wei
Fox1107
Jing Wei
2
2
1
1.25
W
Janus
LISHARDEN
Janus
8
0
3
9.5
W
Khepri
LLpunk2
Khepri
0
0
6
3
W
4
3
4
2
L
Xbalanque
TTVxVeRsATuRtLe
Xbalanque
1
3
1
0.5
L
Morgan Le Fay
Thiccgoomba
Morgan Le Fay
2
2
0
1
L
Baron Samedi
belastONE
Baron Samedi
0
6
0
0
W
Ravana
lawman92
Ravana
5
0
6
8
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,358
Damage
36,372
59,415
Taken
43,380
36,381
Mitigated
31,207
12,985
Healing
14,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
8,890
3,883
0
5,419
16,467
13,680
27
205
15,161
390
50,555
W
Jing Wei
Fox1107
Jing Wei
6,188
4,875
0
2,744
9,706
4,819
950
2,343
7,363
0
84,007
W
Janus
LISHARDEN
Janus
10,578
1,132
0
642
8,087
3,740
0
5,498
2,589
92,323
0
W
Khepri
LLpunk2
Khepri
2,969
239
2,024
1,442
5,775
4,982
0
1,912
3,863
22,110
0
W
9,267
1,443
0
6,576
15,672
15,554
187
843
13,806
0
63,940
L
Xbalanque
TTVxVeRsATuRtLe
Xbalanque
5,684
3,386
0
2,262
9,550
3,831
0
2,241
7,309
0
52,021
L
Morgan Le Fay
Thiccgoomba
Morgan Le Fay
4,390
463
0
751
10,555
4,386
0
2,607
7,910
88,638
0
L
Baron Samedi
belastONE
Baron Samedi
4,588
255
208
1,764
10,224
4,386
295
5,291
4,882
58,647
0
W
Ravana
lawman92
Ravana
7,370
2,134
0
1,365
4,140
2,112
46
1,549
2,591
0
88,906
L
2,806
594
0
2,581
12,619
10,098
0
3,203
9,416
16,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,013
Gold Earned
46,389
440
Minions Killed
555
0
Camps Cleared
0
1,535,208
Distance Traveled
1,656,766
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,755
485
77
5
0
296,713
4
W
Jing Wei
8,995
562
141
9
0
319,472
5
W
Janus
10,348
647
156
10
0
358,855
2
W
Khepri
8,056
504
31
2
0
315,131
4
W
Mulan
9,108
569
94
6
0
311,827
7
L
Xbalanque
7,460
466
94
6
0
280,837
0
L
Morgan Le Fay
9,242
578
156
10
0
350,525
3
L
Baron Samedi
7,561
473
103
6
0
279,079
4
W
Ravana
9,882
618
133
8
0
351,481
1
L
Maui
6,995
437
10
1
0
328,054
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role