Player Matchup

Rama
Rama
Hv X QB1
Rama
Level 86
God Stats
7W - 3L
1,582 SR
Queue Stats
109W - 104L
1,507 Elo+
Party 2
Hercules
Hercules
rubberducky_32
Hercules
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 12L
1,526 Elo+
Party 2
Ah Puch
Ah Puch
wahoo-fan535
Ah Puch
Level 111
God Stats
1W - 0L
1,709 SR
Queue Stats
8W - 12L
1,102 Elo+
Party 2
Team Averages
Level 88
1,597 SR
1,378 Elo+

VS

Team Averages
Level 64
1,529 SR
1,472 Elo+
Tyr
Tyr
CheddaCowboy
Tyr
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
261W - 254L
1,466 Elo+
Party 1
Thanatos
Thanatos
aaron-lopez2001
Thanatos
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,536 Elo+
Solo
Cthulhu
Cthulhu
jacobdonohue
Cthulhu
Level 45
God Stats
17W - 11L
1,587 SR
Queue Stats
155W - 152L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
17
3 / 7 / 2
13,248
662
14,121
18,594
8,078
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hercules
19
2 / 2 / 3
13,458
673
12,094
20,096
25,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
wahoo-fan535
Ah Puch
20
5 / 4 / 5
14,575
729
21,440
13,837
6,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 4
13,679
684
17,987
24,574
32,013
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
2
0 / 2 / 0
7,431
372
0
1,570
134
Cthulhu
jacobdonohue
Cthulhu
20
6 / 6 / 5
14,605
730
22,419
30,805
27,050
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
10
Kills
13
13
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
7
2
4
4.5
W
Rama
3
7
2
0.57
L
Thanatos
0
2
0
0
L
Cthulhu
jacobdonohue
Cthulhu
6
6
5
1.42
W
Hercules
2
2
3
1.75
W
Ah Puch
wahoo-fan535
Ah Puch
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,655
Damage
40,406
52,527
Taken
56,949
40,450
Mitigated
59,197
13,016
Healing
14,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,987
925
342
2,538
24,574
32,013
509
8,769
14,917
0
41,107
W
Rama
14,121
9,503
0
2,719
18,594
8,078
495
7,211
11,383
0
66,973
L
Thanatos
0
0
0
0
1,570
134
0
1,570
0
0
0
L
Cthulhu
jacobdonohue
Cthulhu
22,419
802
912
11,191
30,805
27,050
354
11,140
18,985
91,564
0
W
Hercules
12,094
2,345
0
8,090
20,096
25,979
171
8,299
11,797
0
44,507
W
Ah Puch
wahoo-fan535
Ah Puch
21,440
546
0
2,207
13,837
6,393
1,606
6,949
6,888
77,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,281
Gold Earned
35,715
250
Minions Killed
173
0
Camps Cleared
0
1,046,847
Distance Traveled
736,418
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
13,679
684
53
3
0
403,913
0
W
Rama
13,248
662
83
4
0
314,659
0
L
Thanatos
7,431
372
0
0
0
0
0
L
Cthulhu
14,605
730
120
6
0
332,505
0
W
Hercules
13,458
673
47
2
0
385,184
0
W
Ah Puch
14,575
729
120
6
0
347,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role