Player Matchup

Medusa
Medusa
Chargerz Fan SD
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,707 Elo+
Party 1
Chaac
Chaac
Hiddenreverie
Chaac
Level 156
God Stats
0W - 1L
1,745 SR
Queue Stats
3W - 5L
1,175 Elo+
Party 1
Fenrir
Fenrir
PrivateP3anut
Fenrir
Level 237
God Stats
0W - 1L
1,217 SR
Queue Stats
11W - 22L
1,311 Elo+
Party 1
Merlin
Merlin
Vaellym
Merlin
Level 196
God Stats
0W - 2L
1,722 SR
Queue Stats
17W - 29L
1,561 Elo+
Party 1
Cthulhu
Cthulhu
nogo121
Cthulhu
Level 86
God Stats
0W - 1L
1,370 SR
Queue Stats
0W - 4L
1,259 Elo+
Party 1
Team Averages
Level 161
1,511 SR
1,402 Elo+

VS

Team Averages
Level 124
1,589 SR
1,550 Elo+
Scylla
Scylla
Chilakiler21
Scylla
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 57L
1,572 Elo+
Solo
Baron Samedi
Baron Samedi
DaTKidKewaun
Baron Samedi
Level 123
God Stats
4W - 3L
1,610 SR
Queue Stats
221W - 186L
1,582 Elo+
Solo
Gilgamesh
Gilgamesh
Duhvinnie
Gilgamesh
Level 107
God Stats
8W - 6L
1,708 SR
Queue Stats
298W - 281L
1,525 Elo+
Solo
King Arthur
King Arthur
GilgaDash
King Arthur
Level 147
God Stats
6W - 3L
1,547 SR
Queue Stats
416W - 407L
1,542 Elo+
Solo
Martichoras
Martichoras
lildruidess
Martichoras
Level 127
God Stats
53W - 35L
1,580 SR
Queue Stats
826W - 690L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,216
435
1,541
7,460
2,378
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 4 / 0
4,926
411
2,259
7,162
3,662
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
3 / 2 / 0
6,497
541
6,427
12,686
5,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Merlin
Vaellym
Merlin
11
0 / 0 / 0
5,777
481
2,965
3,959
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
nogo121
Cthulhu
8
0 / 0 / 1
4,739
395
2,437
6,841
4,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
10
0 / 1 / 0
5,816
485
2,550
4,540
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
DaTKidKewaun
Baron Samedi
9
0 / 1 / 2
6,030
503
4,002
6,118
4,749
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
Duhvinnie
Gilgamesh
11
1 / 0 / 1
6,546
546
1,536
8,705
3,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
GilgaDash
King Arthur
13
5 / 0 / 1
8,125
677
9,331
8,931
7,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Martichoras
lildruidess
Martichoras
12
2 / 1 / 0
7,008
584
7,726
6,149
2,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
3
Kills
8
8
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Scylla
0
1
0
0
W
Baron Samedi
DaTKidKewaun
Baron Samedi
0
1
2
1
W
Gilgamesh
Duhvinnie
Gilgamesh
1
0
1
1.5
W
King Arthur
GilgaDash
King Arthur
5
0
1
5.5
L
0
4
0
0
L
3
2
0
1.5
L
Merlin
Vaellym
Merlin
0
0
0
0
W
Martichoras
lildruidess
Martichoras
2
1
0
2
L
Cthulhu
nogo121
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,629
Damage
25,145
38,108
Taken
34,443
17,482
Mitigated
20,524
6,859
Healing
9,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,541
400
0
1,706
7,460
2,378
0
666
6,794
0
34,129
W
Scylla
2,550
246
0
1,023
4,540
1,494
174
1,906
2,514
41,267
0
W
Baron Samedi
DaTKidKewaun
Baron Samedi
4,002
656
847
2,741
6,118
4,749
105
1,203
4,750
20,758
0
W
Gilgamesh
Duhvinnie
Gilgamesh
1,536
547
0
1,700
8,705
3,742
569
1,090
7,615
0
50,843
W
King Arthur
GilgaDash
King Arthur
9,331
1,881
0
1,882
8,931
7,879
182
149
8,742
277
58,023
L
2,259
487
0
1,348
7,162
3,662
0
0
7,162
0
22,849
L
6,427
2,329
0
2,107
12,686
5,659
0
1,287
11,399
0
39,766
L
Merlin
Vaellym
Merlin
2,965
88
0
500
3,959
1,431
0
1,999
1,960
42,972
0
W
Martichoras
lildruidess
Martichoras
7,726
1,539
0
1,791
6,149
2,660
0
584
5,420
0
57,095
L
Cthulhu
nogo121
Cthulhu
2,437
35
0
1,198
6,841
4,352
0
2,877
3,964
21,096
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,155
Gold Earned
33,525
255
Minions Killed
372
0
Camps Cleared
0
1,115,665
Distance Traveled
1,183,312
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,216
435
51
4
0
247,452
0
W
Scylla
5,816
485
81
7
0
222,713
2
W
Baron Samedi
6,030
503
13
1
0
217,563
0
W
Gilgamesh
6,546
546
85
7
0
270,986
0
W
King Arthur
8,125
677
96
8
0
242,693
0
L
Chaac
4,926
411
39
3
0
136,925
0
L
Fenrir
6,497
541
64
5
0
258,636
0
L
Merlin
5,777
481
73
6
0
220,877
3
W
Martichoras
7,008
584
97
8
0
229,357
1
L
Cthulhu
4,739
395
28
2
0
251,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role