Player Matchup

Ra
Ra
Bronze III
Detity
Ra
Bronze III
Level 128
God Stats
0W - 1L
1,569 SR
Queue Stats
1W - 4L
1,465 MMR
Party 2
Khepri
Khepri
Bronze III
Killer Swim Pig
Khepri
Bronze III
Level 104
God Stats
1W - 2L
1,642 SR
Queue Stats
1W - 4L
1,465 MMR
Party 2
Medusa
Medusa
Bronze IV
OwenShep
Medusa
Bronze IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,265 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,570 SR
1,399 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 101
1,557 SR
1,329 MMR
Cthulhu
Cthulhu
Bronze III
Legendas22
Cthulhu
Bronze III
Level 71
God Stats
3W - 1L
1,702 SR
Queue Stats
7W - 8L
1,417 MMR
Party 1
Vulcan
Vulcan
Bronze III
Nuxerr
Vulcan
Bronze III
Level 125
God Stats
1W - 0L
1,489 SR
Queue Stats
33W - 34L
1,417 MMR
Party 1
Bellona
Bellona
Silver II
Wisi0n95
Bellona
Silver II
Level 107
God Stats
17W - 20L
1,479 SR
Queue Stats
109W - 175L
1,152 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
19
4 / 1 / 1
13,049
687
13,081
17,541
11,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

19
1 / 0 / 4
13,147
692
7,146
21,746
31,392
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
OwenShep
Medusa
16
0 / 5 / 5
11,164
588
11,212
18,901
10,380
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SkadiAresHerculesGaneshaKuzenbo

VS

Bans
ZeusAh Muzen CabUllrArtemisMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Legendas22
Cthulhu
19
2 / 2 / 4
12,814
674
13,300
16,153
14,478
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Vulcan
Nuxerr
Vulcan
20
2 / 1 / 4
13,172
693
30,289
9,422
4,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Wisi0n95
Bellona
16
2 / 2 / 3
11,869
625
9,368
16,790
18,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
5
Kills
6
6
Deaths
5
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ra
4
1
1
4.5
L
1
0
4
3
W
Cthulhu
Legendas22
Cthulhu
2
2
4
2
W
Vulcan
Nuxerr
Vulcan
2
1
4
4
L
Medusa
OwenShep
Medusa
0
5
5
0.5
W
Bellona
Wisi0n95
Bellona
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,439
Damage
52,957
58,188
Taken
42,365
53,010
Mitigated
38,012
20,588
Healing
11,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
13,081
1,134
3,842
6,573
17,541
11,238
0
12,891
4,110
92,974
0
L
7,146
525
4,204
4,506
21,746
31,392
0
16,706
4,842
22,303
0
W
Cthulhu
Legendas22
Cthulhu
13,300
711
1,400
5,798
16,153
14,478
42
6,581
9,572
56,353
0
W
Vulcan
Nuxerr
Vulcan
30,289
13,210
0
2,046
9,422
4,927
1,206
4,920
4,502
86,795
0
L
Medusa
OwenShep
Medusa
11,212
4,439
0
1,463
18,901
10,380
980
13,996
4,648
0
69,955
W
Bellona
Wisi0n95
Bellona
9,368
2,259
0
2,163
16,790
18,607
1,838
9,127
7,663
0
48,381

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,360
Gold Earned
37,855
283
Minions Killed
246
0
Camps Cleared
0
1,097,631
Distance Traveled
1,179,418
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
13,049
687
163
9
0
377,407
0
L
Khepri
13,147
692
25
1
0
385,139
0
W
Cthulhu
12,814
674
79
4
0
387,517
2
W
Vulcan
13,172
693
116
6
0
412,733
1
L
Medusa
11,164
588
95
5
0
335,085
0
W
Bellona
11,869
625
51
3
0
379,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role