Player Matchup

Baron Samedi
Baron Samedi
Mark_Zukenmbert
Baron Samedi
Level 125
God Stats
2W - 0L
1,727 SR
Queue Stats
76W - 82L
1,503 Elo+
Party 1
Thor
Thor
WavyBoardz
Thor
Level 126
God Stats
14W - 13L
1,517 SR
Queue Stats
128W - 96L
1,594 Elo+
Solo
Ix Chel
Ix Chel
dante310246554
Ix Chel
Level 148
God Stats
12W - 12L
1,478 SR
Queue Stats
232W - 265L
1,469 Elo+
Party 1
Izanami
Izanami
xLegit Narwhalx
Izanami
Level 145
God Stats
5W - 3L
1,551 SR
Queue Stats
406W - 368L
1,538 Elo+
Solo
Loki
Loki
x_knightkiller
Loki
Level 117
God Stats
6W - 7L
1,759 SR
Queue Stats
270W - 255L
1,545 Elo+
Solo
Team Averages
Level 132
1,607 SR
1,530 Elo+

VS

Team Averages
Level 84
1,613 SR
1,483 Elo+
Thor
Thor
 
Thor
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Queen Alduin
Horus
Level 40
God Stats
3W - 1L
1,955 SR
Queue Stats
16W - 26L
1,440 Elo+
Solo
Ra
Ra
Silentdeath598
Ra
Level 131
God Stats
4W - 8L
1,348 SR
Queue Stats
88W - 77L
1,512 Elo+
Solo
Hercules
Hercules
XxGlocxX9
Hercules
Level 62
God Stats
4W - 3L
1,590 SR
Queue Stats
334W - 360L
1,487 Elo+
Solo
Kukulkan
Kukulkan
its_ight2000
Kukulkan
Level 89
God Stats
8W - 8L
1,670 SR
Queue Stats
85W - 89L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Mark_Zukenmbert
Baron Samedi
16
1 / 2 / 18
11,636
529
9,585
20,847
30,504
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

20
14 / 0 / 6
14,369
653
12,906
19,289
9,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 4 / 12
12,497
568
15,054
17,209
7,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
4 / 1 / 8
13,379
608
15,513
11,885
6,402
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 3 / 10
12,994
591
14,298
23,196
13,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
14
4 / 3 / 0
9,475
431
5,117
11,306
4,846
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 6 / 1
8,714
396
7,540
15,227
12,931
16
2 / 10 / 2
10,031
456
11,268
24,445
11,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
XxGlocxX9
Hercules
14
2 / 6 / 3
9,034
411
8,240
21,704
11,294
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
its_ight2000
Kukulkan
16
0 / 5 / 2
9,488
431
14,877
16,802
6,953
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
17
30
Kills
9
10
Deaths
30
54
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
3
0
1.33
W
Baron Samedi
Mark_Zukenmbert
Baron Samedi
1
2
18
5
L
1
6
1
0.25
L
2
10
2
0.3
W
14
0
6
17
L
Hercules
XxGlocxX9
Hercules
2
6
3
0.58
W
7
4
12
3.25
L
Kukulkan
its_ight2000
Kukulkan
0
5
2
0.2
W
4
1
8
8
W
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,356
Damage
47,042
92,426
Taken
89,484
68,531
Mitigated
47,157
27,777
Healing
12,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,117
1,314
0
1,659
11,306
4,846
0
3,110
8,196
0
45,740
W
Baron Samedi
Mark_Zukenmbert
Baron Samedi
9,585
484
1,562
5,484
20,847
30,504
258
7,231
13,471
32,808
0
L
7,540
3,613
0
3,334
15,227
12,931
0
198
15,029
0
50,856
L
11,268
670
292
2,722
24,445
11,133
27
7,871
16,574
91,927
0
W
12,906
2,178
0
3,815
19,289
9,957
1,511
4,678
14,611
0
137,046
L
Hercules
XxGlocxX9
Hercules
8,240
1,824
0
3,610
21,704
11,294
0
8,347
13,357
0
44,279
W
15,054
2,064
1,698
4,482
17,209
7,995
1,278
7,109
9,996
95,857
0
L
Kukulkan
its_ight2000
Kukulkan
14,877
496
0
920
16,802
6,953
0
5,113
11,689
84,984
0
W
15,513
11,244
0
4,675
11,885
6,402
3,378
4,018
7,867
0
162,056
W
14,298
3,210
0
6,061
23,196
13,673
2,387
5,453
15,802
0
97,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,875
Gold Earned
46,742
707
Minions Killed
461
0
Camps Cleared
0
2,279,041
Distance Traveled
1,907,689
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,475
431
64
3
0
352,652
0
W
Baron Samedi
11,636
529
28
1
0
460,502
0
L
Horus
8,714
396
56
3
0
390,374
0
L
Ra
10,031
456
134
6
0
373,006
6
W
Thor
14,369
653
166
8
0
520,728
1
L
Hercules
9,034
411
74
3
0
380,164
0
W
Ix Chel
12,497
568
140
6
0
426,174
2
L
Kukulkan
9,488
431
133
6
0
411,493
4
W
Izanami
13,379
608
234
11
0
439,587
0
W
Loki
12,994
591
139
6
0
432,050
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role