Player Matchup

Hercules
Hercules
GangaMonsta007
Hercules
Level 66
God Stats
6W - 10L
1,500 SR
Queue Stats
216W - 247L
1,239 Elo+
Solo
Ix Chel
Ix Chel
Sounds_ofBAMF
Ix Chel
Level 122
God Stats
35W - 64L
1,289 SR
Queue Stats
79W - 95L
1,303 Elo+
Solo
Hera
Hera
Trxpxnese_
Hera
Level 85
God Stats
1W - 1L
1,617 SR
Queue Stats
49W - 86L
1,206 Elo+
Solo
Team Averages
Level 91
1,469 SR
1,249 Elo+

VS

Team Averages
Level 102
1,305 SR
1,314 Elo+
Kumbhakarna
Kumbhakarna
MAVETHS
Kumbhakarna
Level 104
God Stats
4W - 1L
1,500 SR
Queue Stats
48W - 46L
1,262 Elo+
Solo
Kukulkan
Kukulkan
MiniZ93
Kukulkan
Level 89
God Stats
40W - 45L
1,415 SR
Queue Stats
119W - 131L
1,243 Elo+
Solo
Cupid
Cupid
etchasketchme
Cupid
Level 112
God Stats
3W - 0L
1,001 SR
Queue Stats
79W - 63L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
1 / 6 / 1
7,184
653
5,651
13,674
14,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
12
1 / 2 / 1
7,636
694
7,228
7,165
2,860
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 1 / 1
7,342
667
6,561
4,675
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
MAVETHS
Kumbhakarna
13
3 / 0 / 4
7,773
707
4,300
10,152
9,018
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
MiniZ93
Kukulkan
13
5 / 2 / 3
8,630
785
7,200
6,101
2,356
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 0 / 7
8,214
747
7,765
9,223
3,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
2
Kills
9
9
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
1
6
1
0.25
W
Kumbhakarna
MAVETHS
Kumbhakarna
3
0
4
5
W
Kukulkan
MiniZ93
Kukulkan
5
2
3
3.25
L
Ix Chel
1
2
1
0.75
L
0
1
1
0.5
W
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,440
Damage
19,265
25,514
Taken
25,476
19,611
Mitigated
14,875
5,823
Healing
5,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
5,651
1,026
126
2,991
13,674
14,850
0
5,447
8,227
0
12,452
W
Kumbhakarna
MAVETHS
Kumbhakarna
4,300
495
0
0
10,152
9,018
57
5,450
4,542
14,041
0
W
Kukulkan
MiniZ93
Kukulkan
7,200
1,084
332
574
6,101
2,356
0
3,322
2,582
31,357
0
L
Ix Chel
7,228
166
656
762
7,165
2,860
189
4,260
2,905
28,869
0
L
6,561
1,016
0
1,288
4,675
1,901
172
1,859
2,816
38,956
0
W
7,765
4,937
440
3,975
9,223
3,501
1,315
5,107
3,875
0
37,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,162
Gold Earned
24,617
131
Minions Killed
141
0
Camps Cleared
0
551,202
Distance Traveled
591,494
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,184
653
16
1
0
164,915
0
W
Kumbhakarna
7,773
707
22
2
0
198,739
0
W
Kukulkan
8,630
785
62
6
0
190,370
2
L
Ix Chel
7,636
694
47
4
0
202,124
2
L
Hera
7,342
667
68
6
0
184,163
0
W
Cupid
8,214
747
57
5
0
202,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role