Player Matchup

Ne Zha
Ne Zha
JoseRomero1999
Ne Zha
Level 119
God Stats
9W - 6L
1,517 SR
Queue Stats
95W - 105L
1,409 Elo+
Party 4
Hercules
Hercules
ParacaEye
Hercules
Level 69
God Stats
6W - 8L
1,488 SR
Queue Stats
103W - 107L
1,388 Elo+
Party 4
Bacchus
Bacchus
TH3 Backwoods
Bacchus
Level 154
God Stats
1W - 3L
1,711 SR
Queue Stats
192W - 181L
1,569 Elo+
Party 3
Cupid
Cupid
WeaZeL8506
Cupid
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 28L
1,535 Elo+
Party 3
Anubis
Anubis
antonio22soto
Anubis
Level 47
God Stats
30W - 38L
1,396 SR
Queue Stats
65W - 85L
1,369 Elo+
Party 4
Team Averages
Level 95
1,522 SR
1,454 Elo+

VS

Team Averages
Level 117
1,452 SR
1,432 Elo+
Thor
Thor
ELCHILAS
Thor
Level 126
God Stats
3W - 4L
1,500 SR
Queue Stats
304W - 301L
1,467 Elo+
Solo
Baron Samedi
Baron Samedi
FroZzn_Trashcan
Baron Samedi
Level 125
God Stats
9W - 5L
1,573 SR
Queue Stats
291W - 271L
1,448 Elo+
Party 2
Janus
Janus
Martin_DE99
Janus
Level 128
God Stats
11W - 9L
1,515 SR
Queue Stats
429W - 411L
1,456 Elo+
Party 2
Cernunnos
Cernunnos
PepoX88
Cernunnos
Level 105
God Stats
7W - 4L
1,382 SR
Queue Stats
223W - 203L
1,429 Elo+
Party 1
Gilgamesh
Gilgamesh
ePiiC Rico
Gilgamesh
Level 101
God Stats
1W - 2L
1,288 SR
Queue Stats
85W - 80L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 0
7,108
592
6,375
10,117
3,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
ParacaEye
Hercules
12
1 / 0 / 2
6,554
546
6,002
8,233
6,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
8
0 / 1 / 1
5,698
475
4,728
11,121
9,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
9
1 / 3 / 1
5,857
488
4,698
8,681
2,919
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
1 / 6 / 1
6,182
515
4,202
10,535
3,914
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
12
3 / 2 / 4
6,783
565
4,736
7,892
2,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Baron Samedi
FroZzn_Trashcan
Baron Samedi
9
2 / 0 / 4
6,233
519
4,990
6,928
5,440
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 3 / 4
6,800
567
9,580
7,166
2,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
PepoX88
Cernunnos
11
4 / 1 / 0
6,246
521
5,570
7,210
3,361
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gilgamesh
ePiiC Rico
Gilgamesh
9
0 / 3 / 0
5,583
465
4,567
10,084
3,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
8
Kills
14
14
Deaths
9
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
3
2
4
2.5
W
Baron Samedi
FroZzn_Trashcan
Baron Samedi
2
0
4
4
L
5
4
0
1.25
W
5
3
4
2.33
L
Hercules
ParacaEye
Hercules
1
0
2
2
W
Cernunnos
PepoX88
Cernunnos
4
1
0
4
L
Bacchus
0
1
1
0.5
L
Cupid
1
3
1
0.5
L
1
6
1
0.25
W
Gilgamesh
ePiiC Rico
Gilgamesh
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,005
Damage
29,443
48,687
Taken
39,280
26,109
Mitigated
17,408
12,327
Healing
9,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
4,736
491
0
403
7,892
2,532
0
2,037
5,855
0
36,322
W
Baron Samedi
FroZzn_Trashcan
Baron Samedi
4,990
452
564
3,029
6,928
5,440
0
2,294
4,634
16,719
0
L
6,375
2,665
0
1,235
10,117
3,588
681
2,269
7,848
0
41,540
W
9,580
551
0
1,064
7,166
2,087
0
2,706
4,460
52,245
0
L
Hercules
ParacaEye
Hercules
6,002
2,434
0
2,085
8,233
6,228
0
0
8,233
0
42,718
W
Cernunnos
PepoX88
Cernunnos
5,570
3,189
0
3,714
7,210
3,361
869
1,893
5,317
0
43,337
L
Bacchus
4,728
635
1,445
2,615
11,121
9,460
0
3,686
7,435
25,406
0
L
Cupid
4,698
1,856
115
2,014
8,681
2,919
0
2,639
6,042
0
35,360
L
4,202
683
0
2,818
10,535
3,914
0
5,976
4,559
43,616
0
W
Gilgamesh
ePiiC Rico
Gilgamesh
4,567
1,753
0
1,159
10,084
3,988
0
0
9,399
0
27,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,399
Gold Earned
31,645
281
Minions Killed
274
0
Camps Cleared
0
1,152,863
Distance Traveled
1,133,986
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,783
565
63
5
0
246,542
0
W
Baron Samedi
6,233
519
19
2
0
238,722
4
L
Ne Zha
7,108
592
52
4
0
256,015
0
W
Janus
6,800
567
75
6
0
221,362
0
L
Hercules
6,554
546
73
6
0
231,501
0
W
Cernunnos
6,246
521
72
6
0
198,427
0
L
Bacchus
5,698
475
31
3
0
221,289
2
L
Cupid
5,857
488
57
5
0
239,767
0
L
Anubis
6,182
515
68
6
0
204,291
0
W
Gilgamesh
5,583
465
45
4
0
228,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role