Player Matchup

Hel
Hel
LordGiratia
Hel
Level 126
God Stats
2W - 1L
1,559 SR
Queue Stats
3W - 6L
1,434 Elo+
Party 2
Horus
Horus
NitroFast
Horus
Level 127
God Stats
1W - 2L
1,294 SR
Queue Stats
4W - 5L
1,341 Elo+
Party 2
Izanami
Izanami
WhiskeyTiger1
Izanami
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,400 Elo+
Party 2
Team Averages
Level 121
1,451 SR
1,391 Elo+

VS

Team Averages
Level 92
1,520 SR
1,497 Elo+
Thoth
Thoth
 
Thoth
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
DETROITHULK
Sun Wukong
Level 125
God Stats
2W - 5L
1,262 SR
Queue Stats
219W - 214L
1,512 Elo+
Party 1
Guan Yu
Guan Yu
ToSp00ky
Guan Yu
Level 45
God Stats
20W - 5L
1,796 SR
Queue Stats
86W - 105L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,317
732
5,107
2,342
723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Horus
NitroFast
Horus
12
2 / 0 / 4
8,144
814
3,218
4,276
3,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
13
2 / 1 / 4
8,162
816
5,376
6,421
2,460
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
0 / 2 / 1
6,389
639
3,251
3,972
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
DETROITHULK
Sun Wukong
9
0 / 2 / 1
5,837
584
985
5,648
2,242
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Guan Yu
ToSp00ky
Guan Yu
12
1 / 2 / 0
6,635
664
1,518
6,436
3,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
6
Kills
1
1
Deaths
6
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
0
2
1
0.25
L
Sun Wukong
DETROITHULK
Sun Wukong
0
2
1
0.25
W
2
0
3
3.5
W
Horus
NitroFast
Horus
2
0
4
4
L
Guan Yu
ToSp00ky
Guan Yu
1
2
0
0.5
W
Izanami
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,701
Damage
5,754
13,039
Taken
16,056
7,038
Mitigated
6,472
8,804
Healing
3,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
3,251
41
0
607
3,972
868
0
1,728
2,244
28,072
0
L
Sun Wukong
DETROITHULK
Sun Wukong
985
107
0
310
5,648
2,242
0
1,711
3,937
0
6,766
W
5,107
76
2,559
1,734
2,342
723
492
295
2,047
20,321
0
W
Horus
NitroFast
Horus
3,218
1,122
320
1,935
4,276
3,855
178
1,115
3,046
0
9,757
L
Guan Yu
ToSp00ky
Guan Yu
1,518
130
525
1,691
6,436
3,362
0
1,686
4,750
0
14,126
W
Izanami
5,376
3,264
0
2,256
6,421
2,460
2,207
1,852
4,482
0
53,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,623
Gold Earned
18,861
147
Minions Killed
109
0
Camps Cleared
0
555,462
Distance Traveled
489,028
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,389
639
56
6
0
178,694
0
L
Sun Wukong
5,837
584
9
1
0
143,106
0
W
Hel
7,317
732
26
3
0
192,605
2
W
Horus
8,144
814
15
2
0
191,172
2
L
Guan Yu
6,635
664
44
4
0
167,228
0
W
Izanami
8,162
816
106
11
0
171,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role