Player Matchup

Izanami
Izanami
ASTRO530
Izanami
Level 62
God Stats
3W - 3L
1,481 SR
Queue Stats
299W - 340L
1,451 Elo+
Party 1
Hercules
Hercules
AresWarird
Hercules
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
180W - 173L
1,523 Elo+
Solo
Kukulkan
Kukulkan
doubleOshh
Kukulkan
Level 65
God Stats
12W - 13L
1,371 SR
Queue Stats
739W - 719L
1,438 Elo+
Party 1
Terra
Terra
latseV
Terra
Level 75
God Stats
3W - 3L
1,350 SR
Queue Stats
757W - 746L
1,489 Elo+
Party 1
Baba Yaga
Baba Yaga
xlight94x
Baba Yaga
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
233W - 226L
1,596 Elo+
Solo
Team Averages
Level 71
1,440 SR
1,499 Elo+

VS

Team Averages
Level 95
1,452 SR
1,449 Elo+
Chiron
Chiron
 
Chiron
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
John_xi_na
Merlin
Level 128
God Stats
8W - 6L
1,536 SR
Queue Stats
393W - 386L
1,509 Elo+
Solo
Ra
Ra
LuzzyMS
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 36L
1,426 Elo+
Solo
He Bo
He Bo
Scottish-White
He Bo
Level 69
God Stats
0W - 1L
1,290 SR
Queue Stats
42W - 59L
1,374 Elo+
Party 2
Rama
Rama
thisnewkid
Rama
Level 147
God Stats
3W - 4L
1,436 SR
Queue Stats
220W - 186L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ASTRO530
Izanami
14
2 / 1 / 8
8,700
870
4,044
6,616
4,381
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
AresWarird
Hercules
15
5 / 2 / 8
9,070
907
5,562
9,466
11,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
doubleOshh
Kukulkan
15
7 / 2 / 6
9,324
932
13,519
10,461
7,710
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
latseV
Terra
15
5 / 2 / 12
9,036
904
7,195
11,508
11,873
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baba Yaga
xlight94x
Baba Yaga
14
2 / 2 / 12
8,343
834
4,027
7,799
8,632
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
0 / 4 / 5
6,636
664
6,734
8,024
3,487
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
John_xi_na
Merlin
16
5 / 2 / 3
8,485
849
9,840
5,679
2,492
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 5 / 5
6,597
660
3,084
7,561
3,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 6 / 1
6,142
614
3,863
7,919
2,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 4 / 1
6,898
690
5,265
7,403
2,977
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
22
21
Kills
7
9
Deaths
21
46
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
4
5
0.63
W
Izanami
ASTRO530
Izanami
2
1
8
6
W
Hercules
AresWarird
Hercules
5
2
8
4.5
L
Merlin
John_xi_na
Merlin
5
2
3
3.25
L
0
5
5
0.5
L
0
6
1
0.08
W
Kukulkan
doubleOshh
Kukulkan
7
2
6
5
W
Terra
latseV
Terra
5
2
12
5.5
L
2
4
1
0.63
W
Baba Yaga
xlight94x
Baba Yaga
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,347
Damage
28,786
45,850
Taken
36,586
44,402
Mitigated
14,945
20,875
Healing
6,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,734
2,042
1,085
1,638
8,024
3,487
0
5,339
2,684
0
11,963
W
Izanami
ASTRO530
Izanami
4,044
2,808
870
1,316
6,616
4,381
4,303
2,532
4,067
0
14,379
W
Hercules
AresWarird
Hercules
5,562
566
1,998
2,620
9,466
11,806
581
3,090
6,222
0
7,790
L
Merlin
John_xi_na
Merlin
9,840
45
375
1,053
5,679
2,492
0
3,251
2,428
24,600
0
L
3,084
324
562
581
7,561
3,399
0
4,951
2,610
6,716
0
L
3,863
276
98
334
7,919
2,590
0
5,422
2,497
8,595
0
W
Kukulkan
doubleOshh
Kukulkan
13,519
341
1,363
1,734
10,461
7,710
1,459
4,791
5,608
30,620
0
W
Terra
latseV
Terra
7,195
472
6,004
2,773
11,508
11,873
398
3,656
7,700
12,990
0
L
5,265
4,690
396
663
7,403
2,977
0
5,581
1,822
0
9,306
W
Baba Yaga
xlight94x
Baba Yaga
4,027
363
849
1,348
7,799
8,632
731
2,275
5,466
12,990
196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,473
Gold Earned
34,758
109
Minions Killed
72
0
Camps Cleared
0
892,310
Distance Traveled
705,631
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,636
664
10
1
0
165,016
0
W
Izanami
8,700
870
39
4
0
183,998
0
W
Hercules
9,070
907
5
1
0
178,592
0
L
Merlin
8,485
849
32
3
0
142,108
0
L
Ra
6,597
660
10
1
0
120,822
0
L
He Bo
6,142
614
8
1
0
150,516
0
W
Kukulkan
9,324
932
43
4
0
176,326
0
W
Terra
9,036
904
11
1
0
196,229
0
L
Rama
6,898
690
12
1
0
127,169
0
W
Baba Yaga
8,343
834
11
1
0
157,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role