Player Matchup

Janus
Janus
Silver III
DuidyChan
Janus
Silver III
Level 149
God Stats
8W - 8L
1,520 SR
Queue Stats
43W - 39L
1,326 MMR
Party 3
Hercules
Hercules
Gold II
FoGos54
Hercules
Gold II
Level 128
God Stats
4W - 2L
1,559 SR
Queue Stats
102W - 96L
1,501 MMR
Party 2
Bacchus
Bacchus
Gold IV
Jtrixz
Bacchus
Gold IV
Level 121
God Stats
8W - 8L
1,490 SR
Queue Stats
230W - 229L
1,408 MMR
Solo
Olorun
Olorun
Gold IV
YesidZA18
Olorun
Gold IV
Level 86
God Stats
1W - 1L
1,715 SR
Queue Stats
137W - 141L
1,332 MMR
Party 2
Nemesis
Nemesis
Gold II
willyduby
Nemesis
Gold II
Level 149
God Stats
0W - 1L
1,213 SR
Queue Stats
377W - 401L
1,478 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,500 SR
1,409 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,493 SR
1,442 MMR
Cu Chulainn
Cu Chulainn
Gold V
 
Cu Chulainn
Gold V
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold V
 
Skadi
Gold V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold III
CamaChambrln
He Bo
Gold III
Level 75
God Stats
2W - 0L
1,496 SR
Queue Stats
196W - 208L
1,324 MMR
Party 1
Camazotz
Camazotz
Gold II
PutHercules7925
Camazotz
Gold II
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 112L
1,472 MMR
Party 1
Yemoja
Yemoja
Silver I
Stevie Pinz
Yemoja
Silver I
Level 143
God Stats
1W - 0L
1,471 SR
Queue Stats
24W - 31L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DuidyChan
Janus
8
0 / 0 / 0
4,325
618
1,456
2,551
649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
FoGos54
Hercules
8
0 / 1 / 0
4,547
650
1,382
5,360
3,035
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bacchus
Jtrixz
Bacchus
6
0 / 1 / 1
4,154
593
3,263
4,844
4,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Olorun
YesidZA18
Olorun
6
1 / 1 / 0
4,009
573
2,197
2,950
888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
willyduby
Nemesis
6
0 / 3 / 0
3,872
553
2,233
6,798
1,920
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
VamanaIshtarAtlasBakasura

VS

Bans
Ao KuangAthenaThanatosIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
9
1 / 0 / 0
5,255
751
3,659
4,338
2,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
 
Skadi
8
1 / 0 / 0
4,628
661
2,186
3,367
1,065
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
1 / 0 / 1
4,561
652
2,350
2,530
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Camazotz
8
3 / 0 / 3
5,056
722
4,963
7,836
2,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
6
0 / 1 / 2
4,376
625
1,292
5,267
2,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
6
6
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
1
0
0
1
W
Skadi
 
Skadi
1
0
0
1
W
1
0
1
1.5
L
Janus
DuidyChan
Janus
0
0
0
0
L
Hercules
FoGos54
Hercules
0
1
0
0
L
Bacchus
Jtrixz
Bacchus
0
1
1
0.5
W
Camazotz
3
0
3
4.5
W
Yemoja
0
1
2
1
L
Olorun
YesidZA18
Olorun
1
1
0
1
L
Nemesis
willyduby
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,531
Damage
14,450
22,503
Taken
23,338
10,613
Mitigated
9,671
8,057
Healing
9,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
3,659
750
0
943
4,338
2,674
0
0
4,338
0
36,955
W
Skadi
 
Skadi
2,186
1,334
0
1,377
3,367
1,065
1,022
1,599
1,768
0
23,937
W
2,350
88
0
600
2,530
695
0
1,096
1,434
23,873
0
L
Janus
DuidyChan
Janus
1,456
0
0
1,246
2,551
649
0
602
1,831
28,665
0
L
Hercules
FoGos54
Hercules
1,382
483
0
2,138
5,360
3,035
0
0
5,360
0
31,197
L
Bacchus
Jtrixz
Bacchus
3,263
552
0
1,964
4,844
4,121
0
1,600
3,200
10,364
0
W
Camazotz
4,963
2,566
0
3,389
7,836
2,401
0
1,513
6,323
0
28,881
W
Yemoja
1,292
450
1,535
1,743
5,267
2,836
0
2,708
2,559
10,709
0
L
Olorun
YesidZA18
Olorun
2,197
638
120
1,451
2,950
888
0
494
2,456
20,466
0
L
Nemesis
willyduby
Nemesis
2,233
1,298
0
1,138
6,798
1,920
0
742
6,014
0
21,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,907
Gold Earned
23,876
215
Minions Killed
227
0
Camps Cleared
0
754,822
Distance Traveled
754,807
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
5,255
751
57
8
0
147,544
2
W
Skadi
4,628
661
47
7
0
129,954
0
W
He Bo
4,561
652
55
8
0
162,465
2
L
Janus
4,325
618
62
9
0
184,820
1
L
Hercules
4,547
650
63
9
0
146,603
2
L
Bacchus
4,154
593
16
2
0
157,308
0
W
Camazotz
5,056
722
47
7
0
173,317
1
W
Yemoja
4,376
625
21
3
0
141,527
3
L
Olorun
4,009
573
38
5
0
101,702
1
L
Nemesis
3,872
553
36
5
0
164,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role