Player Matchup

Sol
Sol
Enssx9
Sol
Level 129
God Stats
49W - 33L
1,380 SR
Queue Stats
258W - 271L
1,482 Elo+
Party 2
Thor
Thor
MaMereEstBonne
Thor
Level 129
God Stats
20W - 18L
1,488 SR
Queue Stats
157W - 151L
1,509 Elo+
Party 2
Anhur
Anhur
stumbleton
Anhur
Level 53
God Stats
4W - 2L
1,378 SR
Queue Stats
92W - 127L
1,382 Elo+
Party 2
Team Averages
Level 104
1,415 SR
1,457 Elo+

VS

Team Averages
Level 81
1,584 SR
1,446 Elo+
Da Ji
Da Ji
Chronic8511
Da Ji
Level 109
God Stats
0W - 1L
1,823 SR
Queue Stats
5W - 12L
1,415 Elo+
Party 1
Janus
Janus
FLYNS II
Janus
Level 47
God Stats
6W - 7L
1,590 SR
Queue Stats
87W - 83L
1,427 Elo+
Party 1
Terra
Terra
Rhazix
Terra
Level 86
God Stats
1W - 3L
1,337 SR
Queue Stats
50W - 51L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Enssx9
Sol
15
1 / 0 / 6
8,794
799
11,635
7,014
2,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 2 / 2
9,112
828
11,020
8,583
3,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
11
1 / 3 / 3
7,545
686
1,896
5,184
1,598
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 2
7,463
678
3,111
7,827
3,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Janus
FLYNS II
Janus
12
2 / 3 / 2
7,430
675
3,772
9,232
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Rhazix
Terra
12
0 / 2 / 5
7,712
701
3,350
11,543
11,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
13
7
Kills
4
5
Deaths
7
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
Sol
Enssx9
Sol
1
0
6
4
L
Janus
FLYNS II
Janus
2
3
2
1
W
5
2
2
3
L
Terra
Rhazix
Terra
0
2
5
1.25
W
Anhur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,551
Damage
10,233
20,781
Taken
28,602
8,159
Mitigated
18,707
8,275
Healing
5,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,111
627
0
0
7,827
3,699
0
2,682
5,145
0
21,252
W
Sol
Enssx9
Sol
11,635
2,313
0
6,041
7,014
2,589
2,156
2,323
4,691
57,159
0
L
Janus
FLYNS II
Janus
3,772
0
0
1,011
9,232
3,892
0
4,744
4,488
31,662
0
W
11,020
854
0
1,489
8,583
3,972
0
2,688
5,895
0
31,723
L
Terra
Rhazix
Terra
3,350
198
2,068
2,757
11,543
11,116
0
4,277
7,266
13,247
0
W
Anhur
1,896
302
0
745
5,184
1,598
663
2,419
2,765
0
11,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,451
Gold Earned
22,605
159
Minions Killed
120
0
Camps Cleared
0
486,402
Distance Traveled
598,009
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,463
678
30
3
0
197,178
0
W
Sol
8,794
799
85
8
0
201,777
4
L
Janus
7,430
675
64
6
0
185,565
2
W
Thor
9,112
828
53
5
0
140,850
0
L
Terra
7,712
701
26
2
0
215,266
0
W
Anhur
7,545
686
21
2
0
143,775
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role