Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
JohnnySack
Charybdis
Level 143
God Stats
1W - 0L
1,521 SR
Queue Stats
12W - 12L
1,589 Elo+
Party 2
Ymir
Ymir
Skopein2
Ymir
Level 141
God Stats
4W - 1L
1,687 SR
Queue Stats
209W - 207L
1,486 Elo+
Solo
Chang'e
Chang'e
WolfieCorp
Chang'e
Level 106
God Stats
2W - 0L
1,255 SR
Queue Stats
105W - 91L
1,510 Elo+
Solo
Sun Wukong
Sun Wukong
metzsher
Sun Wukong
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 11L
1,523 Elo+
Solo
Team Averages
Level 116
1,492 SR
1,522 Elo+

VS

Team Averages
Level 132
1,462 SR
1,495 Elo+
Ne Zha
Ne Zha
LordLysander
Ne Zha
Level 129
God Stats
18W - 30L
1,421 SR
Queue Stats
259W - 358L
1,536 Elo+
Party 1
Hercules
Hercules
PrzImperium
Hercules
Level 108
God Stats
1W - 2L
1,531 SR
Queue Stats
30W - 53L
1,426 Elo+
Party 1
Agni
Agni
Shrimpenshire
Agni
Level 159
God Stats
4W - 5L
1,492 SR
Queue Stats
67W - 61L
1,595 Elo+
Party 1
Ishtar
Ishtar
TheSaltyDingus
Ishtar
Level 158
God Stats
3W - 6L
1,366 SR
Queue Stats
330W - 403L
1,555 Elo+
Party 1
Sobek
Sobek
gianmarcos1231
Sobek
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 65L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
15
7 / 2 / 1
9,045
603
9,853
13,243
5,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charybdis
JohnnySack
Charybdis
11
1 / 6 / 4
7,325
488
5,351
10,150
3,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
12
2 / 2 / 2
7,568
505
3,532
11,255
10,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
WolfieCorp
Chang'e
13
1 / 2 / 2
7,522
501
4,468
11,843
4,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
metzsher
Sun Wukong
14
2 / 2 / 2
8,157
544
9,372
13,371
10,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
14
3 / 4 / 2
8,207
547
5,773
13,353
5,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
PrzImperium
Hercules
13
2 / 3 / 0
8,431
562
8,190
13,920
12,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 2 / 0
8,312
554
7,360
7,124
2,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
4 / 3 / 6
8,296
553
9,614
10,975
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
2 / 2 / 6
7,899
527
4,933
11,367
10,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
27
13
Kills
13
14
Deaths
14
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
7
2
1
3.75
W
Charybdis
JohnnySack
Charybdis
1
6
4
0.5
L
Ne Zha
3
4
2
1
L
Hercules
PrzImperium
Hercules
2
3
0
0.67
L
2
2
0
1
W
Ymir
2
2
2
1.5
L
4
3
6
2.33
W
Chang'e
WolfieCorp
Chang'e
1
2
2
1
L
2
2
6
2.5
W
Sun Wukong
metzsher
Sun Wukong
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,576
Damage
35,870
59,862
Taken
56,739
34,696
Mitigated
36,207
13,075
Healing
14,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
9,853
2,709
0
951
13,243
5,698
0
2,508
10,687
0
68,547
W
Charybdis
JohnnySack
Charybdis
5,351
3,820
0
1,747
10,150
3,564
852
2,201
7,949
0
45,697
L
Ne Zha
5,773
666
0
1,458
13,353
5,752
0
1,734
11,619
0
78,879
L
Hercules
PrzImperium
Hercules
8,190
2,660
0
4,636
13,920
12,917
467
380
13,540
0
67,198
L
7,360
833
0
1,401
7,124
2,847
375
3,241
3,883
63,169
0
W
Ymir
3,532
1,201
0
3,732
11,255
10,211
180
2,553
8,702
24,352
0
L
9,614
5,013
0
3,804
10,975
4,638
0
1,596
9,379
0
69,915
W
Chang'e
WolfieCorp
Chang'e
4,468
158
760
4,155
11,843
4,322
0
4,519
7,324
56,356
0
L
4,933
765
0
3,418
11,367
10,053
0
1,514
9,853
18,739
0
W
Sun Wukong
metzsher
Sun Wukong
9,372
1,843
0
1,730
13,371
10,901
707
512
11,889
1,130
65,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,617
Gold Earned
41,145
415
Minions Killed
479
0
Camps Cleared
0
1,516,688
Distance Traveled
1,511,578
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
9,045
603
101
7
0
328,488
3
W
Charybdis
7,325
488
85
6
0
263,530
2
L
Ne Zha
8,207
547
115
8
0
320,204
3
L
Hercules
8,431
562
122
8
0
291,047
4
L
Agni
8,312
554
119
8
0
312,173
3
W
Ymir
7,568
505
43
3
0
306,740
1
L
Ishtar
8,296
553
106
7
0
258,662
5
W
Chang'e
7,522
501
90
6
0
316,028
4
L
Sobek
7,899
527
17
1
0
329,492
0
W
Sun Wukong
8,157
544
96
6
0
301,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role