Player Matchup

Cerberus
Cerberus
SaintDaco
Cerberus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 19L
1,098 Elo+
Party 2
Neith
Neith
SaintGodd
Neith
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 29L
1,351 Elo+
Party 2
Aphrodite
Aphrodite
Seniorul2190
Aphrodite
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,377 Elo+
Party 2
Team Averages
Level 47
1,500 SR
1,275 Elo+

VS

Team Averages
Level 76
1,553 SR
1,288 Elo+
Cernunnos
Cernunnos
MasterGunzX
Cernunnos
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 25L
1,311 Elo+
Party 1
Chang'e
Chang'e
Wezerypp
Chang'e
Level 104
God Stats
12W - 2L
1,660 SR
Queue Stats
47W - 17L
1,351 Elo+
Solo
Maui
Maui
ro_567
Maui
Level 28
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 6L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
SaintDaco
Cerberus
13
0 / 6 / 1
10,137
634
5,070
26,726
33,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
SaintGodd
Neith
16
4 / 5 / 2
11,409
713
18,188
15,257
8,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
Seniorul2190
Aphrodite
15
0 / 7 / 4
10,026
627
16,137
19,065
13,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
MasterGunzX
Cernunnos
17
10 / 4 / 8
12,308
769
29,540
16,951
9,560
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Chang'e
Wezerypp
Chang'e
16
6 / 1 / 8
11,732
733
13,355
17,304
10,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Maui
ro_567
Maui
16
2 / 1 / 16
12,248
766
7,408
18,476
28,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
4
Kills
18
18
Deaths
6
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
MasterGunzX
Cernunnos
10
4
8
3.5
L
Cerberus
SaintDaco
Cerberus
0
6
1
0.08
L
Neith
SaintGodd
Neith
4
5
2
1
L
Aphrodite
Seniorul2190
Aphrodite
0
7
4
0.29
W
Chang'e
Wezerypp
Chang'e
6
1
8
10
W
Maui
ro_567
Maui
2
1
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,395
Damage
50,303
61,048
Taken
52,731
54,810
Mitigated
48,124
22,949
Healing
25,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
MasterGunzX
Cernunnos
29,540
17,648
543
4,058
16,951
9,560
2,398
6,218
10,733
0
75,614
L
Cerberus
SaintDaco
Cerberus
5,070
319
0
6,774
26,726
33,481
80
8,485
18,241
18,126
505
L
Neith
SaintGodd
Neith
18,188
8,796
0
1,613
15,257
8,306
1,451
5,847
9,410
0
63,492
L
Aphrodite
Seniorul2190
Aphrodite
16,137
1,137
6,257
8,305
19,065
13,023
384
7,159
11,906
42,040
0
W
Chang'e
Wezerypp
Chang'e
13,355
2,153
10,248
8,663
17,304
10,075
1,124
8,300
9,004
54,996
0
W
Maui
ro_567
Maui
7,408
1,167
0
1,520
18,476
28,489
650
6,220
12,256
12,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,572
Gold Earned
36,288
172
Minions Killed
147
0
Camps Cleared
0
835,686
Distance Traveled
857,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,308
769
76
5
0
258,466
0
L
Cerberus
10,137
634
32
2
0
279,274
0
L
Neith
11,409
713
81
5
0
280,462
0
L
Aphrodite
10,026
627
59
4
0
275,950
0
W
Chang'e
11,732
733
65
4
0
313,911
0
W
Maui
12,248
766
6
0
0
285,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role