Player Matchup

Ah Puch
Ah Puch
Dark_Tyrant_1990
Ah Puch
Level 129
God Stats
1W - 1L
1,549 SR
Queue Stats
2W - 13L
1,095 Elo+
Party 1
Nox
Nox
Eclaer
Nox
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,277 Elo+
Solo
Kukulkan
Kukulkan
Jekaxtz
Kukulkan
Level 116
God Stats
2W - 2L
1,500 SR
Queue Stats
259W - 282L
1,450 Elo+
Solo
Sobek
Sobek
UrBaNsAnDwIcH
Sobek
Level 67
God Stats
1W - 0L
1,267 SR
Queue Stats
2W - 12L
973 Elo+
Party 1
Baron Samedi
Baron Samedi
liamprior90
Baron Samedi
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,095 Elo+
Party 1
Team Averages
Level 112
1,463 SR
1,178 Elo+

VS

Team Averages
Level 105
1,510 SR
1,473 Elo+
Vulcan
Vulcan
 
Vulcan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Blondici
Rama
Level 102
God Stats
15W - 14L
1,501 SR
Queue Stats
483W - 482L
1,391 Elo+
Solo
Danzaburou
Danzaburou
LordDiablo_89_cz
Danzaburou
Level 146
God Stats
3W - 5L
1,537 SR
Queue Stats
343W - 365L
1,515 Elo+
Solo
Sol
Sol
OZLaim
Sol
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 100L
1,524 Elo+
Solo
Cupid
Cupid
UltimaValeth
Cupid
Level 65
God Stats
0W - 1L
1,515 SR
Queue Stats
3W - 7L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 0 / 12
9,783
978
16,139
6,991
3,380
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nox
Eclaer
Nox
16
5 / 0 / 12
9,486
949
6,943
5,512
2,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
Jekaxtz
Kukulkan
15
4 / 2 / 8
8,754
875
11,238
7,254
3,018
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 4 / 7
7,787
779
2,200
13,861
15,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
liamprior90
Baron Samedi
14
4 / 3 / 7
8,449
845
8,603
10,065
5,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
1 / 5 / 7
7,319
732
11,638
8,299
3,670
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
12
3 / 6 / 3
6,933
693
5,627
9,825
4,184
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
LordDiablo_89_cz
Danzaburou
14
2 / 2 / 4
7,441
744
7,859
9,729
4,215
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
OZLaim
Sol
13
3 / 4 / 5
7,088
709
7,136
9,417
4,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 5 / 4
6,475
648
3,848
11,047
4,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
32
22
Kills
9
9
Deaths
22
46
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
5
7
0.9
L
Rama
3
6
3
0.75
W
8
0
12
14
W
Nox
Eclaer
Nox
5
0
12
11
W
Kukulkan
Jekaxtz
Kukulkan
4
2
8
4
L
Danzaburou
LordDiablo_89_cz
Danzaburou
2
2
4
2
L
Sol
OZLaim
Sol
3
4
5
1.38
L
0
5
4
0.4
W
1
4
7
1.13
W
Baron Samedi
liamprior90
Baron Samedi
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,123
Damage
36,108
43,683
Taken
48,317
30,085
Mitigated
20,984
18,828
Healing
14,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
11,638
2,175
90
378
8,299
3,670
0
7,525
774
20,209
0
L
Rama
5,627
4,001
677
480
9,825
4,184
0
9,041
784
0
8,322
W
16,139
638
1,098
3,310
6,991
3,380
465
2,651
4,340
25,634
0
W
Nox
Eclaer
Nox
6,943
463
782
1,550
5,512
2,374
606
3,126
2,386
18,449
0
W
Kukulkan
Jekaxtz
Kukulkan
11,238
1,548
1,599
731
7,254
3,018
0
4,674
2,580
29,077
0
L
Danzaburou
LordDiablo_89_cz
Danzaburou
7,859
1,693
1,450
2,246
9,729
4,215
0
9,366
363
0
19,775
L
Sol
OZLaim
Sol
7,136
1,132
545
2,274
9,417
4,196
0
9,105
312
15,296
0
L
3,848
1,408
3,640
2,416
11,047
4,719
0
10,086
961
0
9,803
W
2,200
213
273
1,861
13,861
15,816
122
4,739
9,122
7,285
0
W
Baron Samedi
liamprior90
Baron Samedi
8,603
445
3,842
3,782
10,065
5,497
78
3,584
6,481
13,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,259
Gold Earned
35,256
131
Minions Killed
99
0
Camps Cleared
0
1,061,225
Distance Traveled
932,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
7,319
732
16
2
0
178,304
0
L
Rama
6,933
693
4
0
0
141,277
0
W
Ah Puch
9,783
978
23
2
0
230,843
0
W
Nox
9,486
949
34
3
0
221,662
0
W
Kukulkan
8,754
875
41
4
0
224,374
0
L
Danzaburou
7,441
744
35
4
0
228,338
0
L
Sol
7,088
709
31
3
0
177,329
0
L
Cupid
6,475
648
13
1
0
207,457
0
W
Sobek
7,787
779
22
2
0
180,036
0
W
Baron Samedi
8,449
845
11
1
0
204,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role