Player Matchup

Cthulhu
Cthulhu
Akuji-rei
Cthulhu
Level 29
God Stats
0W - 2L
1,562 SR
Queue Stats
4W - 8L
1,446 Elo+
Party 1
Bakasura
Bakasura
Kodoku_Ni465
Bakasura
Level 39
God Stats
1W - 1L
1,449 SR
Queue Stats
4W - 6L
1,481 Elo+
Party 1
Zeus
Zeus
TheFearlessTrash
Zeus
Level 118
God Stats
103W - 101L
1,490 SR
Queue Stats
285W - 281L
1,443 Elo+
Solo
Chaac
Chaac
xSxnpai_
Chaac
Level 127
God Stats
1W - 1L
1,671 SR
Queue Stats
9W - 13L
1,446 Elo+
Party 1
Charybdis
Charybdis
xTANK-EXPERTx
Charybdis
Level 67
God Stats
2W - 2L
1,602 SR
Queue Stats
4W - 6L
1,446 Elo+
Party 1
Team Averages
Level 76
1,555 SR
1,453 Elo+

VS

Team Averages
Level 84
1,520 SR
1,426 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Bread-Man-242
Chaac
Level 102
God Stats
27W - 32L
1,432 SR
Queue Stats
146W - 181L
1,334 Elo+
Solo
Neith
Neith
Ferretcutie1
Neith
Level 65
God Stats
42W - 48L
1,483 SR
Queue Stats
199W - 211L
1,376 Elo+
Solo
Nu Wa
Nu Wa
MagicalMamaMaids
Nu Wa
Level 99
God Stats
10W - 8L
1,467 SR
Queue Stats
362W - 363L
1,458 Elo+
Party 2
Horus
Horus
The_Wild_Me
Horus
Level 85
God Stats
9W - 2L
1,717 SR
Queue Stats
354W - 322L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akuji-rei
Cthulhu
9
0 / 2 / 0
5,731
441
1,951
7,602
4,494
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bakasura
Kodoku_Ni465
Bakasura
9
1 / 3 / 0
5,911
455
1,155
8,320
2,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 1 / 0
6,717
517
462
5,377
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
xSxnpai_
Chaac
11
1 / 7 / 1
6,584
506
5,381
13,792
8,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charybdis
xTANK-EXPERTx
Charybdis
9
1 / 2 / 0
5,810
447
2,933
7,709
2,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
3 / 1 / 4
7,503
577
3,444
7,354
2,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
6 / 2 / 6
8,227
633
8,133
10,199
7,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 1
6,491
499
3,940
4,526
1,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
5 / 0 / 3
8,726
671
7,814
4,585
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 0 / 2
6,160
474
1,405
8,901
5,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
3
Kills
15
15
Deaths
4
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
3
1
4
5
L
Cthulhu
Akuji-rei
Cthulhu
0
2
0
0
W
6
2
6
4.5
W
1
1
1
1.5
L
Bakasura
Kodoku_Ni465
Bakasura
1
3
0
0.33
W
5
0
3
6.5
L
0
1
0
0
W
0
0
2
1
L
Chaac
xSxnpai_
Chaac
1
7
1
0.21
L
Charybdis
xTANK-EXPERTx
Charybdis
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,882
Damage
24,736
42,800
Taken
35,565
20,294
Mitigated
18,541
7,577
Healing
9,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
3,444
609
0
250
7,354
2,527
275
0
7,224
0
48,386
L
Cthulhu
Akuji-rei
Cthulhu
1,951
137
0
0
7,602
4,494
209
1,982
5,620
19,311
0
W
8,133
1,456
0
2,068
10,199
7,020
23
571
9,009
0
45,318
W
3,940
988
0
1,162
4,526
1,582
1,076
669
3,857
0
34,786
L
Bakasura
Kodoku_Ni465
Bakasura
1,155
920
98
1,268
8,320
2,983
0
720
7,600
0
17,779
W
7,814
1,225
0
1,597
4,585
1,623
925
1,057
3,528
74,399
0
L
462
0
0
750
5,377
1,855
0
2,748
2,629
48,322
0
W
1,405
721
865
3,578
8,901
5,789
42
937
7,964
0
22,168
L
Chaac
xSxnpai_
Chaac
5,381
1,308
0
3,212
13,792
8,592
0
823
12,969
0
41,296
L
Charybdis
xTANK-EXPERTx
Charybdis
2,933
1,550
102
2,147
7,709
2,370
1,025
1,541
6,168
0
35,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,753
Gold Earned
37,107
299
Minions Killed
342
0
Camps Cleared
0
1,236,084
Distance Traveled
1,210,656
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
7,503
577
70
5
0
284,803
0
L
Cthulhu
5,731
441
26
2
0
255,197
0
W
Chaac
8,227
633
77
6
0
252,353
3
W
Neith
6,491
499
56
4
0
184,101
4
L
Bakasura
5,911
455
47
4
0
291,042
0
W
Nu Wa
8,726
671
109
8
0
223,855
4
L
Zeus
6,717
517
98
8
0
183,330
1
W
Horus
6,160
474
30
2
0
265,544
4
L
Chaac
6,584
506
68
5
0
269,268
0
L
Charybdis
5,810
447
60
5
0
237,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role