Player Matchup

Hachiman
Hachiman
Fandom Jar
Hachiman
Level 4
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 3L
1,165 Elo+
Party 1
Sol
Sol
JazzyG_478
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 25L
1,244 Elo+
Party 1
Medusa
Medusa
LaNectar
Medusa
Level 67
God Stats
5W - 3L
1,421 SR
Queue Stats
56W - 97L
1,342 Elo+
Solo
Cthulhu
Cthulhu
Midnightveteran
Cthulhu
Level 3
God Stats
2W - 5L
1,310 SR
Queue Stats
4W - 6L
1,258 Elo+
Party 1
Loki
Loki
Raver__ape
Loki
Level 72
God Stats
14W - 22L
1,444 SR
Queue Stats
981W - 1,063L
1,403 Elo+
Solo
Team Averages
Level 47
1,397 SR
1,282 Elo+

VS

Team Averages
Level 87
1,531 SR
1,458 Elo+
Sol
Sol
Booga Tat BG
Sol
Level 64
God Stats
10W - 8L
1,500 SR
Queue Stats
287W - 291L
1,357 Elo+
Solo
Merlin
Merlin
Ravendore394
Merlin
Level 137
God Stats
17W - 18L
1,577 SR
Queue Stats
131W - 121L
1,483 Elo+
Solo
Neith
Neith
bassgod1229
Neith
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,534 Elo+
Party 2
Cerberus
Cerberus
kevANDREWrant
Cerberus
Level 63
God Stats
4W - 1L
1,565 SR
Queue Stats
11W - 10L
1,534 Elo+
Party 2
Bastet
Bastet
wonderzz4
Bastet
Level 45
God Stats
4W - 2L
1,513 SR
Queue Stats
99W - 114L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Fandom Jar
Hachiman
14
1 / 12 / 1
8,708
968
6,439
20,251
7,103
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

15
3 / 8 / 3
10,382
1,154
12,158
17,842
5,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
LaNectar
Medusa
14
1 / 14 / 1
8,938
993
5,147
23,993
7,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
1 / 9 / 3
9,060
1,007
9,096
16,925
17,438
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
0 / 5 / 5
9,370
1,041
5,623
12,124
3,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

0

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 26
11,234
1,248
18,443
9,073
3,873
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
18
12 / 0 / 21
12,404
1,378
23,254
5,127
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 0 / 30
11,511
1,279
16,364
4,615
2,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
kevANDREWrant
Cerberus
18
12 / 1 / 25
11,972
1,330
14,428
12,150
6,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Bastet
wonderzz4
Bastet
17
9 / 3 / 18
11,086
1,232
12,811
12,203
5,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
168
6
Kills
48
48
Deaths
6
13
Assists
120
Player
Kills
Deaths
Assists
KDA
W
9
2
26
11
L
Hachiman
Fandom Jar
Hachiman
1
12
1
0.13
L
3
8
3
0.56
L
Medusa
LaNectar
Medusa
1
14
1
0.11
L
1
9
3
0.28
W
Merlin
12
0
21
22.5
L
0
5
5
0.5
W
6
0
30
21
W
Cerberus
kevANDREWrant
Cerberus
12
1
25
24.5
W
Bastet
wonderzz4
Bastet
9
3
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,463
Damage
85,300
91,135
Taken
43,168
41,673
Mitigated
20,605
3,261
Healing
7,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,443
8,971
0
1,846
9,073
3,873
0
4,496
4,360
29,269
0
L
Hachiman
Fandom Jar
Hachiman
6,439
4,207
0
497
20,251
7,103
0
11,766
8,485
0
12,184
L
12,158
2,085
103
1,658
17,842
5,582
0
10,723
7,119
34,013
0
L
Medusa
LaNectar
Medusa
5,147
3,099
0
83
23,993
7,577
0
15,436
8,557
0
18,340
L
9,096
951
0
514
16,925
17,438
0
11,844
5,081
18,002
0
W
Merlin
23,254
1,261
0
0
5,127
2,457
0
2,972
2,078
42,280
0
L
5,623
2,055
0
406
12,124
3,973
0
6,356
5,768
0
19,649
W
16,364
8,555
324
2,205
4,615
2,358
0
1,128
3,344
0
37,169
W
Cerberus
kevANDREWrant
Cerberus
14,428
1,261
280
1,457
12,150
6,413
0
5,685
5,906
24,633
0
W
Bastet
wonderzz4
Bastet
12,811
4,071
0
1,432
12,203
5,504
0
5,929
5,998
0
21,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,458
Gold Earned
58,207
136
Minions Killed
191
3
Camps Cleared
5
720,790
Distance Traveled
888,812
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,234
1,248
30
3
0
162,293
0
L
Hachiman
8,708
968
15
2
0
99,603
0
L
Sol
10,382
1,154
51
6
0
170,472
0
L
Medusa
8,938
993
21
2
3
132,823
0
L
Cthulhu
9,060
1,007
22
2
0
142,309
0
W
Merlin
12,404
1,378
47
5
0
185,601
0
L
Loki
9,370
1,041
27
3
0
175,583
0
W
Neith
11,511
1,279
59
7
2
177,943
0
W
Cerberus
11,972
1,330
37
4
2
188,833
0
W
Bastet
11,086
1,232
18
2
1
174,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role