Player Matchup

Cthulhu
Cthulhu
Bloodwather
Cthulhu
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,711 Elo+
Party 1
Bacchus
Bacchus
Dycraft
Bacchus
Level 105
God Stats
0W - 1L
1,725 SR
Queue Stats
27W - 28L
1,538 Elo+
Party 1
Thanatos
Thanatos
Gronnstalker
Thanatos
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Arachne
Arachne
Xonesded
Arachne
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 96L
1,509 Elo+
Party 1
Skadi
Skadi
spetsnaz-10
Skadi
Level 122
God Stats
10W - 8L
1,633 SR
Queue Stats
485W - 495L
1,539 Elo+
Solo
Team Averages
Level 113
1,572 SR
1,559 Elo+

VS

Team Averages
Level 144
1,524 SR
1,539 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Hodor13371337
Cthulhu
Level 106
God Stats
2W - 1L
1,517 SR
Queue Stats
110W - 100L
1,605 Elo+
Party 2
Artemis
Artemis
RvDRE
Artemis
Level 154
God Stats
2W - 1L
1,570 SR
Queue Stats
166W - 163L
1,435 Elo+
Solo
Sobek
Sobek
Yipman
Sobek
Level 183
God Stats
4W - 7L
1,344 SR
Queue Stats
1,051W - 1,065L
1,549 Elo+
Solo
Pele
Pele
boton2004
Pele
Level 101
God Stats
2W - 0L
1,689 SR
Queue Stats
110W - 100L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bloodwather
Cthulhu
15
0 / 6 / 8
9,129
609
9,364
16,728
19,476
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
Dycraft
Bacchus
16
0 / 5 / 5
9,354
624
8,012
17,190
14,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Gronnstalker
Thanatos
17
6 / 5 / 4
10,526
702
10,808
15,924
7,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
Xonesded
Arachne
16
1 / 7 / 7
9,721
648
5,450
16,806
12,684
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 6 / 2
10,363
691
19,085
14,258
6,676
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
4 / 4 / 18
10,919
728
13,144
11,574
10,079
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cthulhu
18
3 / 2 / 24
12,244
816
15,353
15,176
22,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
RvDRE
Artemis
19
9 / 1 / 15
12,118
808
13,813
12,108
8,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Yipman
Sobek
17
3 / 2 / 26
10,951
730
9,367
17,477
24,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pele
18
10 / 3 / 17
11,702
780
22,583
14,001
8,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
129
12
Kills
29
29
Deaths
12
26
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
4
18
3.25
L
Cthulhu
Bloodwather
Cthulhu
0
6
8
0.67
L
Bacchus
Dycraft
Bacchus
0
5
5
0.5
L
Thanatos
Gronnstalker
Thanatos
6
5
4
1.6
W
Cthulhu
3
2
24
7.5
W
Artemis
RvDRE
Artemis
9
1
15
16.5
L
Arachne
Xonesded
Arachne
1
7
7
0.64
W
Sobek
Yipman
Sobek
3
2
26
8
W
Pele
10
3
17
6.17
L
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,719
Damage
74,260
80,906
Taken
70,336
60,723
Mitigated
73,649
26,140
Healing
24,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
13,144
1,176
999
1,310
11,574
10,079
2,168
3,586
7,988
31,117
0
L
Cthulhu
Bloodwather
Cthulhu
9,364
261
1,381
992
16,728
19,476
168
7,882
8,846
24,540
0
L
Bacchus
Dycraft
Bacchus
8,012
185
1,332
4,902
17,190
14,467
365
8,070
9,120
19,867
0
L
Thanatos
Gronnstalker
Thanatos
10,808
1,455
1,886
7,634
15,924
7,420
697
8,496
7,428
0
19,552
W
Cthulhu
15,353
693
3,334
2,826
15,176
22,334
444
4,501
10,675
30,674
645
W
Artemis
RvDRE
Artemis
13,813
6,979
1,006
4,135
12,108
8,469
3,630
2,206
9,902
0
35,399
L
Arachne
Xonesded
Arachne
5,450
2,948
1,416
2,463
16,806
12,684
0
5,524
11,282
0
10,482
W
Sobek
Yipman
Sobek
9,367
201
2,166
5,279
17,477
24,570
559
3,078
14,399
22,703
0
W
Pele
22,583
2,621
1,032
2,536
14,001
8,197
2,063
4,005
9,996
0
41,659
L
19,085
7,761
1,899
2,235
14,258
6,676
786
7,247
7,011
0
37,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,093
Gold Earned
57,934
119
Minions Killed
224
0
Camps Cleared
0
1,210,382
Distance Traveled
1,279,823
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,919
728
69
5
0
248,807
0
L
Cthulhu
9,129
609
38
3
0
220,423
0
L
Bacchus
9,354
624
23
2
0
280,101
0
L
Thanatos
10,526
702
16
1
0
261,862
0
W
Cthulhu
12,244
816
27
2
0
275,403
0
W
Artemis
12,118
808
49
3
0
229,761
0
L
Arachne
9,721
648
16
1
0
221,287
0
W
Sobek
10,951
730
31
2
0
243,475
0
W
Pele
11,702
780
48
3
0
282,377
0
L
Skadi
10,363
691
26
2
0
226,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role