Player Matchup

Fenrir
Fenrir
ElWaSaBi
Fenrir
Level 106
God Stats
0W - 1L
1,830 SR
Queue Stats
55W - 45L
1,543 Elo+
Solo
Jing Wei
Jing Wei
aleoliveira2603
Jing Wei
Level 145
God Stats
9W - 8L
1,531 SR
Queue Stats
201W - 213L
1,433 Elo+
Solo
Geb
Geb
alespiegel
Geb
Level 88
God Stats
18W - 11L
1,717 SR
Queue Stats
319W - 381L
1,418 Elo+
Solo
Hercules
Hercules
joaogato60
Hercules
Level 87
God Stats
0W - 4L
1,459 SR
Queue Stats
46W - 49L
1,454 Elo+
Solo
Merlin
Merlin
vellutiii
Merlin
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
18W - 18L
1,500 Elo+
Solo
Team Averages
Level 98
1,607 SR
1,470 Elo+

VS

Team Averages
Level 102
1,449 SR
1,481 Elo+
Tsukuyomi
Tsukuyomi
Ghottz
Tsukuyomi
Level 136
God Stats
8W - 13L
1,419 SR
Queue Stats
131W - 162L
1,414 Elo+
Solo
Cthulhu
Cthulhu
MexiricaSuprema
Cthulhu
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,615 Elo+
Solo
Hou Yi
Hou Yi
ivanOmelhor
Hou Yi
Level 105
God Stats
1W - 5L
1,301 SR
Queue Stats
415W - 405L
1,461 Elo+
Solo
Nike
Nike
juhjuninho
Nike
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 26L
1,389 Elo+
Solo
Nu Wa
Nu Wa
mersenario21
Nu Wa
Level 121
God Stats
11W - 12L
1,524 SR
Queue Stats
191W - 182L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ElWaSaBi
Fenrir
11
2 / 5 / 2
6,359
578
5,120
12,559
4,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
10
2 / 4 / 0
6,125
557
6,648
7,865
2,860
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8
0 / 1 / 1
5,310
483
2,009
7,883
5,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
joaogato60
Hercules
12
2 / 2 / 1
6,900
627
2,269
7,457
6,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Merlin
vellutiii
Merlin
10
0 / 3 / 0
5,588
508
1,267
4,782
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ghottz
Tsukuyomi
12
8 / 1 / 3
7,700
700
4,946
8,333
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

10
2 / 1 / 4
5,918
538
4,801
8,796
6,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
10
2 / 2 / 5
6,111
556
6,243
7,803
2,691
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
2 / 2 / 1
6,630
603
3,410
6,565
5,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 0 / 3
7,052
641
4,781
2,805
895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
6
Kills
15
15
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Fenrir
ElWaSaBi
Fenrir
2
5
2
0.6
W
Tsukuyomi
Ghottz
Tsukuyomi
8
1
3
9.5
W
2
1
4
4
L
Jing Wei
2
4
0
0.5
L
0
1
1
0.5
W
Hou Yi
2
2
5
2.25
L
Hercules
joaogato60
Hercules
2
2
1
1.25
W
2
2
1
1.25
W
1
0
3
2.5
L
Merlin
vellutiii
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,313
Damage
24,181
40,546
Taken
34,302
21,100
Mitigated
18,458
7,189
Healing
7,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
ElWaSaBi
Fenrir
5,120
1,133
0
2,238
12,559
4,849
0
1,676
10,883
0
43,410
W
Tsukuyomi
Ghottz
Tsukuyomi
4,946
1,369
0
1,585
8,333
3,002
0
319
7,926
0
44,623
W
4,801
475
0
1,435
8,796
6,258
0
1,014
7,782
23,817
0
L
Jing Wei
6,648
5,280
310
267
7,865
2,860
228
2,411
5,454
0
46,100
L
2,009
266
0
1,708
7,883
5,654
52
2,396
5,487
15,273
0
W
Hou Yi
6,243
3,549
0
3,000
7,803
2,691
447
612
7,191
0
37,021
L
Hercules
joaogato60
Hercules
2,269
852
0
2,330
7,457
6,304
0
1,088
6,369
0
39,983
W
3,410
224
0
500
6,565
5,612
0
0
6,376
931
42,737
W
4,781
1,276
0
726
2,805
895
950
1,331
1,474
50,968
0
L
Merlin
vellutiii
Merlin
1,267
39
0
336
4,782
1,433
0
2,542
2,240
35,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,282
Gold Earned
33,411
308
Minions Killed
299
0
Camps Cleared
0
1,135,233
Distance Traveled
1,196,934
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,359
578
72
7
0
247,877
0
W
Tsukuyomi
7,700
700
65
6
0
255,892
0
W
Cthulhu
5,918
538
25
2
0
266,125
5
L
Jing Wei
6,125
557
76
7
0
214,040
0
L
Geb
5,310
483
14
1
0
253,070
0
W
Hou Yi
6,111
556
60
5
0
210,819
0
L
Hercules
6,900
627
83
8
0
208,557
0
W
Nike
6,630
603
72
7
0
214,789
0
W
Nu Wa
7,052
641
77
7
0
249,309
0
L
Merlin
5,588
508
63
6
0
211,689
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role