Player Matchup

Nox
Nox
EmboOnline
Nox
Level 105
God Stats
32W - 20L
1,647 SR
Queue Stats
731W - 651L
1,593 Elo+
Party 2
Anubis
Anubis
EvLMusHroOoM
Anubis
Level 189
God Stats
19W - 13L
1,699 SR
Queue Stats
786W - 793L
1,595 Elo+
Party 2
Hercules
Hercules
KingPatmoTTV
Hercules
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Awilix
Awilix
thatthangphat
Awilix
Level 27
God Stats
5W - 2L
1,873 SR
Queue Stats
98W - 78L
1,633 Elo+
Party 2
Tiamat
Tiamat
xxTH3 DONxx3515
Tiamat
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 71
1,644 SR
1,564 Elo+

VS

Team Averages
Level 117
1,510 SR
1,476 Elo+
Lancelot
Lancelot
Netmenace6603
Lancelot
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
134W - 128L
1,538 Elo+
Solo
Rama
Rama
TexasAg28
Rama
Level 148
God Stats
2W - 4L
1,482 SR
Queue Stats
305W - 329L
1,437 Elo+
Solo
Sobek
Sobek
pololius
Sobek
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 33L
1,340 Elo+
Solo
Bakasura
Bakasura
salamispanker
Bakasura
Level 126
God Stats
3W - 3L
1,568 SR
Queue Stats
151W - 140L
1,620 Elo+
Party 3
Mercury
Mercury
stepbrowyd8008
Mercury
Level 65
God Stats
1W - 5L
1,500 SR
Queue Stats
324W - 294L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 8
6,024
1,205
3,236
2,824
2,868
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
11
5 / 1 / 4
6,439
1,288
7,439
4,563
2,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
KingPatmoTTV
Hercules
8
0 / 1 / 6
5,026
1,005
668
2,812
2,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
4 / 1 / 6
6,305
1,261
4,437
6,010
5,609
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 0 / 11
5,674
1,135
2,419
3,006
2,186
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Netmenace6603
Lancelot
5
0 / 0 / 0
4,208
842
0
0
0
Rama
11
1 / 1 / 2
5,400
1,080
4,870
2,473
776
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
pololius
Sobek
10
1 / 3 / 1
5,148
1,030
3,336
6,912
7,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
salamispanker
Bakasura
10
1 / 3 / 2
5,578
1,116
3,480
6,124
5,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 2
4,775
955
1,427
6,323
4,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
10
11
Kills
3
4
Deaths
11
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
8
6
W
Anubis
5
1
4
7
W
Hercules
KingPatmoTTV
Hercules
0
1
6
3
L
Lancelot
Netmenace6603
Lancelot
0
0
0
0
L
Rama
1
1
2
2
L
Sobek
pololius
Sobek
1
3
1
0.5
L
Bakasura
salamispanker
Bakasura
1
3
2
0.67
L
0
4
2
0.25
W
4
1
6
7
W
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,199
Damage
13,113
19,215
Taken
21,832
15,345
Mitigated
18,521
7,410
Healing
3,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,236
502
395
350
2,824
2,868
400
646
1,935
7,351
0
W
Anubis
7,439
555
1,485
1,719
4,563
2,212
420
388
3,623
18,793
0
W
Hercules
KingPatmoTTV
Hercules
668
295
0
178
2,812
2,470
231
390
2,343
0
1,128
L
Lancelot
Netmenace6603
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Rama
4,870
4,357
0
667
2,473
776
0
1,973
500
0
10,770
L
Sobek
pololius
Sobek
3,336
361
120
1,197
6,912
7,848
0
3,810
3,102
5,987
0
L
Bakasura
salamispanker
Bakasura
3,480
2,211
90
1,430
6,124
5,619
0
3,792
2,332
0
3,029
L
1,427
372
0
159
6,323
4,278
0
3,519
2,804
0
2,669
W
4,437
1,541
0
1,947
6,010
5,609
369
1,060
4,540
0
6,798
W
2,419
547
418
918
3,006
2,186
386
431
2,277
7,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,468
Gold Earned
25,109
53
Minions Killed
35
0
Camps Cleared
0
485,926
Distance Traveled
384,226
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
6,024
1,205
9
2
0
95,280
0
W
Anubis
6,439
1,288
29
6
0
96,361
0
W
Hercules
5,026
1,005
7
1
0
62,863
0
L
Lancelot
4,208
842
0
0
0
0
0
L
Rama
5,400
1,080
17
3
0
91,582
0
L
Sobek
5,148
1,030
2
0
0
96,391
0
L
Bakasura
5,578
1,116
14
3
0
100,770
0
L
Mercury
4,775
955
2
0
0
95,483
0
W
Awilix
6,305
1,261
3
1
0
130,972
0
W
Tiamat
5,674
1,135
5
1
0
100,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role