Player Matchup

Tyr
Tyr
 
Tyr
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ForetoldxLegend
Arachne
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,175 Elo+
Solo
Atlas
Atlas
RogatienQC
Atlas
Level 204
God Stats
21W - 13L
1,457 SR
Queue Stats
474W - 435L
1,534 Elo+
Solo
Chang'e
Chang'e
lemek7
Chang'e
Level 101
God Stats
31W - 32L
1,486 SR
Queue Stats
112W - 119L
1,441 Elo+
Solo
Team Averages
Level 148
1,489 SR
1,430 Elo+

VS

Team Averages
Level 92
1,536 SR
1,501 Elo+
He Bo
He Bo
BossTheHoRRoR
He Bo
Level 114
God Stats
15W - 15L
1,518 SR
Queue Stats
117W - 123L
1,470 Elo+
Solo
Anubis
Anubis
RelentlessHAV0K
Anubis
Level 147
God Stats
11W - 17L
1,442 SR
Queue Stats
255W - 250L
1,499 Elo+
Solo
Hun Batz
Hun Batz
THEREALJAB94
Hun Batz
Level 66
God Stats
11W - 11L
1,927 SR
Queue Stats
117W - 137L
1,473 Elo+
Solo
Jing Wei
Jing Wei
guacam0Ie
Jing Wei
Level 46
God Stats
1W - 2L
1,573 SR
Queue Stats
122W - 111L
1,442 Elo+
Solo
Izanami
Izanami
ninjaMari88
Izanami
Level 89
God Stats
0W - 1L
1,221 SR
Queue Stats
54W - 33L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 4 / 1
6,417
535
3,375
13,516
6,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
 
Cernunnos
12
2 / 0 / 3
6,381
532
6,884
7,197
2,717
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
2 / 2 / 0
6,635
553
3,136
9,850
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
10
3 / 2 / 3
5,806
484
5,694
12,660
9,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
lemek7
Chang'e
12
5 / 0 / 2
7,453
621
7,282
7,022
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,081
507
4,992
7,211
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 3
8,272
689
9,714
7,182
3,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hun Batz
THEREALJAB94
Hun Batz
14
5 / 0 / 1
8,016
668
6,364
9,789
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jing Wei
guacam0Ie
Jing Wei
9
0 / 4 / 2
5,813
484
5,493
8,291
2,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
ninjaMari88
Izanami
9
0 / 4 / 0
5,615
468
3,791
8,145
2,797
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
13
Kills
8
8
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
4
1
0.38
W
Cernunnos
 
Cernunnos
2
0
3
3.5
L
1
3
0
0.33
W
2
2
0
1
L
2
2
3
1.75
W
Atlas
3
2
3
2.25
L
Hun Batz
THEREALJAB94
Hun Batz
5
0
1
5.5
L
Jing Wei
guacam0Ie
Jing Wei
0
4
2
0.25
W
Chang'e
lemek7
Chang'e
5
0
2
6
L
Izanami
ninjaMari88
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,371
Damage
30,354
50,245
Taken
40,618
24,378
Mitigated
15,654
14,879
Healing
9,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,375
391
0
3,393
13,516
6,891
0
8,637
4,437
399
38,249
W
Cernunnos
 
Cernunnos
6,884
3,652
0
2,663
7,197
2,717
0
1,257
5,940
0
45,892
L
4,992
88
0
2,266
7,211
2,370
905
3,479
3,601
38,688
0
W
3,136
2,084
0
1,286
9,850
3,337
0
1,615
8,199
0
46,646
L
9,714
706
0
3,594
7,182
3,863
335
298
6,884
58,828
0
W
Atlas
5,694
1,232
0
2,631
12,660
9,347
0
959
11,701
25,375
0
L
Hun Batz
THEREALJAB94
Hun Batz
6,364
1,268
0
1,397
9,789
4,001
0
1,985
7,765
0
69,143
L
Jing Wei
guacam0Ie
Jing Wei
5,493
4,017
0
1,483
8,291
2,623
0
2,696
5,107
0
25,067
W
Chang'e
lemek7
Chang'e
7,282
40
1,040
3,866
7,022
2,086
141
1,760
5,262
53,438
0
L
Izanami
ninjaMari88
Izanami
3,791
2,859
196
687
8,145
2,797
0
3,705
4,209
0
37,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,692
Gold Earned
33,797
336
Minions Killed
374
0
Camps Cleared
0
1,306,670
Distance Traveled
1,207,054
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,417
535
67
6
0
239,493
4
W
Cernunnos
6,381
532
73
6
0
244,388
2
L
He Bo
6,081
507
59
5
0
229,122
3
W
Arachne
6,635
553
85
7
0
291,814
2
L
Anubis
8,272
689
106
9
0
219,111
0
W
Atlas
5,806
484
30
3
0
250,183
0
L
Hun Batz
8,016
668
108
9
0
294,896
4
L
Jing Wei
5,813
484
39
3
0
248,489
0
W
Chang'e
7,453
621
81
7
0
280,792
0
L
Izanami
5,615
468
62
5
0
215,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role