Player Matchup

Chiron
Chiron
Masters
DEADKAGE
Chiron
Masters
Level 141
God Stats
56W - 32L
1,782 SR
Queue Stats
61W - 37L
2,585 MMR
Party 1
Ares
Ares
Masters
VlazZz
Ares
Masters
Level 177
God Stats
85W - 28L
1,808 SR
Queue Stats
746W - 511L
2,152 MMR
Party 1
Agni
Agni
Platinum I
ignastarkov
Agni
Platinum I
Level 129
God Stats
2W - 6L
1,673 SR
Queue Stats
109W - 118L
2,015 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 149
1,754 SR
2,250 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,672 SR
1,940 MMR
Anhur
Anhur
Platinum III
Garat_Sky
Anhur
Platinum III
Level 149
God Stats
2W - 2L
1,841 SR
Queue Stats
148W - 109L
1,912 MMR
Party 2
Merlin
Merlin
Platinum II
attor120
Merlin
Platinum II
Level 156
God Stats
1W - 1L
1,525 SR
Queue Stats
145W - 108L
1,953 MMR
Party 2
Horus
Horus
Platinum II
josebalbe
Horus
Platinum II
Level 126
God Stats
15W - 11L
1,651 SR
Queue Stats
150W - 113L
1,953 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DEADKAGE
Chiron
18
3 / 2 / 8
12,690
705
20,813
11,726
6,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
VlazZz
Ares
19
0 / 1 / 11
13,186
733
14,213
22,776
34,471
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
8 / 2 / 3
13,835
769
18,144
12,557
7,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AphroditeAchillesAo KuangArtioVamana

VS

Bans
Guan YuAtlasHelNe ZhaPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Garat_Sky
Anhur
18
3 / 4 / 1
11,999
667
11,536
17,903
7,698
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Merlin
attor120
Merlin
18
1 / 3 / 3
12,417
690
16,179
14,839
6,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
josebalbe
Horus
16
1 / 4 / 1
11,884
660
7,621
24,466
34,555
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
11
Kills
5
5
Deaths
11
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
DEADKAGE
Chiron
3
2
8
3.5
L
Anhur
Garat_Sky
Anhur
3
4
1
0.88
W
Ares
VlazZz
Ares
0
1
11
5.5
L
Merlin
attor120
Merlin
1
3
3
0.83
W
8
2
3
4.75
L
Horus
josebalbe
Horus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,170
Damage
35,336
47,059
Taken
57,208
48,887
Mitigated
48,883
18,573
Healing
12,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
DEADKAGE
Chiron
20,813
10,887
1,658
4,300
11,726
6,937
1,096
2,781
8,747
0
93,251
L
Anhur
Garat_Sky
Anhur
11,536
7,847
0
2,157
17,903
7,698
0
11,011
6,559
0
49,187
W
Ares
VlazZz
Ares
14,213
646
0
7,638
22,776
34,471
540
6,208
16,008
40,378
0
L
Merlin
attor120
Merlin
16,179
499
0
1,219
14,839
6,630
0
7,862
6,692
93,110
0
W
18,144
1,506
0
4,977
12,557
7,479
1,876
6,438
5,665
78,854
0
L
Horus
josebalbe
Horus
7,621
2,323
3,421
5,319
24,466
34,555
0
13,522
10,198
0
14,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,711
Gold Earned
36,300
251
Minions Killed
238
0
Camps Cleared
0
1,056,767
Distance Traveled
997,806
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,690
705
110
6
0
340,830
0
L
Anhur
11,999
667
78
4
0
334,178
2
W
Ares
13,186
733
27
2
0
357,482
2
L
Merlin
12,417
690
148
8
0
331,291
0
W
Agni
13,835
769
114
6
0
358,455
0
L
Horus
11,884
660
12
1
0
332,337
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role