Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
ChampionArc3
Danzaburou
Level 107
God Stats
2W - 0L
1,305 SR
Queue Stats
260W - 260L
1,422 Elo+
Solo
Kukulkan
Kukulkan
blazinbud7
Kukulkan
Level 157
God Stats
16W - 11L
1,403 SR
Queue Stats
228W - 226L
1,408 Elo+
Party 1
Team Averages
Level 141
1,403 SR
1,443 Elo+

VS

Team Averages
Level 82
1,448 SR
1,313 Elo+
Jormungandr
Jormungandr
DarkReaper1111
Jormungandr
Level 14
God Stats
0W - 3L
1,241 SR
Queue Stats
7W - 14L
1,254 Elo+
Party 2
Ravana
Ravana
GodOfLegend61
Ravana
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,254 Elo+
Party 2
Kukulkan
Kukulkan
Itz Pt Foo
Kukulkan
Level 85
God Stats
0W - 1L
1,604 SR
Queue Stats
10W - 13L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
17
4 / 3 / 9
11,557
680
12,734
11,116
4,394
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
ChampionArc3
Danzaburou
19
9 / 0 / 5
13,944
820
17,927
10,016
5,011
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
blazinbud7
Kukulkan
19
2 / 0 / 11
12,764
751
19,873
12,829
5,947
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DarkReaper1111
Jormungandr
15
0 / 8 / 2
10,170
598
8,456
23,839
31,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 2 / 3
10,002
588
7,879
16,057
18,344
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
Itz Pt Foo
Kukulkan
17
3 / 5 / 0
11,660
686
9,532
16,632
8,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
15
Kills
3
3
Deaths
15
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
4
3
9
2.83
W
Danzaburou
ChampionArc3
Danzaburou
9
0
5
11.5
L
Jormungandr
DarkReaper1111
Jormungandr
0
8
2
0.13
L
0
2
3
0.75
L
Kukulkan
Itz Pt Foo
Kukulkan
3
5
0
0.6
W
Kukulkan
blazinbud7
Kukulkan
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,534
Damage
25,867
33,961
Taken
56,528
15,352
Mitigated
58,149
6,346
Healing
4,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
12,734
678
531
737
11,116
4,394
301
7,182
3,540
26,285
0
W
Danzaburou
ChampionArc3
Danzaburou
17,927
10,967
0
3,642
10,016
5,011
921
2,849
6,891
0
82,761
L
Jormungandr
DarkReaper1111
Jormungandr
8,456
2,263
0
533
23,839
31,121
8
13,590
10,249
28,859
550
L
7,879
1,509
0
1,530
16,057
18,344
0
10,287
5,770
151
37,502
L
Kukulkan
Itz Pt Foo
Kukulkan
9,532
1,219
0
2,460
16,632
8,684
0
8,736
7,896
52,728
0
W
Kukulkan
blazinbud7
Kukulkan
19,873
2,539
0
1,436
12,829
5,947
1,419
6,533
5,885
74,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,265
Gold Earned
31,832
252
Minions Killed
189
0
Camps Cleared
0
984,603
Distance Traveled
881,746
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,557
680
34
2
0
315,232
0
W
Danzaburou
13,944
820
100
6
0
335,468
0
L
Jormungandr
10,170
598
47
3
0
274,973
0
L
Ravana
10,002
588
39
2
0
328,934
1
L
Kukulkan
11,660
686
103
6
0
277,839
0
W
Kukulkan
12,764
751
118
7
0
333,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role