Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
ADuNpHy09
Anubis
Level 58
God Stats
9W - 8L
1,600 SR
Queue Stats
34W - 45L
1,275 Elo+
Party 3
Mercury
Mercury
Jmensacre_Sup
Mercury
Level 30
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 46L
1,495 Elo+
Party 2
Athena
Athena
SinXenos
Athena
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,491 Elo+
Solo
Izanami
Izanami
Zay-P3
Izanami
Level 49
God Stats
1W - 1L
1,704 SR
Queue Stats
48W - 47L
1,510 Elo+
Party 2
Team Averages
Level 66
1,561 SR
1,454 Elo+

VS

Team Averages
Level 73
1,352 SR
1,398 Elo+
Fenrir
Fenrir
Gladiator5203
Fenrir
Level 67
God Stats
14W - 6L
1,716 SR
Queue Stats
364W - 316L
1,416 Elo+
Solo
Kuzenbo
Kuzenbo
IcySobes
Kuzenbo
Level 27
God Stats
18W - 14L
1,217 SR
Queue Stats
165W - 170L
1,351 Elo+
Party 1
Horus
Horus
Moldypickle53
Horus
Level 96
God Stats
5W - 8L
1,156 SR
Queue Stats
275W - 257L
1,375 Elo+
Party 1
Ix Chel
Ix Chel
RyanP92
Ix Chel
Level 125
God Stats
13W - 17L
1,481 SR
Queue Stats
229W - 244L
1,435 Elo+
Solo
Danzaburou
Danzaburou
TRC_JTCH_2530
Danzaburou
Level 48
God Stats
3W - 2L
1,192 SR
Queue Stats
130W - 130L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
8
1 / 7 / 1
5,247
477
2,128
8,304
1,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anubis
ADuNpHy09
Anubis
10
4 / 6 / 1
6,238
567
5,630
8,160
3,538
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
9
2 / 2 / 1
5,724
520
5,067
10,967
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
SinXenos
Athena
8
0 / 2 / 2
5,299
482
2,797
7,201
5,464
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Zay-P3
Izanami
9
1 / 5 / 1
5,367
488
4,655
7,987
2,655
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 5
6,950
632
6,504
7,783
2,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kuzenbo
IcySobes
Kuzenbo
10
3 / 1 / 5
6,295
572
3,051
8,376
6,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 2 / 2
7,519
684
5,820
6,280
3,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
RyanP92
Ix Chel
11
3 / 4 / 7
6,853
623
6,627
7,161
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
TRC_JTCH_2530
Danzaburou
11
4 / 1 / 4
6,539
594
5,930
5,706
2,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
8
Kills
22
22
Deaths
9
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
1
7
1
0.21
L
Anubis
ADuNpHy09
Anubis
4
6
1
0.75
W
7
1
5
9.5
W
Kuzenbo
IcySobes
Kuzenbo
3
1
5
5.5
L
Mercury
2
2
1
1.25
W
5
2
2
3
W
Ix Chel
RyanP92
Ix Chel
3
4
7
1.63
L
Athena
SinXenos
Athena
0
2
2
0.5
W
Danzaburou
TRC_JTCH_2530
Danzaburou
4
1
4
6
L
Izanami
Zay-P3
Izanami
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,277
Damage
27,932
42,619
Taken
35,306
16,720
Mitigated
17,172
6,643
Healing
9,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
2,128
469
159
892
8,304
1,705
53
2,017
5,878
21,908
0
L
Anubis
ADuNpHy09
Anubis
5,630
279
0
1,002
8,160
3,538
0
2,320
5,840
27,371
0
W
6,504
2,113
0
1,802
7,783
2,886
0
1,655
6,128
0
27,302
W
Kuzenbo
IcySobes
Kuzenbo
3,051
1,659
0
1,922
8,376
6,545
145
1,642
6,734
18,339
0
L
Mercury
5,067
3,684
77
2,475
10,967
3,358
0
1,819
9,107
0
34,998
W
5,820
2,608
0
1,465
6,280
3,985
0
1,871
4,409
0
48,500
W
Ix Chel
RyanP92
Ix Chel
6,627
809
196
1,044
7,161
1,602
0
4,143
3,018
47,712
0
L
Athena
SinXenos
Athena
2,797
698
0
1,042
7,201
5,464
25
1,774
5,427
13,934
0
W
Danzaburou
TRC_JTCH_2530
Danzaburou
5,930
2,488
0
2,606
5,706
2,154
744
1,244
4,462
0
38,589
L
Izanami
Zay-P3
Izanami
4,655
3,403
0
996
7,987
2,655
970
1,748
6,239
0
43,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,875
Gold Earned
34,156
222
Minions Killed
284
0
Camps Cleared
0
1,030,765
Distance Traveled
1,054,295
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
5,247
477
33
3
0
182,077
0
L
Anubis
6,238
567
43
4
0
183,548
0
W
Fenrir
6,950
632
46
4
0
251,759
0
W
Kuzenbo
6,295
572
19
2
0
222,681
0
L
Mercury
5,724
520
50
5
0
252,387
0
W
Horus
7,519
684
82
7
0
186,929
0
W
Ix Chel
6,853
623
76
7
0
197,475
0
L
Athena
5,299
482
25
2
0
203,337
3
W
Danzaburou
6,539
594
61
6
0
195,451
0
L
Izanami
5,367
488
71
6
0
209,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role