Player Matchup

Cabrakan
Cabrakan
Burebista90
Cabrakan
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 17L
1,237 Elo+
Solo
Lancelot
Lancelot
Dridrivahkiin
Lancelot
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 105L
1,485 Elo+
Party 2
Nox
Nox
Rylhoten
Nox
Level 117
God Stats
8W - 16L
1,669 SR
Queue Stats
141W - 143L
1,480 Elo+
Party 2
Team Averages
Level 115
1,556 SR
1,400 Elo+

VS

Team Averages
Level 122
1,498 SR
1,497 Elo+
Nike
Nike
Ansid1
Nike
Level 136
God Stats
3W - 3L
1,493 SR
Queue Stats
56W - 48L
1,526 Elo+
Solo
Jing Wei
Jing Wei
Z0mb1eCpt
Jing Wei
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 110L
1,489 Elo+
Party 1
Chang'e
Chang'e
Z0mb1eCqt
Chang'e
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
136W - 137L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Burebista90
Cabrakan
14
0 / 3 / 1
8,654
577
4,017
17,997
21,317
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
Dridrivahkiin
Lancelot
15
4 / 5 / 1
10,319
688
12,224
18,240
8,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
1 / 2 / 3
10,026
668
11,560
10,785
5,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Ansid1
Nike
16
3 / 1 / 6
11,249
750
13,823
18,232
13,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Z0mb1eCpt
Jing Wei
17
4 / 1 / 4
11,189
746
11,317
13,468
5,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Z0mb1eCqt
Chang'e
18
3 / 3 / 6
11,390
759
16,029
10,960
4,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
10
10
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nike
Ansid1
Nike
3
1
6
6
L
Cabrakan
Burebista90
Cabrakan
0
3
1
0.17
L
Lancelot
Dridrivahkiin
Lancelot
4
5
1
0.9
L
1
2
3
1.25
W
Jing Wei
Z0mb1eCpt
Jing Wei
4
1
4
6
W
Chang'e
Z0mb1eCqt
Chang'e
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,801
Damage
41,169
47,022
Taken
42,660
35,642
Mitigated
24,105
7,878
Healing
13,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
Ansid1
Nike
13,823
2,430
0
661
18,232
13,680
662
6,765
11,467
0
45,115
L
Cabrakan
Burebista90
Cabrakan
4,017
546
0
3,416
17,997
21,317
0
7,095
10,902
16,992
0
L
Lancelot
Dridrivahkiin
Lancelot
12,224
1,902
0
2,932
18,240
8,462
0
6,600
11,640
0
35,456
L
11,560
319
0
1,530
10,785
5,863
0
2,358
8,427
52,768
0
W
Jing Wei
Z0mb1eCpt
Jing Wei
11,317
9,698
0
5,645
13,468
5,903
1,656
4,367
9,101
0
46,922
W
Chang'e
Z0mb1eCqt
Chang'e
16,029
865
2,491
4,892
10,960
4,522
600
4,541
6,419
65,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,999
Gold Earned
33,828
152
Minions Killed
204
0
Camps Cleared
0
831,475
Distance Traveled
878,515
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,249
750
47
3
0
301,750
1
L
Cabrakan
8,654
577
9
1
0
253,688
0
L
Lancelot
10,319
688
55
4
0
303,543
0
L
Nox
10,026
668
88
6
0
274,244
3
W
Jing Wei
11,189
746
69
5
0
286,449
2
W
Chang'e
11,390
759
88
6
0
290,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role