Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
 
Athena
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Sirwin5
Ra
Level 153
God Stats
12W - 10L
1,795 SR
Queue Stats
264W - 249L
1,593 Elo+
Party 2
Heimdallr
Heimdallr
SolWinter
Heimdallr
Level 69
God Stats
8W - 4L
1,490 SR
Queue Stats
222W - 192L
1,538 Elo+
Party 1
Nike
Nike
snyper murderer
Nike
Level 109
God Stats
37W - 33L
1,642 SR
Queue Stats
881W - 871L
1,544 Elo+
Party 1
Team Averages
Level 128
1,585 SR
1,535 Elo+

VS

Team Averages
Level 97
1,594 SR
1,584 Elo+
Guan Yu
Guan Yu
AchillesHeals
Guan Yu
Level 146
God Stats
14W - 4L
1,677 SR
Queue Stats
274W - 274L
1,481 Elo+
Solo
Bacchus
Bacchus
Aquaman1161
Bacchus
Level 51
God Stats
2W - 1L
1,846 SR
Queue Stats
5W - 3L
1,716 Elo+
Party 3
Scylla
Scylla
BeansKing
Scylla
Level 35
God Stats
17W - 12L
1,273 SR
Queue Stats
251W - 207L
1,580 Elo+
Solo
Arachne
Arachne
DemiMoogle
Arachne
Level 108
God Stats
7W - 3L
1,879 SR
Queue Stats
358W - 350L
1,462 Elo+
Solo
Skadi
Skadi
mrsteelurkill
Skadi
Level 145
God Stats
1W - 0L
1,293 SR
Queue Stats
26W - 8L
1,683 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
0 / 3 / 0
5,774
525
3,087
10,951
3,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
 
Athena
6
0 / 7 / 0
4,963
451
2,755
14,903
8,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 4 / 0
6,045
550
5,239
6,070
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
SolWinter
Heimdallr
11
0 / 1 / 0
6,064
551
2,984
7,521
2,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 0
5,598
509
3,133
8,259
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
12
1 / 0 / 4
7,170
652
5,072
8,133
6,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bacchus
Aquaman1161
Bacchus
10
3 / 0 / 8
6,557
596
3,910
4,962
4,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
BeansKing
Scylla
11
1 / 0 / 4
6,288
572
5,339
6,602
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
DemiMoogle
Arachne
12
10 / 0 / 2
7,665
697
8,459
8,544
3,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
2 / 0 / 2
7,196
654
7,028
5,465
2,179
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
37
0
Kills
17
17
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
0
0
L
Athena
 
Athena
0
7
0
0
W
Guan Yu
1
0
4
3
W
Bacchus
Aquaman1161
Bacchus
3
0
8
7
W
Scylla
BeansKing
Scylla
1
0
4
3
W
Arachne
DemiMoogle
Arachne
10
0
2
11
L
0
4
0
0
L
Heimdallr
SolWinter
Heimdallr
0
1
0
0
W
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,198
Damage
29,808
47,704
Taken
33,706
20,157
Mitigated
18,827
10,841
Healing
17,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,087
340
0
3,174
10,951
3,863
0
1,106
9,195
0
39,836
L
Athena
 
Athena
2,755
804
83
1,853
14,903
8,060
0
4,696
10,083
10,626
0
W
Guan Yu
5,072
729
1,066
4,737
8,133
6,075
331
656
7,477
0
49,949
W
Bacchus
Aquaman1161
Bacchus
3,910
718
0
1,949
4,962
4,895
186
1,859
3,103
14,732
0
W
Scylla
BeansKing
Scylla
5,339
680
0
2,070
6,602
2,241
0
2,602
3,955
49,184
0
W
Arachne
DemiMoogle
Arachne
8,459
6,477
0
3,215
8,544
3,437
0
2,311
6,233
0
47,525
L
5,239
395
293
1,290
6,070
2,373
0
2,133
3,823
48,055
0
L
Heimdallr
SolWinter
Heimdallr
2,984
1,470
0
1,609
7,521
2,920
0
495
7,026
0
41,979
W
7,028
3,809
0
4,021
5,465
2,179
316
521
4,944
0
61,946
L
3,133
0
0
2,539
8,259
2,941
0
497
7,685
0
34,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,444
Gold Earned
34,876
334
Minions Killed
372
0
Camps Cleared
0
1,148,174
Distance Traveled
1,191,630
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,774
525
78
7
0
204,632
0
L
Athena
4,963
451
20
2
0
226,945
0
W
Guan Yu
7,170
652
80
7
0
229,949
0
W
Bacchus
6,557
596
24
2
0
232,884
0
W
Scylla
6,288
572
96
9
0
228,032
5
W
Arachne
7,665
697
67
6
0
287,864
0
L
Ra
6,045
550
94
9
0
253,848
3
L
Heimdallr
6,064
551
86
8
0
225,327
5
W
Skadi
7,196
654
105
10
0
212,901
3
L
Nike
5,598
509
56
5
0
237,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role