Player Matchup

Ah Puch
Ah Puch
Chalado
Ah Puch
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 65L
1,148 Elo+
Solo
Danzaburou
Danzaburou
Gandalfica
Danzaburou
Level 64
God Stats
16W - 7L
1,544 SR
Queue Stats
380W - 366L
1,484 Elo+
Party 1
Raijin
Raijin
Shikana
Raijin
Level 80
God Stats
9W - 6L
1,420 SR
Queue Stats
565W - 535L
1,473 Elo+
Party 1
Nox
Nox
Winky286
Nox
Level 85
God Stats
15W - 15L
1,440 SR
Queue Stats
579W - 543L
1,476 Elo+
Party 1
Ra
Ra
juanrr73
Ra
Level 96
God Stats
4W - 2L
1,528 SR
Queue Stats
304W - 290L
1,512 Elo+
Solo
Team Averages
Level 72
1,487 SR
1,419 Elo+

VS

Team Averages
Level 98
1,447 SR
1,467 Elo+
Cernunnos
Cernunnos
AttilaTheBunn
Cernunnos
Level 46
God Stats
3W - 3L
1,259 SR
Queue Stats
262W - 252L
1,463 Elo+
Party 2
Surtr
Surtr
Baeleth
Surtr
Level 128
God Stats
2W - 2L
1,395 SR
Queue Stats
161W - 164L
1,457 Elo+
Solo
Artemis
Artemis
Conquestgamer
Artemis
Level 128
God Stats
4W - 4L
1,591 SR
Queue Stats
230W - 240L
1,449 Elo+
Solo
Horus
Horus
Garrytyrant
Horus
Level 69
God Stats
0W - 2L
1,306 SR
Queue Stats
88W - 81L
1,426 Elo+
Party 2
Sobek
Sobek
JabbaHawk
Sobek
Level 117
God Stats
1W - 2L
1,685 SR
Queue Stats
146W - 125L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Chalado
Ah Puch
19
2 / 2 / 25
12,122
673
19,471
11,569
6,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Gandalfica
Danzaburou
20
9 / 5 / 16
13,313
740
26,931
20,139
11,581
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
Shikana
Raijin
19
2 / 4 / 24
11,943
664
17,492
16,872
8,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
6 / 1 / 25
12,919
718
19,454
16,443
10,196
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
15 / 2 / 11
14,625
813
17,503
19,048
12,002
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AttilaTheBunn
Cernunnos
20
8 / 7 / 5
12,480
693
23,080
18,018
10,449
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Baeleth
Surtr
17
3 / 9 / 7
10,572
587
12,259
24,825
31,004
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Artemis
19
1 / 4 / 8
10,977
610
18,263
16,172
9,002
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
0 / 9 / 8
10,578
588
5,249
29,454
36,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sobek
JabbaHawk
Sobek
18
2 / 7 / 7
10,323
574
9,546
24,538
44,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
49
34
Kills
14
14
Deaths
36
101
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AttilaTheBunn
Cernunnos
8
7
5
1.5
L
Surtr
Baeleth
Surtr
3
9
7
0.72
W
Ah Puch
Chalado
Ah Puch
2
2
25
7.25
L
Artemis
1
4
8
1.25
W
Danzaburou
Gandalfica
Danzaburou
9
5
16
3.4
L
0
9
8
0.44
L
Sobek
JabbaHawk
Sobek
2
7
7
0.79
W
Raijin
Shikana
Raijin
2
4
24
3.5
W
6
1
25
18.5
W
15
2
11
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,851
Damage
68,397
84,071
Taken
113,007
48,685
Mitigated
131,092
46,611
Healing
26,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AttilaTheBunn
Cernunnos
23,080
9,753
991
2,460
18,018
10,449
602
13,410
4,608
0
48,598
L
Surtr
Baeleth
Surtr
12,259
2,613
637
1,827
24,825
31,004
0
12,556
12,202
379
28,595
W
Ah Puch
Chalado
Ah Puch
19,471
594
174
1,639
11,569
6,517
1,014
1,099
10,470
46,173
0
L
Artemis
18,263
3,596
746
3,639
16,172
9,002
235
12,085
3,894
0
43,820
W
Danzaburou
Gandalfica
Danzaburou
26,931
10,507
2,177
5,464
20,139
11,581
2,058
2,476
17,663
0
48,873
L
5,249
2,173
5,478
6,074
29,454
36,220
33
20,161
9,169
0
8,784
L
Sobek
JabbaHawk
Sobek
9,546
680
1,335
3,573
24,538
44,417
0
15,210
9,214
19,690
0
W
Raijin
Shikana
Raijin
17,492
2,511
1,372
1,516
16,872
8,389
1,182
1,560
15,312
33,815
0
W
19,454
2,203
3,022
2,573
16,443
10,196
2,704
1,949
14,494
33,602
0
W
17,503
1,786
15,864
12,810
19,048
12,002
1,062
2,692
16,356
49,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,922
Gold Earned
54,930
260
Minions Killed
223
0
Camps Cleared
0
1,650,664
Distance Traveled
1,488,580
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
12,480
693
86
5
0
280,311
0
L
Surtr
10,572
587
29
2
0
271,183
0
W
Ah Puch
12,122
673
66
4
0
314,965
0
L
Artemis
10,977
610
67
4
0
323,725
0
W
Danzaburou
13,313
740
49
3
0
320,380
0
L
Horus
10,578
588
13
1
0
311,217
0
L
Sobek
10,323
574
28
2
0
302,144
0
W
Raijin
11,943
664
32
2
0
298,874
0
W
Nox
12,919
718
46
3
0
390,216
0
W
Ra
14,625
813
67
4
0
326,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role