Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
COCO95
Jing Wei
Level 138
God Stats
94W - 63L
1,560 SR
Queue Stats
283W - 314L
1,373 Elo+
Party 2
Shiva
Shiva
Hayden51
Shiva
Level 152
God Stats
8W - 2L
1,652 SR
Queue Stats
66W - 62L
1,545 Elo+
Solo
Khepri
Khepri
kolodin
Khepri
Level 120
God Stats
5W - 9L
1,343 SR
Queue Stats
185W - 219L
1,371 Elo+
Party 2
Janus
Janus
nymnX
Janus
Level 70
God Stats
41W - 53L
1,444 SR
Queue Stats
623W - 611L
1,540 Elo+
Solo
Team Averages
Level 126
1,500 SR
1,466 Elo+

VS

Team Averages
Level 98
1,459 SR
1,472 Elo+
Ix Chel
Ix Chel
Narvik
Ix Chel
Level 217
God Stats
14W - 20L
1,560 SR
Queue Stats
125W - 131L
1,483 Elo+
Solo
Achilles
Achilles
Papalem
Achilles
Level 89
God Stats
0W - 1L
1,066 SR
Queue Stats
16W - 13L
1,474 Elo+
Solo
Baron Samedi
Baron Samedi
Sebnir
Baron Samedi
Level 129
God Stats
0W - 4L
1,310 SR
Queue Stats
31W - 44L
1,347 Elo+
Solo
Serqet
Serqet
Somnophilia
Serqet
Level 27
God Stats
5W - 4L
1,666 SR
Queue Stats
40W - 36L
1,559 Elo+
Party 1
Jing Wei
Jing Wei
codeinemaster1
Jing Wei
Level 26
God Stats
3W - 2L
1,694 SR
Queue Stats
13W - 14L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
4 / 0 / 6
9,310
776
9,656
3,137
1,094
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
COCO95
Jing Wei
17
4 / 0 / 6
9,404
784
11,955
5,702
2,517
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
Hayden51
Shiva
16
5 / 2 / 9
9,493
791
12,871
14,414
15,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
kolodin
Khepri
15
3 / 2 / 7
8,684
724
4,105
6,631
3,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Janus
nymnX
Janus
18
3 / 0 / 9
10,320
860
15,820
10,642
5,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Narvik
Ix Chel
14
0 / 7 / 2
8,026
669
7,679
13,999
5,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
Papalem
Achilles
12
0 / 3 / 1
7,309
609
2,440
9,869
10,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Sebnir
Baron Samedi
15
1 / 3 / 1
8,200
683
6,832
10,216
4,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
14
1 / 3 / 3
8,003
667
5,512
12,486
7,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
16
1 / 3 / 2
8,769
731
5,126
17,383
7,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
12
19
Kills
3
4
Deaths
19
37
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
4
0
6
7
W
Jing Wei
COCO95
Jing Wei
4
0
6
7
W
Shiva
Hayden51
Shiva
5
2
9
4.75
L
Ix Chel
Narvik
Ix Chel
0
7
2
0.14
L
Achilles
Papalem
Achilles
0
3
1
0.17
L
Baron Samedi
Sebnir
Baron Samedi
1
3
1
0.5
L
Serqet
1
3
3
0.83
L
Jing Wei
1
3
2
0.67
W
Khepri
kolodin
Khepri
3
2
7
3.25
W
Janus
nymnX
Janus
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,407
Damage
27,589
40,526
Taken
63,953
28,193
Mitigated
36,130
3,078
Healing
9,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,656
3,316
0
0
3,137
1,094
468
0
3,137
32,261
0
W
Jing Wei
COCO95
Jing Wei
11,955
11,160
0
0
5,702
2,517
3,857
1,833
3,869
0
41,584
W
Shiva
Hayden51
Shiva
12,871
1,246
85
1,538
14,414
15,536
0
3,403
10,535
1,616
34,685
L
Ix Chel
Narvik
Ix Chel
7,679
1,033
587
3,154
13,999
5,797
0
7,383
6,506
36,288
0
L
Achilles
Papalem
Achilles
2,440
423
0
728
9,869
10,181
0
4,210
5,625
0
14,335
L
Baron Samedi
Sebnir
Baron Samedi
6,832
673
922
2,647
10,216
4,513
0
5,481
4,675
26,390
0
L
Serqet
5,512
1,195
0
290
12,486
7,948
0
5,807
6,509
0
21,523
L
Jing Wei
5,126
3,994
0
1,167
17,383
7,691
0
7,273
9,955
0
43,571
W
Khepri
kolodin
Khepri
4,105
309
0
40
6,631
3,721
245
2,376
4,165
11,802
0
W
Janus
nymnX
Janus
15,820
681
0
1,415
10,642
5,325
1,639
6,899
3,743
58,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,211
Gold Earned
40,307
298
Minions Killed
255
0
Camps Cleared
0
1,328,408
Distance Traveled
1,203,561
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,310
776
37
3
0
230,977
0
W
Jing Wei
9,404
784
71
6
0
270,238
1
W
Shiva
9,493
791
47
4
0
281,197
0
L
Ix Chel
8,026
669
67
6
0
252,030
1
L
Achilles
7,309
609
21
2
0
210,095
0
L
Baron Samedi
8,200
683
50
4
0
214,360
1
L
Serqet
8,003
667
32
3
0
275,094
0
L
Jing Wei
8,769
731
85
7
0
251,982
0
W
Khepri
8,684
724
28
2
0
256,451
0
W
Janus
10,320
860
115
10
0
289,545
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role